Search found 35 matches
- Mon, 10. Sep 12, 10:33
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: [MOD] Complex Cleaner v4.09 / Modular Complexes (TC 3.2 / AP 1.1)
- Replies: 1536
- Views: 496565
Found a solution with the help of Cadius and credit to Joeziah. I will copy/paste the solution, so if anyone else is having the same issue... "Seems it was a error in the Dummies file the SDTYPE_GUN;43; should be changed to SDTYPE_GUN;44; I changed this and my complexes all work fine and connect up ...
- Mon, 10. Sep 12, 10:31
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: [MOD] [AP/TC] X-Tra Ship/Station Pack - [V2.01 Hotfixed Available 21/5/2012]
- Replies: 1295
- Views: 416657
- Sun, 9. Sep 12, 01:54
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: [MOD] Complex Cleaner v4.09 / Modular Complexes (TC 3.2 / AP 1.1)
- Replies: 1536
- Views: 496565
- Sun, 9. Sep 12, 01:53
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: [MOD] [AP/TC] X-Tra Ship/Station Pack - [V2.01 Hotfixed Available 21/5/2012]
- Replies: 1295
- Views: 416657
Mod incompatibility X-tra and Complex Cleaner
Hi all, right now I'm trying to run TC with X-tra Ships and Complex Cleaner but it just doesn't work. I've got the latest versions of both scripts/mods and no other mods installed. I'm able to crunch the factories with CC, but I cannot connect them via Complex Construction Kits. When I'm uninstallin...
- Sat, 8. Sep 12, 12:49
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: [MOD] Complex Cleaner v4.09 / Modular Complexes (TC 3.2 / AP 1.1)
- Replies: 1536
- Views: 496565
Sorry this is not the case. I got Solar Power Plants, Cahoony Backery's, Ranches, Crystal Fabs, Spacefuel Distilleries, Wheat Farms - all crunched to FACT yxz (..). But cannot choose either one of them when I rty to connect them with Complex Construction Kits. I've checked the t and script folders t...
- Sat, 8. Sep 12, 11:48
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: [MOD] Complex Cleaner v4.09 / Modular Complexes (TC 3.2 / AP 1.1)
- Replies: 1536
- Views: 496565
- Sat, 8. Sep 12, 11:23
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: [MOD] Complex Cleaner v4.09 / Modular Complexes (TC 3.2 / AP 1.1)
- Replies: 1536
- Views: 496565
unable to connect crunched stations
Hi all, I've got some trouble with the script. I used it in the past without any issues but on this installation it drives me nuts. I'm not able to connect the crunched station with complex construction kits. I do everything as always: Buildings the stations, then "crunch", but once I try to connect...
- Tue, 24. Jan 12, 17:32
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: [MOD] [TC/AP] X3 Rebalance Mod (XRM) - Total conversion - v1.30d (02.12.13)
- Replies: 27627
- Views: 3123291
- Sat, 14. Jan 12, 20:16
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: [Resource & progress]my ship showcase room(07/02/12)
- Replies: 831
- Views: 94012
First of all - great work man. I'm loving your ships. Specially your Capital Ships. I'm wondering though, if we could have a standalone version, like cadius has provided. XRM is nice but it slows down my performance extremely plus some of his alterations (gates in terran sectors, additional sectors ...
- Sat, 24. Dec 11, 00:17
- Forum: X Trilogie Universum
- Topic: lohnt sich das neue x3 addon?
- Replies: 43
- Views: 4095
Also von dem was ich bisher in den Foren und im Walkthrough auf Seizewell gelesen und im Trailer gesehen habe, werd ich es mir nicht holen. Die Story wirkt lieblos hingescriptet. Die Geschichte aus dem Trailer wird nicht wirklich aufgegriffen oder erklärt und viele der Verbesserungen sind ohnehin be...
- Mon, 5. Sep 11, 00:06
- Forum: X Trilogie Universum
- Topic: Der Was-Macht-ihr-grade-so-im-X-Universum-Thread
- Replies: 1862
- Views: 171216
- Sat, 27. Aug 11, 19:49
- Forum: X Trilogie Universum
- Topic: EGOSOFT und Deep Silver enthüllen X Rebirth (aktualisiert: 29.07.2011)
- Replies: 1631
- Views: 167205
Es gibt vieles was mir gut gefällt, wie die Möglichkeit einzelne Komponenten eines Schiffes (Antrieb, Geschütztürme, Sprungantrieb) einzeln angreifen zu können oder sogar zu müssen und auch die modulare Bauweise der Stationen. Die Idee mit den Highways auch in Ordnung. Aber das der Spieler nur ein S...
- Mon, 24. Jan 11, 02:13
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: size of the community and the sense of modding
- Replies: 184
- Views: 15312
Our BBS script is available for public quite a while now and i dont know about a mod or script that uses it... Same with the safe undocking script. Safe undocking is already in use afaik. X-Tra uses it I believe. I read about the BBS being included in several WIP's. Making those features available ...
- Sat, 22. Jan 11, 17:21
- Forum: X Trilogie Universum
- Topic: Der Was-Macht-ihr-grade-so-im-X-Universum-Thread
- Replies: 1862
- Views: 171216
- Wed, 19. Jan 11, 16:31
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: Save Game/ Galaxy Editing using Mission Director
- Replies: 5
- Views: 707
Thanks for the answers so far. I've already tested a few things with the RSM_SecMag MD-Script from Ketraar and the All Plots Complete MD-Script because it also alters/triggers the ANH Sector. Now I got my own sector quite the way I wanted it to be. Basically by editing ANH_Sector_Boron and CSV_Missi...
- Tue, 18. Jan 11, 11:27
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: Save Game/ Galaxy Editing using Mission Director
- Replies: 5
- Views: 707
Save Game/ Galaxy Editing using Mission Director
Hi guys, not found anything using the Search function or Google. So here's my question. I'm currently playing around with the galaxy editor. Now changing the x3_universe file will only affect new game starts, since saving the game will store the current galaxy in your savegame file. And I really don...
- Mon, 17. Jan 11, 23:50
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: [Mod]Engine Colours + particle trails MK 2 Release V0.03 beta [12/04 CMOD compatible]
- Replies: 105
- Views: 17816
- Mon, 17. Jan 11, 23:40
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: [MOD] X-Tra Ship/Station Pack - [V1.94 Available 3/9/2011]
- Replies: 6374
- Views: 900795
- Mon, 17. Jan 11, 13:05
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: [Mod]Engine Colours + particle trails MK 2 Release V0.03 beta [12/04 CMOD compatible]
- Replies: 105
- Views: 17816
Cockpit views
@ killerog You've mentioned in Cadius' thread, that it would be helpful to provide a list of ships with buggy cockpit views in your thread. With cyrows cheat package it should be quite easy, with a few volunteers. Just use the create fleet command, hop through the cockpits and make a list. Afaik the...
- Mon, 17. Jan 11, 12:40
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: [MOD] X-Tra Ship/Station Pack - [V1.94 Available 3/9/2011]
- Replies: 6374
- Views: 900795