Search found 449 matches

by Spectre01
Fri, 19. Feb 21, 19:23
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [SCR] CODEA Weapon System [13th May 2010 X³:TC 3.1.14]
Replies: 2010
Views: 426042

Re: [SCR] CODEA Weapon System [13th May 2010 X³:TC 3.1.14]

Did some testing on a 100% clean vanilla X3AP install. Only has CODEA (and its library file) and cheat package running on it. It seems the "sitting at max range and firing at a reduced ROF" is the default behavior for CODEA fighters (doesn't matter the pilot's rank). Here you can see 10x Thor(with E...
by Spectre01
Wed, 17. Feb 21, 08:58
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [SCR] CODEA Weapon System [13th May 2010 X³:TC 3.1.14]
Replies: 2010
Views: 426042

Re: [SCR] CODEA Weapon System [13th May 2010 X³:TC 3.1.14]

@Brinnie Turns out for some reason, only the XRM added TL having problem using combat landing for its fighters. All other M7, M1 carriers don't have problem. Weird. I've been using CODEA on my M1 (an odin) for the past couple days now. What I've noticed with IS fighting, when attacking enemy, some f...
by Spectre01
Wed, 27. Jan 21, 01:46
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [SCR] CODEA Weapon System [13th May 2010 X³:TC 3.1.14]
Replies: 2010
Views: 426042

Re: [SCR] CODEA Weapon System [13th May 2010 X³:TC 3.1.14]

It seems I'm having some problem with fighter doing "combat landing". I have transporter device on the carrier (a TL with internal fighter docking port), and every fighter has docking computer. However, after deployment, the fighter still using manual docking instead of beam into the carrier when th...
by Spectre01
Mon, 25. Jan 21, 01:53
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: Hyperion fighter docking port question
Replies: 4
Views: 808

Re: Hyperion fighter docking port question

Ok... I found what I did wrong... Turns out I somewhen set the hyperion2 (the cloned ship entry) into a TP class instead of M6. And since TP is hardcoded can't have docking, the game just brute force clip the fighter into the center of the model to dock. Now the docking behaves as expected after I c...
by Spectre01
Sun, 24. Jan 21, 23:29
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: Hyperion fighter docking port question
Replies: 4
Views: 808

Re: Hyperion fighter docking port question

Hi there, I have documented everything you should need to know about dock objects here: https://forum.egosoft.com/viewtopic.php?f=94&t=424792&p=4932651#p4932651 Please let me know if there are additional questions about them. Wow, didn't know this exist. Thank you so much! edit: huh, turns out 1904...
by Spectre01
Sun, 24. Jan 21, 00:51
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: Hyperion fighter docking port question
Replies: 4
Views: 808

Hyperion fighter docking port question

So I have some question regarding the fighter docking port on the Hyperion. I cloned the hyperion into a new ship (pasted to the end) in the Tship file (let's call this Hyperion 2) with the X3 Editor 2. When I spawn the new ship in game, for whatever reason, when order a fighter(under auto pilot) to...
by Spectre01
Sat, 1. Dec 18, 06:47
Forum: X4: Foundations
Topic: [QUICK HELP] Ask a question, get the answer
Replies: 433
Views: 27970

Re: [QUICK HELP] Ask a question, get the answer

I encountered a transmission that put me in contact with a Boron who sent me on a scientific mission, but I got side tracked doing other things and don't know how to get back on track with the thread. Where do I find the details of the mission to get going on it again? I went into the "Missions" ta...
by Spectre01
Tue, 27. Nov 18, 05:56
Forum: X4: Foundations
Topic: Just a reminder this game will be busted on release
Replies: 93
Views: 6218

Re: Just a reminder this game will be busted on release

Not my first rodeo with egosoft and won't be the last. They pretty much is the only dev making this kind of games (space eco simulator). And I will fully support this niche game by any means. Already pre-ordered.
by Spectre01
Fri, 21. Sep 18, 20:10
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: Forgot how to flag a weapon as "laser beam"
Replies: 2
Views: 429

Ah, I was having problem opening the tfile with T editor (gives me error) because I didn't set the game path in the editor so I was using the T Debugger which doesn't have the checkbox. Problem solved. Thanks.
by Spectre01
Fri, 21. Sep 18, 19:32
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: Forgot how to flag a weapon as "laser beam"
Replies: 2
Views: 429

Forgot how to flag a weapon as "laser beam"

The last time I was modding my X3AP was 2 years ago. At that time I didn't have a good enough computer to handle the laggy beam effect that the khack loves to use, so I modded the beam into normal bullet like effect. Now that I got a 8086k setup, I wanted to get back into X3 before X4 comes out. And...
by Spectre01
Fri, 15. Dec 17, 16:39
Forum: X4: Foundations
Topic: NEWS: X4 Foundations - LIVE on Twitch 13 Dec 2017, 8pm CET, 7pm UK, 2pm EST, 11am PST
Replies: 46
Views: 10471

Missed the stream, watched the youtube video.

All in all I'm very impressed. I'd preorder it the moment it's on steam :lol:
by Spectre01
Wed, 26. Apr 17, 23:22
Forum: X³: Terran Conflict / Albion Prelude / Farnham's Legacy - Technical Support
Topic: My ship speed is stuck at a certain number, it makes the game unplayabe PLEASE HELP
Replies: 2
Views: 2006

Like Alan said, try disconnect any controller you have on your PC. Even if it's wireless (dualshock 4 with bluetooth receiver). Had the same problem until I unplug my dualshock 4 PC receiver.
by Spectre01
Sat, 25. Feb 17, 18:22
Forum: X Rebirth Universe
Topic: Will we have better ship interiors in X4?
Replies: 65
Views: 8667

I'd rather there's no ship interior like the old X3 series but has more pilot-able ships, than taking away the development time on making generic interior for different race's ship and different classes.
by Spectre01
Mon, 19. Dec 16, 04:54
Forum: X Trilogy Universe
Topic: NEWS: Updated X3TC and X3AP
Replies: 43
Views: 16724

By the way, because I don't want to sort through my heavily modded game to get a clean installation to try the beta, what time frame can we expect the patch to hit public release?
by Spectre01
Mon, 19. Dec 16, 01:01
Forum: X Trilogy Universe
Topic: NEWS: Updated X3TC and X3AP
Replies: 43
Views: 16724

watchlive wrote:Will Egosoft create a new .exe no steam?

Thank you.
If the patch is only aim to fix the troubled generic missions, then they can just make some changes to MD files that doesn't need a new exe.
by Spectre01
Sat, 17. Dec 16, 17:07
Forum: X Rebirth Universe
Topic: New X game wishlist!! write here features you need in next X game
Replies: 339
Views: 38775

@BigBANGtheory Good to hear. I'm pretty sure they know what I was talking about from constantly seeing that HW picture in your signature, lol. Anyway, another thing I hope they may address is the in-game progression. In the X3 era, you normally starts with a single weak ship. You start taking on mis...
by Spectre01
Sat, 17. Dec 16, 00:08
Forum: X Rebirth Universe
Topic: New X game wishlist!! write here features you need in next X game
Replies: 339
Views: 38775

One thing I think will make managing big fleets easier is to introduce "drag select" like in any RTS games, it can be used in either the normal FPS view, or the In-Sector top down view. And once you have your fleet/unit selected, you can mouse over any enemy and with a single click your selected uni...
by Spectre01
Fri, 16. Dec 16, 05:04
Forum: X Trilogy Universe
Topic: NEWS: Updated X3TC and X3AP
Replies: 43
Views: 16724

Alan Phipps wrote:X3TC/AP players may be interested in this Announcement today.
Thank based egosoft finally officially fixed those generic mission performance degeneration. Now I can get back into my 5 days save and play AP until X4 comes out(inb4 another "is it released yet" thread) :lol: .
by Spectre01
Sat, 10. Dec 16, 20:35
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [TOOL] [TC/AP/MODS] RobCubed's X3Snapshot Tool (Portable Mod Install Backups)
Replies: 5
Views: 1884

Great tool! Will try it.

btw, does it also package files that isn't related to the game? Because I have couple .txt under my modded TC folder that I made to remind myself what some files that I edited to. Will this also package those files as well?
by Spectre01
Fri, 10. Jun 16, 20:04
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [QUESTION][AND PARTIAL FIX] Which Generic Missions Still Not Closing Out MD Cues?
Replies: 51
Views: 9676

Has anyone tried this with XRM? Is there anything special to consider if I do this with XRM's "3.01 Generic Missions.xml"? I'm on XRM, and I think only the 2.xx generic missions are causing this. I've disabled the normal escort and asteroid scanning (all start with 2.xx) and I haven't see any new L...

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