Search found 222 matches

by SimB
Sun, 7. May 23, 21:48
Forum: X4: Foundations - Scripts and Modding
Topic: [MOD] Encounters
Replies: 54
Views: 12221

Re: [MOD] Encounters

I mean that I get the message in the moddle of the screen that I am getting hacked by Xenon and a few seconds later my screen goes black and about 30 Xenon ships are surrounding me.
by SimB
Fri, 5. May 23, 12:25
Forum: X4: Foundations - Scripts and Modding
Topic: [MOD] Encounters
Replies: 54
Views: 12221

Re: [MOD] Encounters

I had to remove the mod, because normal sector travel in Fires of Defeat would trigger the Xenon Hack encounter and make my life miserable. :D
by SimB
Fri, 5. May 23, 12:24
Forum: X4: Foundations - Scripts and Modding
Topic: [MOD] Rise of the Ossian Raider v2.0 and ashipmod
Replies: 618
Views: 108420

Re: [MOD] Rise of the Ossian Raider v2.0 and ashipmod

Does the AI use the BSG and Mass Effect ships, too?

I would like to add this mod, once it´s 6.0 converted but I do not want these ships in my universe.

Or can I "just" remove them from the xml file inside the mod from Nexus?
by SimB
Tue, 2. May 23, 15:46
Forum: X4: Foundations
Topic: X4 Community of Planets Collector's content for faithful customers
Replies: 17
Views: 968

Re: X4 Community of Planets Collector's content for faithful customers

How can I just get this content without the extra Soundtracks: https://store.steampowered.com/app/2375 ... s_Content/ ?

I would pay 4,99 for it, but not nearly 20€.
by SimB
Sat, 29. Apr 23, 15:09
Forum: X4: Foundations
Topic: Multiverse Team Seasons: Season 1 Beta ends, preparing for the next steps
Replies: 130
Views: 28266

Re: Multiverse Team Seasons: Public Beta now available

Please go back to singleplayer focus. You’re on the right track with the stories and cutscenes style.
Just give us more DLC like that.
by SimB
Wed, 26. Apr 23, 22:58
Forum: X4: Foundations - Spoilers
Topic: anyone knows how to trigger casino questline?
Replies: 5
Views: 2136

Re: anyone knows how to trigger casino questline?

How does this mission trigger on a new start with 6.00?

I have done the PHQ jump (bugged from Heretics End to Grand Exchange I), but still no Wellfare mission.

With 5.1 I had it very early.
by SimB
Tue, 25. Apr 23, 11:09
Forum: X4: Foundations - Technical Support
Topic: [#949]6.0 Kingdom End - PHQ thinks still in Grand Exchange - Fix in a future build.
Replies: 12
Views: 1300

Re: [#949]6.0 kingdom end Bug report.

Xenon_Slayer wrote:
Thu, 13. Apr 23, 22:39
I've just tested this with the Queen's Herald start and didn't have an issue. In fact, this was a bug but was fixed several betas ago. Can you provide a savegame where you're stuck. Thanks.
The others have provided saves for this. Did it help?
by SimB
Fri, 21. Apr 23, 13:07
Forum: X4: Foundations - Technical Support
Topic: [#949]6.0 Kingdom End - PHQ thinks still in Grand Exchange - Fix in a future build.
Replies: 12
Views: 1300

Re: [#949]6.0 Kingdom End - PHQ thinks still in Grand Exchange.

@mhorner:

Do you have an unmodified Savegame for the devs to check?
by SimB
Mon, 17. Apr 23, 10:46
Forum: X4: Foundations - Technical Support
Topic: [#949]6.0 Kingdom End - PHQ thinks still in Grand Exchange - Fix in a future build.
Replies: 12
Views: 1300

Re: [#949]6.0 kingdom end Bug report.

I am sorry.

I only have a modified file at the moment.
by SimB
Mon, 17. Apr 23, 05:37
Forum: X4: Foundations - Scripts and Modding
Topic: [MOD] Neutral Engine Tints - M ships
Replies: 8
Views: 1035

Re: [MOD] Neutral Engine Tints - M ships

Hi!

Yes, this is the problem. Once you disabled it on Steam Workshop it got auto unsubscribed it seems.

I can not resubscribe to it sadly.

I can understand if it is too much to do at the moment. Thank you either way for your mods!
by SimB
Mon, 17. Apr 23, 05:35
Forum: X4: Foundations - Technical Support
Topic: [#949]6.0 Kingdom End - PHQ thinks still in Grand Exchange - Fix in a future build.
Replies: 12
Views: 1300

Re: [#949]6.0 kingdom end Bug report.

I can also not teleport the PHQ inside the sector.

Bison always says "I require the beacon to be placed in this sector". Even though it is in the same sector.
by SimB
Mon, 17. Apr 23, 03:39
Forum: X4: Foundations - Scripts and Modding
Topic: [MOD] Neutral Engine Tints - M ships
Replies: 8
Views: 1035

Re: [MOD] Neutral Engine Tints - M ships

Hi Axeface!

Love your mod - it is one of my must haves for every playthrough. Sadly my subscription on the workshop no longer works. I am guessing you are redoing this mod for 6.0?
by SimB
Sat, 15. Apr 23, 22:26
Forum: X4: Foundations - Technical Support
Topic: Screensaver keeps going on
Replies: 1
Views: 113

Screensaver keeps going on

I am gaming on my OLED TV and have a very short time until my screensaver goes on.

That is not a problem with all my other games since they keep the screensaver from going on. But X4 does not do this. How can I make it stop oing to screensaver every few minutes?
by SimB
Sat, 15. Apr 23, 11:39
Forum: X4: Foundations - Scripts and Modding
Topic: [REQ] Make a Manticore fighter version?
Replies: 0
Views: 209

[REQ] Make a Manticore fighter version?

Moin and hello!

I really love the manticores design. Would love for a version of it that acts as a heavy fighter, but I can not mod myself.
Anyone here sharing my love for the Manticore that can help?
by SimB
Thu, 27. Dec 18, 19:57
Forum: X4: Foundations
Topic: Poll follow up: Missions
Replies: 106
Views: 8074

Re: Poll follow up: Missions

There is no real connection and / or emotion with these missions.
They are just menial work, that does not even bring that much in term of benefits.

You need to bring some form of endgame for the players to truly be involved with this part of the game.
by SimB
Mon, 24. Dec 18, 09:29
Forum: X4: Foundations
Topic: X4 Foundations Poll #2: What did you like?
Replies: 58
Views: 5807

Re: X4 Foundations Poll #2: What did you like?

I am missing the plot lines from the X3 series games.

Currently I do not have a reason to build my war fleet after I helped the (awesome) boron.

Please make more story missions and make big battleships / carriers worth it and give us a reason to use them!
by SimB
Thu, 20. Dec 18, 22:45
Forum: X4: Foundations - Technical Support
Topic: 1.50 LAG/CTD Landing Ships on Docks reduce FPS to ZERO
Replies: 4
Views: 173

Re: [1.50] Landing Ships on Docks reduce FPS to ZERO

Deactivate all unused sound cards in your pc.

If you use your motherboard onboard sound card and have a NVIDIA card with hdmi sound - deactivate the NVIDIA driver.
by SimB
Thu, 13. Dec 18, 18:09
Forum: X4: Foundations - Scripts and Modding
Topic: [MOD] Player Jump ver. 0.5 April 26 2023 and Player Squad Jump ver. 0.4 April 21, 2023
Replies: 54
Views: 8268

Re: [MOD] Player Jump ver. 0.1 Dec 10, 2018

....... This feature replacing the autopilot is not an option. ....... I am patiently awaiting the final version where we can also choose the key-bind! New version (0.2) uploaded which uses the guidance rather than the autopilot (see OP for details). And SimB, I'm (and other modders) waiting since ...
by SimB
Tue, 11. Dec 18, 17:10
Forum: X4: Foundations - Scripts and Modding
Topic: [MOD] Player Jump ver. 0.5 April 26 2023 and Player Squad Jump ver. 0.4 April 21, 2023
Replies: 54
Views: 8268

Re: [MOD] Player Jump ver. 0.1 Dec 10, 2018

Feedback: This feature replacing the autopilot is not an option. When in-sector I need to be able to travel while also working in the menus (without fear of crashing immediately). I really like the animation an GFX you use for it though. Looks like it should. It would be realöly nice, if we could ge...

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