Seems like GDrive is causing a few issues.
I'll try to get a more current filehost up.
Search found 2034 matches
- Wed, 17. Apr 24, 18:48
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: [MOD - UI AP/TC] Gold HUD v1 2016 - 11/05/16
- Replies: 145
- Views: 69261
- Thu, 1. Nov 18, 02:57
- Forum: X4: Foundations
- Topic: 9 Steam Curators have reviewed X4
- Replies: 48
- Views: 6258
Re: 9 Steam Curators have reviewed X4
Steams refund policy is pretty much just cuz of europe, so. Not sure how that's relevant to this. The other dude is literally demanding legislation to protect himself from an inability to think critically. If you can't pick a curator who's joking or is a troll (there's one called Cmdr Shepherd taki...
- Thu, 1. Nov 18, 01:15
- Forum: X4: Foundations
- Topic: 9 Steam Curators have reviewed X4
- Replies: 48
- Views: 6258
Re: 9 Steam Curators have reviewed X4
PLEASE BE AWARE that some things I am about to say may offend some people so please do not take what I am about to write personally it's just me pointing out my feelings about a situation and if you are easily offended then please ignore my post!!! Also apologies for the long post but hey wanted to...
- Sat, 20. Oct 18, 12:16
- Forum: X4: Foundations
- Topic: Are weapon modifications or other randomized elements included in X4?
- Replies: 18
- Views: 2519
Re: Are weapon modifications or other randomized elements included in X4?
One of the main reasons I gave up on Elite Dangerous was due to the Engineer random weapons system. It's just a glorified gatcha grind and is utterly pathetic. Hopefully the weapons won't have something similar here. I have no issue with manufacturing modifications etc. just not the gatcha randomnes...
- Wed, 25. Apr 18, 19:09
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: [MOD - UI AP/TC] Gold HUD v1 2016 - 11/05/16
- Replies: 145
- Views: 69261
Here's a link to the google folder they are all held in
Both LU and Vanilla versions with and without brackets.
Gold HUD Google drive folder
Both LU and Vanilla versions with and without brackets.
Gold HUD Google drive folder
- Thu, 19. Apr 18, 11:07
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: [MOD - UI AP/TC] Gold HUD v1 2016 - 11/05/16
- Replies: 145
- Views: 69261
- Thu, 12. Apr 18, 16:11
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: [MOD - UI AP/TC] Gold HUD v1 2016 - 11/05/16
- Replies: 145
- Views: 69261
- Fri, 21. Jul 17, 02:31
- Forum: X³: Terran Conflict / Albion Prelude / Farnham's Legacy - Technical Support
- Topic: X3T HORRIBLE I/O and Data Management
- Replies: 10
- Views: 2491
Hi. You didn't say whether your X3TC was modded or vanilla, nor whether it was from Steam and whether you had verified the X3TC Steam gamefiles cache, or whether it was from disk and was fully and correctly updated by Egosoft patches , etc. Looking at your DxDiag, your graphics and sound drivers ar...
- Wed, 24. Aug 16, 04:29
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: Litcube's Universe
- Replies: 14313
- Views: 1397357
- Tue, 2. Aug 16, 14:14
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: Star Wars Mod by mikhailskatchkov reborn.
- Replies: 1771
- Views: 346033
Maximum 12 turrets per side, without trickery. Hence turrets 13-14 won't fire. would 2 lots of 7 guns work, or would the 2 remaining turrets not still Only have 6 Turret Groups plus the forward gun group if used. So using 2 per side to gain 14 turret's is wasteful of the potential groups unless it'...
- Sat, 30. Jul 16, 00:53
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: Star Wars Mod by mikhailskatchkov reborn.
- Replies: 1771
- Views: 346033
- Fri, 29. Jul 16, 19:14
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: Litcube's Universe
- Replies: 14313
- Views: 1397357
- Sun, 29. May 16, 21:15
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: Litcube's Universe
- Replies: 14313
- Views: 1397357
- Thu, 19. May 16, 08:22
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: Litcube's Universe
- Replies: 14313
- Views: 1397357
I use semi-auto as there is nothing more fun than landing a hit yourself. Big targets don't need auto and the smaller target's are just about timing. I probably miss a little more than Auto would but it's not much of a thing to me. Also I've enjoyed the dog fights in this far more as the usual circl...
- Sun, 15. May 16, 08:05
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: [MOD - UI AP/TC] Gold HUD v1 2016 - 11/05/16
- Replies: 145
- Views: 69261
LU version added to first post. Will be doing an update to all when my HD is recovered.
Litcube's Universe Gold HUD 2016 v1
[ external image ]
Litcube's Universe Gold HUD 2016 v1 No Bracket Version
[ external image ]
Litcube's Universe Gold HUD 2016 v1
[ external image ]
Litcube's Universe Gold HUD 2016 v1 No Bracket Version
[ external image ]
- Sat, 14. May 16, 06:38
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: X-Tended -Terran Conflict V2.2 Released. [06/09/2013] (X3:AP prototype available)
- Replies: 5969
- Views: 1259892
- Sat, 14. May 16, 06:30
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: [MOD] IEX - AP/TC Sector Visual Enhancement - IEX 1.5b (27/07/2014)
- Replies: 624
- Views: 213722
Maybe it doesn't... I have the Trix XUniverseHUD and it doesn't because it's only a graphical replacer; according to Trix anyway - I haven't tested it Mine doesn't mark it as modded as it's a texture override via the dds folder. It doesn't affect the gameplay or alter any ingame sectors or anything...
- Thu, 12. May 16, 07:11
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: First Mods ever
- Replies: 9
- Views: 910
Definitely check out Litcube's Universe. It's a more macro style of gameplay with an emphasis on Fleet's and Empire building, as there are actual tough enemies to defeat in the form of OCV and Phanon. Lots of the more arduous aspects of Vanilla are either automated or fixed to reduce time wasted in ...
- Wed, 11. May 16, 06:52
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: [SCRIPT] Salvage Command Suite V4.11 [29/12/2012]
- Replies: 2601
- Views: 6809311
- Wed, 11. May 16, 06:50
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: [MOD - UI AP/TC] Gold HUD v1 2016 - 11/05/16
- Replies: 145
- Views: 69261