Search found 449 matches
- Fri, 19. Feb 21, 19:23
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: [SCR] CODEA Weapon System [13th May 2010 X³:TC 3.1.14]
- Replies: 2010
- Views: 426042
Re: [SCR] CODEA Weapon System [13th May 2010 X³:TC 3.1.14]
Did some testing on a 100% clean vanilla X3AP install. Only has CODEA (and its library file) and cheat package running on it. It seems the "sitting at max range and firing at a reduced ROF" is the default behavior for CODEA fighters (doesn't matter the pilot's rank). Here you can see 10x Thor(with E...
- Wed, 17. Feb 21, 08:58
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: [SCR] CODEA Weapon System [13th May 2010 X³:TC 3.1.14]
- Replies: 2010
- Views: 426042
Re: [SCR] CODEA Weapon System [13th May 2010 X³:TC 3.1.14]
@Brinnie Turns out for some reason, only the XRM added TL having problem using combat landing for its fighters. All other M7, M1 carriers don't have problem. Weird. I've been using CODEA on my M1 (an odin) for the past couple days now. What I've noticed with IS fighting, when attacking enemy, some f...
- Wed, 27. Jan 21, 01:46
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: [SCR] CODEA Weapon System [13th May 2010 X³:TC 3.1.14]
- Replies: 2010
- Views: 426042
Re: [SCR] CODEA Weapon System [13th May 2010 X³:TC 3.1.14]
It seems I'm having some problem with fighter doing "combat landing". I have transporter device on the carrier (a TL with internal fighter docking port), and every fighter has docking computer. However, after deployment, the fighter still using manual docking instead of beam into the carrier when th...
- Mon, 25. Jan 21, 01:53
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: Hyperion fighter docking port question
- Replies: 4
- Views: 808
Re: Hyperion fighter docking port question
Ok... I found what I did wrong... Turns out I somewhen set the hyperion2 (the cloned ship entry) into a TP class instead of M6. And since TP is hardcoded can't have docking, the game just brute force clip the fighter into the center of the model to dock. Now the docking behaves as expected after I c...
- Sun, 24. Jan 21, 23:29
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: Hyperion fighter docking port question
- Replies: 4
- Views: 808
Re: Hyperion fighter docking port question
Hi there, I have documented everything you should need to know about dock objects here: https://forum.egosoft.com/viewtopic.php?f=94&t=424792&p=4932651#p4932651 Please let me know if there are additional questions about them. Wow, didn't know this exist. Thank you so much! edit: huh, turns out 1904...
- Sun, 24. Jan 21, 00:51
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: Hyperion fighter docking port question
- Replies: 4
- Views: 808
Hyperion fighter docking port question
So I have some question regarding the fighter docking port on the Hyperion. I cloned the hyperion into a new ship (pasted to the end) in the Tship file (let's call this Hyperion 2) with the X3 Editor 2. When I spawn the new ship in game, for whatever reason, when order a fighter(under auto pilot) to...
- Sat, 1. Dec 18, 06:47
- Forum: X4: Foundations
- Topic: [QUICK HELP] Ask a question, get the answer
- Replies: 433
- Views: 27970
Re: [QUICK HELP] Ask a question, get the answer
I encountered a transmission that put me in contact with a Boron who sent me on a scientific mission, but I got side tracked doing other things and don't know how to get back on track with the thread. Where do I find the details of the mission to get going on it again? I went into the "Missions" ta...
- Tue, 27. Nov 18, 05:56
- Forum: X4: Foundations
- Topic: Just a reminder this game will be busted on release
- Replies: 93
- Views: 6218
Re: Just a reminder this game will be busted on release
Not my first rodeo with egosoft and won't be the last. They pretty much is the only dev making this kind of games (space eco simulator). And I will fully support this niche game by any means. Already pre-ordered.
- Fri, 21. Sep 18, 20:10
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: Forgot how to flag a weapon as "laser beam"
- Replies: 2
- Views: 429
- Fri, 21. Sep 18, 19:32
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: Forgot how to flag a weapon as "laser beam"
- Replies: 2
- Views: 429
Forgot how to flag a weapon as "laser beam"
The last time I was modding my X3AP was 2 years ago. At that time I didn't have a good enough computer to handle the laggy beam effect that the khack loves to use, so I modded the beam into normal bullet like effect. Now that I got a 8086k setup, I wanted to get back into X3 before X4 comes out. And...
- Fri, 15. Dec 17, 16:39
- Forum: X4: Foundations
- Topic: NEWS: X4 Foundations - LIVE on Twitch 13 Dec 2017, 8pm CET, 7pm UK, 2pm EST, 11am PST
- Replies: 46
- Views: 10471
- Wed, 26. Apr 17, 23:22
- Forum: X³: Terran Conflict / Albion Prelude / Farnham's Legacy - Technical Support
- Topic: My ship speed is stuck at a certain number, it makes the game unplayabe PLEASE HELP
- Replies: 2
- Views: 2006
- Sat, 25. Feb 17, 18:22
- Forum: X Rebirth Universe
- Topic: Will we have better ship interiors in X4?
- Replies: 65
- Views: 8667
- Mon, 19. Dec 16, 04:54
- Forum: X Trilogy Universe
- Topic: NEWS: Updated X3TC and X3AP
- Replies: 43
- Views: 16724
- Mon, 19. Dec 16, 01:01
- Forum: X Trilogy Universe
- Topic: NEWS: Updated X3TC and X3AP
- Replies: 43
- Views: 16724
- Sat, 17. Dec 16, 17:07
- Forum: X Rebirth Universe
- Topic: New X game wishlist!! write here features you need in next X game
- Replies: 339
- Views: 38775
@BigBANGtheory Good to hear. I'm pretty sure they know what I was talking about from constantly seeing that HW picture in your signature, lol. Anyway, another thing I hope they may address is the in-game progression. In the X3 era, you normally starts with a single weak ship. You start taking on mis...
- Sat, 17. Dec 16, 00:08
- Forum: X Rebirth Universe
- Topic: New X game wishlist!! write here features you need in next X game
- Replies: 339
- Views: 38775
One thing I think will make managing big fleets easier is to introduce "drag select" like in any RTS games, it can be used in either the normal FPS view, or the In-Sector top down view. And once you have your fleet/unit selected, you can mouse over any enemy and with a single click your selected uni...
- Fri, 16. Dec 16, 05:04
- Forum: X Trilogy Universe
- Topic: NEWS: Updated X3TC and X3AP
- Replies: 43
- Views: 16724
Thank based egosoft finally officially fixed those generic mission performance degeneration. Now I can get back into my 5 days save and play AP until X4 comes out(inb4 another "is it released yet" thread) .Alan Phipps wrote:X3TC/AP players may be interested in this Announcement today.
- Sat, 10. Dec 16, 20:35
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: [TOOL] [TC/AP/MODS] RobCubed's X3Snapshot Tool (Portable Mod Install Backups)
- Replies: 5
- Views: 1884
- Fri, 10. Jun 16, 20:04
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: [QUESTION][AND PARTIAL FIX] Which Generic Missions Still Not Closing Out MD Cues?
- Replies: 51
- Views: 9676
Has anyone tried this with XRM? Is there anything special to consider if I do this with XRM's "3.01 Generic Missions.xml"? I'm on XRM, and I think only the 2.xx generic missions are causing this. I've disabled the normal escort and asteroid scanning (all start with 2.xx) and I haven't see any new L...