Search found 244 matches
- Thu, 23. Mar 17, 06:41
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: [MOD HUD] Pure X HUD v6 by Familiar (AP|TC) 13.08.2013
- Replies: 71
- Views: 94331
Can some nice person please upload the latest version of Pure X HUD (v6) on any file sharing site and share a link? All the links in this thread are dead. Looked elsewhere (xdownloads, google etc) and could not find anything. Thanks in advance! :) https://www.dropbox.com/s/18bgukyitoirtdo/Pure%20X%...
- Tue, 27. May 14, 22:30
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: Litcube's Universe
- Replies: 14313
- Views: 1395094
- Mon, 17. Feb 14, 18:46
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: [MOD UI] Immersive GUI&HUD [TC/AP] V1.3 (18.09.2012)
- Replies: 35
- Views: 47861
Ok this mod is sweet. Of course now I have questions :P 1. Can I get rid of the glow? 2. As a poster above mentioned: With XRM, some factories have the wrong icons/names when they're on the screen edge. An example is the Phased Plasma Generator Forge (iirc this is not a vanilla weapon?) in Paranid ...
- Mon, 17. Feb 14, 18:43
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: X AP: HD Textures ?
- Replies: 3
- Views: 562
Re: X AP: HD Textures ?
I wonder, where did you see UNDETAILED textures in AP ?Daniel Bone wrote:Hello there,
I search for X Albion Prelude more detailed textures. Is there anywhere to find?
- Thu, 9. Jan 14, 15:09
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: [SCRIPT] [X3AP] X-Missions [09/06/2014]
- Replies: 24
- Views: 11864
- Tue, 20. Aug 13, 09:01
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: [MOD] [TC/AP] X3 Rebalance Mod (XRM) - Total conversion - v1.30d (02.12.13)
- Replies: 27627
- Views: 3191341
I tried to play with this mod and got some frustrations with some economics choice. Someone can explain me why a jumpdrive is more expensive than a simple factory like weet farm M ? Is it realistic or rebalanced ? Anyway, congrats to the team for his work ! I can explain. The reason the cheatdrive,...
- Mon, 19. Aug 13, 18:50
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: [XRM plugin] NO MORE ENGINE CARROTS! mod (NMEC v1 - Immersive Engine Effects)
- Replies: 10
- Views: 7620
I like the idea to remove the "carrots" so i have tried it. I find that there is a bit too much "glow" (not sure if correct english) for my taste in your new effect, but nice work anyway. See this Tempest from behind is just a giant glow :) Yep, it's because tempest has non-typical exhaust design w...
- Mon, 19. Aug 13, 12:51
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: [MOD] [TC/AP] X3 Rebalance Mod (XRM) - Total conversion - v1.30d (02.12.13)
- Replies: 27627
- Views: 3191341
Hello Paul! Thanks for keeping running this mod! And thank for all people contributed to XRM. I would like to ask permission to publish small addon for XRM (not standalone). What it is: I don't like in game engine textured effects because they look like hello from '90 in term of computer graphics. ...
- Mon, 19. Aug 13, 12:36
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: [XRM plugin] NO MORE ENGINE CARROTS! mod (NMEC v1 - Immersive Engine Effects)
- Replies: 10
- Views: 7620
[XRM plugin] NO MORE ENGINE CARROTS! mod (NMEC v1 - Immersive Engine Effects)
NO MORE ENGINE CARROTS! What it is: I don't like in game engine textured effects because they look like hello from '90 in term of computer graphics. And what I hate most - lets say you make turn in your blastclaw and particles trail make some curve, but this huge "carrot" from your engine does not....
- Wed, 14. Aug 13, 10:21
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: [Mod-AP][In-Dev] X-Timelines: The Syndicate
- Replies: 780
- Views: 114053
- Tue, 13. Aug 13, 22:12
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: [MOD] [TC/AP] X3 Rebalance Mod (XRM) - Total conversion - v1.30d (02.12.13)
- Replies: 27627
- Views: 3191341
looks like messed effects filesdazedy wrote:Is it just my combination of mods, or are the engine flares of capital ships supposed to be this bright? It's a little ridiculous...
http://www.dropbox.com/s/74dse5knpl12b6 ... -25-29.bmp
- Tue, 13. Aug 13, 20:47
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: [MOD HUD] Pure X HUD v6 by Familiar (AP|TC) 13.08.2013
- Replies: 71
- Views: 94331
- Tue, 13. Aug 13, 12:35
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: [MOD HUD] Pure X HUD v6 by Familiar (AP|TC) 13.08.2013
- Replies: 71
- Views: 94331
- Tue, 13. Aug 13, 09:07
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: [MOD] [TC/AP] X3 Rebalance Mod (XRM) - Total conversion - v1.30d (02.12.13)
- Replies: 27627
- Views: 3191341
Hello Paul! Thanks for keeping running this mod! And thank for all people contributed to XRM. I would like to ask permission to publish small addon for XRM (not standalone). What it is: I don't like in game engine textured effects because they look like hello from '90 in term of computer graphics. A...
- Wed, 7. Aug 13, 11:10
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: [SCR][X3:TC/AP][v0.2][19/04/13] Improved Collect Wares
- Replies: 18
- Views: 11381
- Tue, 6. Aug 13, 07:59
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: [SCRIPT IDEA] Extended using of ECS by Serial Kicked
- Replies: 0
- Views: 343
[SCRIPT IDEA] Extended using of ECS by Serial Kicked
Hello gents, I was recently played with Pirate Guild by Serial Kicked. As you know, it's using Extended Communication System. I wonder, why nobody yet used that system to make universe more alive. As I understand, you can make any scripted communications with any ships and stations. Just imagine wha...
- Fri, 2. Aug 13, 23:36
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: [MOD] IEX - AP/TC Sector Visual Enhancement - IEX 1.5b (27/07/2014)
- Replies: 624
- Views: 213322
- Wed, 31. Jul 13, 12:43
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: [MOD HUD] Pure X HUD v6 by Familiar (AP|TC) 13.08.2013
- Replies: 71
- Views: 94331
O'k , here is v5 for testing purpose:
https://dl.dropboxusercontent.com/u/182 ... X%20v5.zip
And source file with layers for those who would like to modify (GIMP project)
https://www.dropbox.com/s/rtn2ovguvc03i ... aster5.xcf
https://dl.dropboxusercontent.com/u/182 ... X%20v5.zip
And source file with layers for those who would like to modify (GIMP project)
https://www.dropbox.com/s/rtn2ovguvc03i ... aster5.xcf
- Wed, 31. Jul 13, 06:44
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: X-Tended -Terran Conflict V2.2 Released. [06/09/2013] (X3:AP prototype available)
- Replies: 5969
- Views: 1258297
- Tue, 30. Jul 13, 15:05
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: [MOD HUD] Pure X HUD v6 by Familiar (AP|TC) 13.08.2013
- Replies: 71
- Views: 94331
alt3rn1ty , thanks for comments! I'll change ship icons glow in v5. Wait... , already done. As for " the yellow blob " I agree, it sucks. But in general I like to see that arrows clear in dogfights (hard to see red on red). So yellow part will in place with changed shape. And "target out of screen"...