Search found 121 matches

by Firewrath
Tue, 13. Mar 12, 12:50
Forum: X Trilogy Universe
Topic: X3AP Retail versions
Replies: 228
Views: 251304

I just want to note here, that I have dialup and even with that, rather limited net access currently. For instance, I Just read the 'X-Universe News #48'. At the bottom of which I was ...unhappy to see the Steam requirement for AP. So after looking, checking the last/current page of this thread, and...
by Firewrath
Tue, 31. Jan 12, 14:33
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [MOD] [TC/AP] X3 Rebalance Mod (XRM) - Total conversion - v1.30d (02.12.13)
Replies: 27627
Views: 3123630

So I havn't been around for a while, and just in case anyone wants to know: partially dislocated wrist+pinched nerve != fun time using a computer. :P and other reasons, sooo maybe I'm just like out of my mind here because of all that, but: If a missile barrage can do the same job of a laser barrage ...
by Firewrath
Sat, 24. Dec 11, 10:15
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [MOD] [TC/AP] X3 Rebalance Mod (XRM) - Total conversion - v1.30d (02.12.13)
Replies: 27627
Views: 3123630

So since its Christmas. (and i cant wrap my head around menu arrays and columns... >.>) I though I'd work on something I've been bugging Paul about for a while. So Merry Christmas Paul! My gift being something that gets me to shutup. Hope thats ok. :P Now I'm posting it here instead of PMing it like...
by Firewrath
Fri, 23. Dec 11, 16:01
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [MOD] [TC/AP] X3 Rebalance Mod (XRM) - Total conversion - v1.30d (02.12.13)
Replies: 27627
Views: 3123630

Citizen17 wrote: Is there a possibility of disabling (or editing) the engine trail for the player ship?
Nope. No way at all. Cant be done. Ever. :P
...
How to remove ship trails.

Dangit Paul, link it on the front page already! ;)
by Firewrath
Tue, 20. Dec 11, 09:41
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [MOD] [TC/AP] X3 Rebalance Mod (XRM) - Total conversion - v1.30d (02.12.13)
Replies: 27627
Views: 3123630

dont have much time, so real quick my thought on the 'War' personally, id Love to see it moved to the 'pirate alley' sectors, but with all races involved (instead of everyone VS terrans as it sounds), meaning Boron VS Split, Argon VS Paranid /etc, or as setup by whatever race relations script youre ...
by Firewrath
Fri, 16. Dec 11, 14:30
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [Discussion] Generic X3TC S&M questions III
Replies: 969
Views: 227911

So, can someone Please tell me Why this runs the 'test.message' script as Soon as i open the ship command screen? To fix this, simply use the version of "set script command upgrade" which doesn't take an additional "script" parameter. That ...wasnt in the tutorial i went through, Thanks, that got i...
by Firewrath
Fri, 16. Dec 11, 09:35
Forum: X Trilogy Universe
Topic: Albion Prelude; Going to buy the box or get it from Steam?
Replies: 30
Views: 1189

Albion Prelude; Going to buy the box or get it from Steam?

Ok, first, in my defense, ive been gone for almost two weeks so i havnt seen anything against asking this. Im sorry if there is and i missed it, but im still not really 'back' yet. ^-^; Second. I Do Not Care Why you like or dislike Steam. I'm asking this out of pure statistical curiosity. If you wan...
by Firewrath
Fri, 16. Dec 11, 09:07
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [MOD] [TC/AP] X3 Rebalance Mod (XRM) - Total conversion - v1.30d (02.12.13)
Replies: 27627
Views: 3123630

Is there any way to remove engine effects (tails/smoke)? Yup. I've got guide right here: How to remove ship trails. Some of the improvements in AP sound rather nice, i'll admit, but really, XRM/CMOD graphic changes are what allow me to play X3TC at all, so hopefully XRM can move over, but honestly,...
by Firewrath
Thu, 1. Dec 11, 16:08
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: Litcube's Missile Boat Add-On (Turret:V0.92b / Supply:V0.93b)
Replies: 240
Views: 30340

hrm, well real quick just because i have to run, but want to toss this idea out, it could start scanning only when theres an enemy ship in sector, and only through the M5's race, to make it less intense, 'player race only' would probably be good, (could also give it a range limit and only scan ships...
by Firewrath
Thu, 1. Dec 11, 15:47
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: Litcube's Missile Boat Add-On (Turret:V0.92b / Supply:V0.93b)
Replies: 240
Views: 30340

just curious,
you mean theres no way to get like a list of missiles in the sector and their targets?

cause, if not, Demmit, >.<
there goes my missile hunting M5 script, =/
by Firewrath
Thu, 1. Dec 11, 13:33
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [Discussion] Generic X3TC S&M questions III
Replies: 969
Views: 227911

Ok, ill be the first to admit im completely new to scripting and dont understand alot of the complex stuff. (Right now, Arrays and the GUI are like out to get me, >.<) but this looks like it should Work. =/ So, can someone Please tell me Why this runs the 'test.message' script as Soon as i open the ...
by Firewrath
Tue, 29. Nov 11, 16:27
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [MOD] [TC/AP] X3 Rebalance Mod (XRM) - Total conversion - v1.30d (02.12.13)
Replies: 27627
Views: 3123630

An NVidia GTX 560ti heh, i was just thinking about getting one of those, (MSI NGTX560 Ti Twin Frozr OC actually,) but id have to upgrade my PSU (from 400w to 600w) and RAM (2gig to 4gig), that all came out to ...a little bit more then i have to spend right now, somewhere around 500+$ or so, -_- Ahw...
by Firewrath
Tue, 29. Nov 11, 08:51
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [REQ] eXscriptor users: feature requests and criticisms
Replies: 41
Views: 2271

learning scripting: if you hover over any command in a script or in the 'list of commands' window, a detailed box pops up explaining what that command does and how to use it. surely that would be helpful to you? Oooh, kind of like a built-in MSCI? Yeah, that would be nice, would save me from have 2...
by Firewrath
Tue, 29. Nov 11, 08:40
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [MOD] [TC/AP] X3 Rebalance Mod (XRM) - Total conversion - v1.30d (02.12.13)
Replies: 27627
Views: 3123630

Yes, Yes i could. However: A) Paul already has the screenshots taken and I'm sure has others. B) Paul has Way better graphics then i do. >.> C) Even the 'Pirate Guild' has its own official loading screens! :P But yeah, seriously, i just seen how good the ship screenshots looked and i figured 'ohhh, ...
by Firewrath
Mon, 28. Nov 11, 15:33
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [MOD] [TC/AP] X3 Rebalance Mod (XRM) - Total conversion - v1.30d (02.12.13)
Replies: 27627
Views: 3123630

Dangit Paul, while youre sitting there rubbing the new ships in our faces, specially a problem for those of us that cant even play a Terran game, Why dont you do something useful!? ;)
Like,
Using some of these screenshots to make loading screens. ^-^
by Firewrath
Mon, 28. Nov 11, 15:31
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: What changes can be made to a ship with scripting?
Replies: 7
Views: 868

Re: Marine Pilots

<Extensive and Amazing stuff.> Wow, thats just. Yeah. Wow. I will totally try that out and look deeper into it when i get time ^-^ but overall i like the idea there, specially the 'hidden marine' stuff, thats rather cool, i had no idea that could be done. Hrm. this actually points out a problem wit...
by Firewrath
Sun, 27. Nov 11, 07:03
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [REQ] eXscriptor users: feature requests and criticisms
Replies: 41
Views: 2271

You know, that's normally the time to have a look at the manual. ;) Read the who and what now? >.> ... *ahem* i uhh, well you see, i did, ...like ...6-8months ago when i was tweaking some other scripts i had downloaded >.<;; so, yeah, ok, my fault, ^-^; But it said the whole line was bad, so i figu...
by Firewrath
Sat, 26. Nov 11, 16:54
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [REQ] eXscriptor users: feature requests and criticisms
Replies: 41
Views: 2271

First, an idea, cause the rest of this is pretty much me whining >.> but most scripts are linked with T files, so how about a mouse-over box the links with the T file text? so that when you hover the mouse over the id in the script, it checks the related T file page and id, then puts the text from t...
by Firewrath
Fri, 25. Nov 11, 07:47
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [MOD] [TC/AP] X3 Rebalance Mod (XRM) - Total conversion - v1.30d (02.12.13)
Replies: 27627
Views: 3123630

1. Relative very poor agility against fighters, for example an average M3 agilty is say around 45.0, an average M7's is about 2.1 but the average M6+ comes in at just 6.0...... surly if they are supposed to be the middle ground between an M3 and a M7 they they should be in the middle at around 15 -...
by Firewrath
Thu, 24. Nov 11, 21:52
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [MOD] [TC/AP] X3 Rebalance Mod (XRM) - Total conversion - v1.30d (02.12.13)
Replies: 27627
Views: 3123630

Well, i dont have any hull packs on my install. Anyways, i tried this out and 'Less Turrets' on the Drake = Baaaad. Basically it Still circled, wouldnt even do more then one attack run on a dolphin. Then when i told it to attack another Trader. It picked the biggest asteroid in the sector and flew i...

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