Search found 550 matches

by bounty_hunter66
Sat, 21. May 22, 08:56
Forum: X³: Farnham's Legacy
Topic: Collector achievements ship list?
Replies: 4
Views: 957

Re: Collector achievements ship list?

Hi,

Thanks for the info. I am aware of the UFO bug. Do you know if Terran ships also are part of the Common blueprint set? Are terran factories part of the all factory blueprint achievement as well?
by bounty_hunter66
Fri, 20. May 22, 23:22
Forum: X³: Farnham's Legacy
Topic: Collector achievements ship list?
Replies: 4
Views: 957

Collector achievements ship list?

Hi,

Is there a list somewhere with the exact ships you need blueprints for to get the 3 collector achievements?(Common, Special, Rare) ?

If not, can I find it somehow using the script editor ?
by bounty_hunter66
Wed, 11. May 22, 09:38
Forum: X³: Farnham's Legacy
Topic: Fleets not working in FL?
Replies: 7
Views: 1324

Re: Fleets not working in FL?

I tested again with a custom start.

Gave me some M2's, made one a commander and added the rest in the fleet. Nope. Same behavior. Commander is missing all commands except "Call To Arms".

I also tested with different ships and the outcome is the same.

I am running vanilla with no mods.
by bounty_hunter66
Tue, 10. May 22, 17:29
Forum: X³: Farnham's Legacy
Topic: Fleets not working in FL?
Replies: 7
Views: 1324

Re: Fleets not working in FL?

The fleet commander only has "Call to Arms command"

However the rest of the ships in the fleet have all the rest of the commands like Invade/Defend sector etc. But that can't be right because a requirement for those commands is to be fleet commander.

I don't get it. What am I doing wrong?
by bounty_hunter66
Tue, 10. May 22, 16:22
Forum: X³: Farnham's Legacy
Topic: Fleets not working in FL?
Replies: 7
Views: 1324

Fleets not working in FL?

Hi, Has something changed with the fleet mechanic in FL ? I have 3 Titans and made a fleet out of them with one of the Titans acting as fleet commander. But the commander only has the "Call to Arms" option in the Fleet menu, even after ordering the others to join with the fleet. From what I remember...
by bounty_hunter66
Tue, 10. May 22, 12:10
Forum: X³: Farnham's Legacy
Topic: Is there a difference between the different Drone Carriers?
Replies: 14
Views: 1901

Re: Is there a difference between the different Drone Carriers?

Thanks for the detailed answer. :) Now I wonder if it's possible to combine the best of both worlds and use drones and carriers from different races? Like, use boron drones on Ariadne for example. I'm just now starting to get the blueprints for them so I haven't had the chance to test this yet. Has ...
by bounty_hunter66
Sun, 8. May 22, 20:51
Forum: X³: Farnham's Legacy
Topic: Is there a difference between the different Drone Carriers?
Replies: 14
Views: 1901

Re: Is there a difference between the different Drone Carriers?

Thanks, but my question still remains. Are drones from one race better at something than others? Like are some that are better at repairs for example?
by bounty_hunter66
Sat, 7. May 22, 14:16
Forum: X³: Farnham's Legacy
Topic: Is there a difference between the different Drone Carriers?
Replies: 14
Views: 1901

Is there a difference between the different Drone Carriers?

Hello,

Is there a difference between them? Can they all do the same things? Or are some better at a particular task than others?
by bounty_hunter66
Mon, 2. May 22, 14:48
Forum: X³: Farnham's Legacy
Topic: Build Command MK3 Questions
Replies: 3
Views: 1101

Re: Build Command MK3 Questions

That's great ! Thanks. Two more questions if you don't mind. 1. I'm guessing the TL running the command will prioritize your HQ in searching for factories? Meaning if it needs to grab 3 Teladi Ore Mine L, and your HQ has them, it will grab them from your HQ rather than from NPC shipyards? Am I corre...
by bounty_hunter66
Mon, 2. May 22, 12:59
Forum: X³: Farnham's Legacy
Topic: Build Command MK3 Questions
Replies: 3
Views: 1101

Build Command MK3 Questions

Hello, I have a couple of questions regarding the Build Complex command. 1. What happens if I interrupt the command in the middle of the building process? Let's say the TL managed to drop some of the factories but I interrupt the command. If I order it again to build the same complex, will it contin...
by bounty_hunter66
Thu, 28. Apr 22, 12:26
Forum: X³: Farnham's Legacy
Topic: Stop Trade Distribution ship from going to destination if full?
Replies: 0
Views: 754

Stop Trade Distribution ship from going to destination if full?

Hi, How do I make it so a ship running Trade Distribution, not travel to destination to unload if the destination is at max capacity already. I have a ship loading Ore from a complex and stocking the HQ. I placed the Ore limit in my HQ to 5000. But even at 5000 the ship keeps going to the HQ docking...
by bounty_hunter66
Fri, 22. Apr 22, 15:12
Forum: X³: Farnham's Legacy
Topic: Can I freely explore all HSAP sectors before NPC start claiming them?
Replies: 4
Views: 1258

Re: Can I freely explore all HSAP sectors before NPC start claiming them?

Interesting. Thanks.

I guess I will take my time to explore them first.
by bounty_hunter66
Fri, 22. Apr 22, 10:58
Forum: X³: Farnham's Legacy
Topic: Can I freely explore all HSAP sectors before NPC start claiming them?
Replies: 4
Views: 1258

Can I freely explore all HSAP sectors before NPC start claiming them?

Hi, Sorry for such an outdated question. I'm always one or two X games behind. I read around that the NPC will also claim HSAP sectors, and you can't claim all of them for yourself. When is this process triggered? When I place relay beacons or when I build the first TOA? Can I freely explore them be...
by bounty_hunter66
Tue, 19. Apr 22, 16:22
Forum: X³: Farnham's Legacy
Topic: Black Market "risk" is bad game design
Replies: 3
Views: 1100

Re: Black Market "risk" is bad game design

Hi, Thanks for the reply. Yeah, I had a feeling limited development time might have been the bottleneck. This is because there are other well designed and complex features in FL that could not have possibly be the result of the same minds that came up with this system. The contrast between them is t...
by bounty_hunter66
Tue, 19. Apr 22, 13:39
Forum: X³: Farnham's Legacy
Topic: Black Market "risk" is bad game design
Replies: 3
Views: 1100

Black Market "risk" is bad game design

Hi, There's no easy way to put this. The black market "Busted by Customs" thing is a lazy/bad implementation of the "risk" aspect of the risk/reward concept. It literally feels like a variable in the back-end called something like "Busted?" that cycles through the values of True and False every few ...
by bounty_hunter66
Thu, 4. Nov 21, 17:40
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: Do textures in tex/true need to be declared somewhere?
Replies: 6
Views: 2055

Re: Do textures in tex/true need to be declared somewhere?

Hey, it worked ! I changed the material to MATERIAL6 and it's working. It looks different than MATERIAL3, but I guess I need to fiddle around with the material settings to get it to look just right.

Thank you ! :D
by bounty_hunter66
Wed, 3. Nov 21, 18:51
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: Do textures in tex/true need to be declared somewhere?
Replies: 6
Views: 2055

Re: Do textures in tex/true need to be declared somewhere?

Yeah, I was afraid of that. If they are hardcoded in X2 then they most likely are in X3 as well. The symptoms I am experiencing certainly point in that direction.

Interesting idea to change MATERIAL3 to MATERIAL6. I will try that now.
by bounty_hunter66
Wed, 3. Nov 21, 15:09
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: Do textures in tex/true need to be declared somewhere?
Replies: 6
Views: 2055

Re: Do textures in tex/true need to be declared somewhere?

Writing it with the full path as "tex/true/1237" or even with the file extension "1237.jpg" will cause X3 to crash when I fire the weapon . So this is out of the question. The only way it works is to write it as only the filename(without extension) I am 100% sure I am writing the name of my texture ...
by bounty_hunter66
Tue, 2. Nov 21, 19:43
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: Do textures in tex/true need to be declared somewhere?
Replies: 6
Views: 2055

Re: Do textures in tex/true need to be declared somewhere?

Hello, Thanks for your reply. The HEPT bullet launch effect is "24". Effect "24" is composed from 3 effects. Let's look at the first one just as an example(it's the green "flame" of the HEPT laser), it points to scene file 4252 Scene file 4252 looks like this: /======================================...

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