Search found 3401 matches

by killerog
Tue, 21. Mar 23, 22:38
Forum: X4: Foundations - Scripts and Modding
Topic: Impact of 6.0 beta on mods
Replies: 88
Views: 12217

Re: Impact of 6.0 beta on mods

I can not and will not speculate, because whatever i say will be incorrect and will annoy more than it helps. Therefore i wont say anything aside of "we are close and are working on it". Been a long time since I last looked at this forum, but it good to see these tools are hopefully on the way to b...
by killerog
Thu, 16. Mar 23, 10:25
Forum: X4: Foundations - Public Beta Feedback
Topic: [TESTREQUEST] Jolt Physics
Replies: 185
Views: 13321

Re: [TESTREQUEST] Jolt Physics

Not exactly sure but i think its Physics related. I was trying to kill one of those "bad" ships which are flying around stations normally, and I found one which didn't had any kind of collision (my weapons nor the station): https://cdn.discordapp.com/attachments/483669289535012866/10855982502765035...
by killerog
Mon, 30. Aug 21, 14:06
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [Mod]Engine Colours + particle trails[v1.21] [New images] [27/12 3.0 compatible]
Replies: 368
Views: 87079

Re: [Mod]Engine Colours + particle trails[v1.21] [New images] [27/12 3.0 compatible]

I've just re uploaded some files to my one drive (i have no idea when they got removed). I found v1.21 B pack but only v1.20 A pack. Now that might be version 1.21 as well with just a name as a typo but I cant remember. I have so many different mod folders with so many files in that i cant for the l...
by killerog
Thu, 4. Feb 21, 19:20
Forum: X4: Foundations - Scripts and Modding
Topic: [TOOL] X4 Galaxy Creator
Replies: 65
Views: 22609

Re: [TOOL] X4 Galaxy Creator

Hello, Sorry neither me or celludriel (I believe) have looked at this tool since 2019. I currently have no plans on coming back to it either. About your issues, off the top of my head I cant think of any reason for it to crash unless either something in windows has changed or at least one file in th...
by killerog
Fri, 28. Aug 20, 21:18
Forum: X4: Foundations - Scripts and Modding
Topic: is it me or X4 modding community is dying?
Replies: 49
Views: 7695

Re: is it me or X4 modding community is dying?

Yeah that's just odd. Back when x3 was out I was in college doing 3 days a week so I had plenty of time in between that going out to mod. The fact that I then could no longer support mods that much once I started uni, means that for the 3/4 years before I shouldn't of made a single mod?? About this ...
by killerog
Sat, 16. May 20, 15:55
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [MOD] X2 Ship Callback Mod V2 {V1.08} [4/6 3.1 compatible][Cockpit version added]
Replies: 571
Views: 120411

Re: [MOD] X2 Ship Callback Mod V2 {V1.08} [4/6 3.1 compatible][Cockpit version added]

If i remember correctly you can only have one mod which adds ships active at anyone time or they overwrite each other. So if the other mods do add ships that might be why. But its been so long since i did anything with X3 i cant remember much clearly.
by killerog
Sat, 16. May 20, 09:54
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [MOD] X2 Ship Callback Mod V2 {V1.08} [4/6 3.1 compatible][Cockpit version added]
Replies: 571
Views: 120411

Re: [MOD] X2 Ship Callback Mod V2 {V1.08} [4/6 3.1 compatible][Cockpit version added]

X2-Illuminates is right, it doesn't overwrite anything just adds them, and yeah I can't see any reason why you shouldn't be able to extract them your self if you want them as xsp files. Not something I'm ever going to do tho.

And another 3 years since my last post, bloody time doing its thing.
by killerog
Wed, 29. Apr 20, 10:22
Forum: X4: Foundations - Technical Support
Topic: [3.1 HF] Able to get AI pilot stuck on your head
Replies: 4
Views: 376

Re: [3.1 HF] Able to get AI pilot stuck on your head

Yep or you can get up and let them take control again and then take over again leaving a delay.
by killerog
Tue, 28. Apr 20, 20:13
Forum: X4: Foundations - Technical Support
Topic: [3.1 HF] Able to get AI pilot stuck on your head
Replies: 4
Views: 376

Re: [3.1 HF] Able to get AI pilot stuck on your head

Here is a save where the pilot is already on your head https://1drv.ms/u/s!AhdLe0wCfvtrvvE_QpiAuka2qgs0Ow?e=H2PdBY And here is one that will cause it, once you ask the pilot to get up and you then get in the seat as fast as possible. https://1drv.ms/u/s!AhdLe0wCfvtrvvFAofhZzSTJVPnqsg?e=oVWx58 Hopefu...
by killerog
Tue, 28. Apr 20, 00:35
Forum: X4: Foundations - Technical Support
Topic: [3.1 HF] Able to get AI pilot stuck on your head
Replies: 4
Views: 376

[3.1 HF] Able to get AI pilot stuck on your head

Not sure if this has ever been mentioned before (I have check the last couple of pages with no luck, and with this being the first time I have really sat down and played the game since release I have not kept up with it). I have been able to get the AI pilot to get either stuck on my head or on the ...
by killerog
Tue, 28. Apr 20, 00:29
Forum: X4: Foundations
Topic: Odd Bug: Walking around statons. Keep reappearing inside my ship.
Replies: 5
Views: 635

Re: Odd Bug: Walking around statons. Keep reappearing inside my ship.

I have had this today (not played the game since release and remember the bug from then). Was about to post a bug topic about it, didn't know there was a shortcut key to do it, so when I Play next I will make sure I am not pressing that key combo.
by killerog
Tue, 1. Oct 19, 18:36
Forum: X4: Foundations - Scripts and Modding
Topic: [TOOL] X4 Galaxy Creator
Replies: 65
Views: 22609

Re: [TOOL] X4 Galaxy Creator

Try the latest version of java instead it might work with that (no idea if it will or not but worth a shot).
by killerog
Mon, 28. Jan 19, 21:06
Forum: X4: Foundations - Scripts and Modding
Topic: [TOOL] X4 Galaxy Creator
Replies: 65
Views: 22609

Re: [TOOL] X4 Galaxy Creator

Quick reply before I head out. I have already fixed it in the next version so you can remove gates. The colour of the sector is related to who owns that sector - as some factions can not own sectors they do not get there own colour. I would like to add more info to a sector hex (or its popup) that w...
by killerog
Sat, 19. Jan 19, 12:54
Forum: X4: Foundations - Scripts and Modding
Topic: [TOOL] X4 Galaxy Creator
Replies: 65
Views: 22609

Re: [TOOL] X4 Galaxy Creator

Version 1.0.3 released with bug fixes from ianb1987.
by killerog
Fri, 18. Jan 19, 15:01
Forum: X4: Foundations
Topic: Why not let the community design new ships?
Replies: 54
Views: 2005

Re: Why not let the community design new ships?

Did they ask you to make a new one? Hm interesting. Everything from XTC was already complete at that point. This was for AP. XTC = Xtended, he means that the Xtended ships were complete when egosoft asked us for them for AP. Im intrigued too that they asked you to make a ship in a week, that is ins...
by killerog
Fri, 18. Jan 19, 14:33
Forum: X4: Foundations
Topic: Why not let the community design new ships?
Replies: 54
Views: 2005

Re: Why not let the community design new ships?

Killjaeden wrote:
Thu, 17. Jan 19, 22:56
Did they ask you to make a new one? Hm interesting. Everything from XTC was already complete at that point.
This was for AP.
by killerog
Thu, 17. Jan 19, 21:58
Forum: X4: Foundations - Scripts and Modding
Topic: [TOOL] X4 Galaxy Creator
Replies: 65
Views: 22609

Re: [TOOL] X4 Galaxy Creator

Merged the fixes, so thanks to whoever did that. Ill release a new version tomorrow night or at the weekend with these fixes included.
by killerog
Thu, 17. Jan 19, 21:56
Forum: X4: Foundations
Topic: Why not let the community design new ships?
Replies: 54
Views: 2005

Re: Why not let the community design new ships?

i cant let that stand :P cant speak for XTM ships in TC, but the XTC ships in the mod are more polished than their ports in AP... i think the addition of the ships came in as an afterthought in AP's development at the last minute. Or it was just really rushed development for some reason or another....
by killerog
Wed, 16. Jan 19, 14:34
Forum: X4: Foundations
Topic: Why not let the community design new ships?
Replies: 54
Views: 2005

Re: Why not let the community design new ships?

Just want to point out that Egosoft have used community created/designed ships before. I got asked to make one for AP which I happily did and if I was asked again I would (if we ever get the tools and the ability to do so). I did it for free and would again, just don't expect the same quality from s...

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