Search found 979 matches

by Cadius
Mon, 29. Mar 21, 07:18
Forum: X4: Foundations
Topic: Hazardous region = death ?
Replies: 16
Views: 1929

Re: Hazardous region = death ?

I think hazardous regions could be done better. Instead of eating your hull and killing (ONLY THE PLAYER), why not have the hazardous clouds give off difference debuffs instead? Some clouds disable shields, some limits sensor range and some can disable travel drive. This way you can have them impact...
by Cadius
Tue, 16. Mar 21, 11:17
Forum: X4: Foundations
Topic: Egosoft's professional PR actions
Replies: 14
Views: 947

Re: Egosoft's professional PR actions

Matthew94 wrote:
Tue, 16. Mar 21, 10:43
At this rate people will be praising Egosoft for how professionally they pay their taxes.
Probably not, but I do appreciate them handing out early access to mod makers so we can get mod updates early. I hope this practice continues with future expansions as well
by Cadius
Fri, 5. Mar 21, 17:12
Forum: X4: Foundations
Topic: The 'sail' on the Terran carrier
Replies: 187
Views: 8641

Re: The 'sail' on the Terran carrier

https://www.youtube.com/watch?v=-tAK8f1toi4&ab_channel=CaptainCollins https://i.ibb.co/bKVBHY0/why.png I was on the fence previously, but now I really think the ship would look much better without the sail. It's already a sleek looking ship that looks different from the Tokyo and the freighter, why...
by Cadius
Mon, 18. Mar 19, 18:42
Forum: X4: Foundations - Scripts and Modding
Topic: [WIP][MOD] X-Tra Ship Pack
Replies: 28
Views: 7565

Re: [WIP][MOD] X-Tra Ship Pack

Some update
Image Image Image
The Sentinel variant model is done, currently unwrapping textures. Progress is rather slow, I haven't done this in long while. :P
by Cadius
Tue, 12. Mar 19, 02:49
Forum: X4: Foundations - Scripts and Modding
Topic: [WIP][MOD] X-Tra Ship Pack
Replies: 28
Views: 7565

Re: [WIP][MOD] X-Tra Ship Pack

Great news! What about the XL Mandalay Class Battleship from your other topic? The Mandalay was my trial run for getting ships into the game. The model itself wasnt very optimized since it was pretty much thrown together in a night. I will revisit it after this. Wow... I love your Ship pack for X3 ...
by Cadius
Mon, 11. Mar 19, 00:46
Forum: X4: Foundations - Scripts and Modding
Topic: [WIP][MOD] X-Tra Ship Pack
Replies: 28
Views: 7565

Re: [WIP][MOD] X-Tra Ship Pack

how do you create these? kitbashing, pulling them from some site or is it entirely your work? I made them from scratch, though i got lazy and kitbashed that bottom section (xs dock?) from behemoth. Niiiice. Might I suggest you try to mimic the older, X3 designs for the sub-factions? It would actual...
by Cadius
Sun, 10. Mar 19, 19:11
Forum: X4: Foundations - Scripts and Modding
Topic: [WIP][MOD] X-Tra Ship Pack
Replies: 28
Views: 7565

[WIP][MOD] X-Tra Ship Pack

Greetings everyone, I'm very slowly working on getting some new ships into X4 because though I love the game I personally don't find the ships to be very attractive. In the first phase of the mod, I aim to give the Antigone Republic a some new set of ships. I didn't like that they are a separate fac...
by Cadius
Sun, 10. Mar 19, 18:19
Forum: X4: Foundations - Scripts and Modding
Topic: [WIP] Custom Ship mod - Help needed!
Replies: 44
Views: 8634

Re: [WIP] Custom Ship mod - Help needed!

Alright, thanks for the help everyone. If I have more questions I'll post them in BrummBear's tutorial thread. Might be better to have everything in one place.
by Cadius
Mon, 4. Mar 19, 17:54
Forum: X4: Foundations - Scripts and Modding
Topic: [WIP] Custom Ship mod - Help needed!
Replies: 44
Views: 8634

Re: [WIP] Custom Ship mod - Help needed!

Progress! I got the ship ingame - basically rebuilt the xmls using BrummBear's Split Raptor. https://i.imgur.com/vt1VyUS.jpg https://i.imgur.com/yuO1EBG.jpg There's a bit of an issue with the ship though, all the mesh that I mirrored in blender seem to have inverted textures but look completely fine...
by Cadius
Sat, 2. Mar 19, 06:53
Forum: X4: Foundations - Scripts and Modding
Topic: [WIP] Custom Ship mod - Help needed!
Replies: 44
Views: 8634

Re: [WIP] Custom Ship mod - Help needed!

I messed up the vertex coloring, fixed it now and it appears correctly in the build menu. Now coding issues i think, I got the ship in the build menu but when i build it the shipyard doesn't complete the construction. The timer jumps straight to 0.00 and sits there. The shipyard isn't lacking resour...
by Cadius
Sat, 2. Mar 19, 06:04
Forum: X4: Foundations - Scripts and Modding
Topic: [WIP] Custom Ship mod - Help needed!
Replies: 44
Views: 8634

Re: [WIP] Custom Ship mod - Help needed!

Thanks Brumm, I got the model ingame now but i think I messed up something since the ship looks rusty AF.
https://i.imgur.com/LYeLXeV.jpg


{Images posted directly to the forums should not be greater than 640x480 or 100kb, oversize image now linked - Terre}
by Cadius
Fri, 1. Mar 19, 16:13
Forum: X4: Foundations - Scripts and Modding
Topic: [WIP] Custom Ship mod - Help needed!
Replies: 44
Views: 8634

Re: [WIP] Custom Ship mod - Help needed!

Okay so i've successfully exported using Blender 2.79, but then hit another snag when converting the dae. https://i.imgur.com/5LPK8Qo.png what do i do? Holy crap! It's Cadius! Dude you made my favorite ship pack for X3. Great to see you again for X4! That new XL battleship fits X4 Argon very well. H...
by Cadius
Fri, 1. Mar 19, 06:42
Forum: X4: Foundations - Scripts and Modding
Topic: [WIP] Custom Ship mod - Help needed!
Replies: 44
Views: 8634

Re: [WIP] Custom Ship mod - Help needed!

well, thats throwing a wrench into my work. I've switched over to blender 2.79, the controls feel kinda awkward and it can't open the models I made in 2.8. And for some reason I can't view the model with the textures in the viewport. Edit: nevermind, textures work fine in 2.79, I just forgot to add ...
by Cadius
Thu, 28. Feb 19, 18:49
Forum: X4: Foundations - Scripts and Modding
Topic: [WIP] Custom Ship mod - Help needed!
Replies: 44
Views: 8634

Re: [WIP] Custom Ship mod - Help needed!

alright it's detecting the dae now, but ran into an issue with textcoord
Image

I suspect it's because I didn't select UV Textures when exporting from blend to dae. I'm using Blender 2.8 and can't find the option though
Image
by Cadius
Thu, 28. Feb 19, 17:52
Forum: X4: Foundations - Scripts and Modding
Topic: [WIP] Custom Ship mod - Help needed!
Replies: 44
Views: 8634

Re: [WIP] Custom Ship mod - Help needed!

A thing for you to know: If ships are longer than 2km and docking sideways, then they will clip into each other when docked at the pier which looks like a fork. Maybe scale your ship a little bit down to avoid this issue. Yeah i was kinda worried about that and ai pathfinding. The ship has been adj...
by Cadius
Thu, 28. Feb 19, 17:21
Forum: X4: Foundations - Scripts and Modding
Topic: [WIP] Custom Ship mod - Help needed!
Replies: 44
Views: 8634

Re: [WIP] Custom Ship mod - Help needed!

Okay i think the model is about ready. https://i.imgur.com/ts44HIT.jpg https://i.imgur.com/tqIjUlT.jpg https://i.imgur.com/Lb58Z1U.jpg https://i.imgur.com/GlupO03.jpg Once exported back into .dae how do I convert it back into .xml? I've tried using a .bat with the export script BrummBear02 posted in...
by Cadius
Wed, 27. Feb 19, 15:55
Forum: X4: Foundations - Scripts and Modding
Topic: [WIP] Custom Ship mod - Help needed!
Replies: 44
Views: 8634

Re: [WIP] Custom Ship mod - Help needed!

Not sure about 1, But as for 2 there is a tool for that, https://github.com/rjtwins/X4-Blender-Module-Drag-and-Drop Ahh nice! that makes it easier to gauge the size as well. ill answer all your question in my tutorial but since making that takes more time then i thought... Thanks, I''ve been follow...
by Cadius
Tue, 26. Feb 19, 19:34
Forum: X4: Foundations - Scripts and Modding
Topic: [WIP] Custom Ship mod - Help needed!
Replies: 44
Views: 8634

[WIP] Custom Ship mod - Help needed!

Good day folks, I'm working to get a new ship into the game but have no experience modding X-Rebirth so the system is alien to me. Hoping someone can help give me a few pointers. XL Mandalay Class Battleship https://i.imgur.com/4vbK4Ro.jpg https://i.imgur.com/fsdXt4b.jpg Questions 1] When you import...
by Cadius
Mon, 18. Apr 16, 03:55
Forum: X Rebirth - Scripts and Modding
Topic: [Mod] "Simoom's Lantern" - Ultimate Cheat Menu
Replies: 195
Views: 78533

Summon Existing Fleet has an issue where the ships that jump to you won't carry out new orders. Removing them from your squad and adding them in again seemed to fix it.
by Cadius
Mon, 11. Apr 16, 02:46
Forum: X Rebirth - Scripts and Modding
Topic: [MOD] Conquest and War in Rebirth! Release Version 1.60 10-30-2016
Replies: 4840
Views: 385663

How do you properly use player shipyards? I can't transfer construction drones to them anymore, meaning ships take forever to build.

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