Search found 1054 matches

by RoverTX
Thu, 11. Apr 24, 21:52
Forum: X4: Foundations - Public Beta Feedback
Topic: [Beta 7.00 B1][BUG] Large Ships Jumping Around
Replies: 4
Views: 102

Re: 7.00 BETA BUG wierd teleport

Same issue I reported here with a save that may be able to reproduce it https://forum.egosoft.com/viewtopic.php?f=192&t=461064&p=5221335#p5221335 It seems to happen for me when I am getting close to other ships, note I am using the Erlking so my go to is nearly ramming the enemy and then trying to h...
by RoverTX
Thu, 11. Apr 24, 03:01
Forum: X4: Foundations - Public Beta Feedback
Topic: [#1918][7.00 B1][BUG?] Xenon M Corvette 2 and M Figther Engines Are Hittable
Replies: 5
Views: 284

Re: [7.0 Beta] Bug Report: B Frozen in eject animation

Same issue about them stopping and being frozen, but their engines light on fire for me, even though they aren't supposed to, have you seen this?

My issue for reference:
viewtopic.php?f=192&t=460786
by RoverTX
Tue, 9. Apr 24, 06:51
Forum: X4: Foundations - Public Beta Feedback
Topic: [Beta 7.00 B1][BUG] Large Ships Jumping Around
Replies: 4
Views: 102

[Beta 7.00 B1][BUG] Large Ships Jumping Around

I don't have a really good way of reproducing this, but given a hectic enough fight this will seem to happen. If you have enough ships attacking a large target, like a I or a Ravager it will sometimes blink out of existing and then pop back in near by. Sometimes behind your ships. This happened to m...
by RoverTX
Tue, 9. Apr 24, 05:09
Forum: X4: Foundations - Public Beta Feedback
Topic: [#1918][7.00 B1][BUG?] Xenon M Corvette 2 and M Figther Engines Are Hittable
Replies: 5
Views: 284

Re: [#1918][7.00 B1][BUG?] Xenon M Corvette 2 and M Figther Engines Are Hittable

Anytime I attack them the engines start smoking and flaming and then the ship stops.

But your right the engine connections don't need unhittable to not be destroyed looking at other m ships.

Could this just be the Xenon bail bug with these ships then?
by RoverTX
Fri, 5. Apr 24, 08:13
Forum: X4: Foundations - Public Beta Feedback
Topic: [#1918][7.00 B1][BUG?] Xenon M Corvette 2 and M Figther Engines Are Hittable
Replies: 5
Views: 284

[#1918][7.00 B1][BUG?] Xenon M Corvette 2 and M Figther Engines Are Hittable

Unlike all other M ships their engines can be destroyed. xml entries found below. assets\units\size_m\ship_xen_m_fighter_01.xml <connection name="con_engine_01" tags="engine medium platformcollision standard "> assets\units\size_m\ship_xen_m_corvette_02.xml <connection name="con_engine_01" tags="eng...
by RoverTX
Fri, 5. Apr 24, 06:42
Forum: X4: Foundations - Public Beta Feedback
Topic: [#144][Beta 7.00 B1][BUG] Defense Drones Disappear After Not Lifting Off From Firgates
Replies: 4
Views: 128

[#144][Beta 7.00 B1][BUG] Defense Drones Disappear After Not Lifting Off From Firgates

The drones come up and the platform stops, then the drones do nothing. They seem to despawn after a while from the dock. Larger ships do not appear to have this problem with their defense drones. Save: https://www.dropbox.com/scl/fi/78cs5mm998uzhnzz3eeys/save_010.xml.gz?rlkey=9jglkv7rl7ti5i6bfr91k4e...
by RoverTX
Thu, 13. Jul 23, 05:27
Forum: X4: Foundations - Public Beta Feedback
Topic: Repair/upgrade presets all remove main battery guns (6.20 508755) - Currently expected.
Replies: 4
Views: 271

Re: Repair/upgrade presets all remove main battery guns (6.20 508755)

Can confirm this is existing behavior from at least 2.0 Had this same issue when I claimed the Oddy in the mine field. Honestly it’s surprising behavior that if the shipyard has no equipment for a slot that has existing equipment that it would remove it. Better to just let the existing equipment be....
by RoverTX
Wed, 12. Jul 23, 19:37
Forum: X4: Foundations - Public Beta Feedback
Topic: [6.20 Beta 1 HF1] Excessive Build up of fleets
Replies: 2
Views: 394

Re: [6.20 Beta 1 HF1] Excessive Build up of fleets

They dispersed and started attacking MIN assets in my long standing game.
by RoverTX
Fri, 17. Mar 23, 06:11
Forum: X4: Foundations - Public Beta Feedback
Topic: [Feedback]Defend Position Feedback
Replies: 44
Views: 4543

Re: [Feedback]Defend Position Feedback

Verified that B6 fixed my issue too!
by RoverTX
Mon, 13. Mar 23, 22:35
Forum: X4: Foundations - Public Beta Feedback
Topic: [Feedback]Defend Position Feedback
Replies: 44
Views: 4543

Re: [Feedback]Defend Position Feedback

Defend Position anchor and ships get out of sync Steps to reproduce 1. Set Position Defense 2. Save 3. Reload 4. If you change the anchor for position defense the ships in the group don't sync and they stay at the old position. If you give the group a new order like attack target, after they are don...
by RoverTX
Mon, 13. Mar 23, 19:56
Forum: X4: Foundations - Public Beta Feedback
Topic: [FEEDBACK][6.0 BETA] SSE 4.1 makes my CPU sad
Replies: 24
Views: 1444

Re: [FEEDBACK][6.0 BETA] SSE 4.1 makes my CPU sad

For anyone wondering about an easy way to see this information.

CPU-Z shows which instructions your Processor has enabled. At the bottom of the Processor area under CPU.
by RoverTX
Wed, 8. Mar 23, 15:47
Forum: X4: Foundations - Public Beta Feedback
Topic: [FEEDBACK][6.0 BETA] SSE 4.1 makes my CPU sad
Replies: 24
Views: 1444

Re: [FEEDBACK][6.0 BETA] SSE 4.1 makes my CPU sad

70 FPS to 55 FPS here

Also FPS is a lot more all volatile.
by RoverTX
Thu, 9. Feb 23, 23:02
Forum: X4: Foundations - Public Beta Feedback
Topic: [6.0 Beta 2] Defense drones catapulting out of station
Replies: 7
Views: 266

Re: [6.0 Beta 2] Defense drones catapulting out of station

Could this be related to the issue I posted where sometimes loading into a spacesuit causes the spacesuit to get flung across the map?

viewtopic.php?f=192&t=451562&p=5158697#p5158697

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