Yeah, i thought scripting would be easy just trying to rename pilots.... >.>
still working on that,
But Awesome, Thanks.
i'll take a look at it when i can then and let you know what i get working.
Search found 121 matches
- Thu, 10. Nov 11, 06:20
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: Litcube's Missile Boat Add-On (Turret:V0.92b / Supply:V0.93b)
- Replies: 240
- Views: 31064
- Thu, 10. Nov 11, 06:14
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: [MOD] [TC/AP] X3 Rebalance Mod (XRM) - Total conversion - v1.30d (02.12.13)
- Replies: 27627
- Views: 3194219
(Now i havnt had time to really read any post since Pauls about the optional universe map, other then scanning over a few looking for the quotes here, so idk the general opinion yet,...) <Scary universe changes> kidding, ^-^ but sorry, had to put it that way, :P i'll say this, being Optional, i ...d...
- Wed, 9. Nov 11, 08:07
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: [MOD] [TC/AP] X3 Rebalance Mod (XRM) - Total conversion - v1.30d (02.12.13)
- Replies: 27627
- Views: 3194219
*Shows off ships* Bah! makes me wish i could play a Terran centered game even more now, :P And about the Paranid comments, i know this mod focuses on balance, but ive always thought itd be nice if their ships were worth 2 of their counterparts, combat wise, but cost 2.5 times more in cash, (for bal...
- Wed, 9. Nov 11, 07:55
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: Litcube's Missile Boat Add-On (Turret:V0.92b / Supply:V0.93b)
- Replies: 240
- Views: 31064
*Sigh* Timelines seems to be getting all the cool toys lately, :P So i take it to mean a general missile script like what i was asking for based on the missile selection from this turret script is out of the question then? i normally wouldnt ask but its something id Really like, and well, im here, ^...
- Tue, 8. Nov 11, 13:59
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: Litcube's Missile Boat Add-On (Turret:V0.92b / Supply:V0.93b)
- Replies: 240
- Views: 31064
Yes? Maybe? :P The setup looks rather interesting, and rather nice for mods that change missile types/speeds, (and if i understand it correctly) Specially if that could load configurations so said mods could include a preconfigured file for what missiles would have priority to fire at what ship type...
- Tue, 8. Nov 11, 13:23
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: Litcube's Missile Boat Add-On (Turret:V0.92b / Supply:V0.93b)
- Replies: 240
- Views: 31064
the TerraCorps Fleet Package script had something like that, but only for M5s it used as scout ships, they would stay like Just in radar range of a ship and follow it around, so it is possible, a 'hold position and attack' command would also be nice, where ships would only turn to attack but not mov...
- Tue, 8. Nov 11, 11:27
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: Litcube's Missile Boat Add-On (Turret:V0.92b / Supply:V0.93b)
- Replies: 240
- Views: 31064
Sooo, ive a request... One annoyance for me in game is that if i equip any ship with normal missiles, they fly in while shooting everything and launching them, but if you take the weapons off the ship, put its missile fire rate at 100%, itll just wander around and not fire one missile at anything. N...
- Tue, 8. Nov 11, 11:15
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: [MOD] [TC/AP] X3 Rebalance Mod (XRM) - Total conversion - v1.30d (02.12.13)
- Replies: 27627
- Views: 3194219
The only issue with it that might dissuade me, is - do you get ships flying through asteroids? Not unless youre fighting/flying right Next to one, itd be wierd if it did, O_o Bounce does a 'dodge' manoeuvre when it activates, spiraling the ship away from whatever it was about to hit, (at least when...
- Sun, 6. Nov 11, 14:53
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: [SCRIPT] Military Base Response revamp v2.16 [2011-10-27]
- Replies: 1099
- Views: 305835
Sooo something that has kind of annoyed me. ^-^;; Can you make the messages say Who is attacking who? Right now all i have are a bunch of messages that pretty much say "<This Sector> is under attack." and im like 'yeah, but by Who?!' :P (i havnt seen an invasion message in a while, even though theyr...
- Sat, 5. Nov 11, 10:00
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: [MOD] [TC/AP] X3 Rebalance Mod (XRM) - Total conversion - v1.30d (02.12.13)
- Replies: 27627
- Views: 3194219
On the ship trails thing, if there was something official, id rather see it done like the Hull Packs, and, imo, Only the trails removed, because i rather like the other engine effects without the trails, but really, for me, its easy enough to do myself when theres an update, so now that i know how t...
- Sat, 5. Nov 11, 05:42
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: [MOD] [TC/AP] X3 Rebalance Mod (XRM) - Total conversion - v1.30d (02.12.13)
- Replies: 27627
- Views: 3194219
Yup. Right here I have step by step instructions:Skillzfire wrote: its quite annoying since i am in argon ships so its bright blue. is there any way to disable trails?
http://forum.egosoft.com/viewtopic.php? ... 56#3700456
- Fri, 4. Nov 11, 14:18
- Forum: X Rebirth Universe
- Topic: Split from X-Rebirth Steam poll thread - Round 2
- Replies: 1624
- Views: 33764
Well, i didnt want to post again, but ive skimmed the thread since my last post and just wanted to add this, mind i dont like things like digital distribution or even online activation, but i will say this after reading somethings people dont like about Steam, i also have Impulse, i HAD to get it fo...
- Thu, 3. Nov 11, 07:29
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: [MOD] [TC/AP] X3 Rebalance Mod (XRM) - Total conversion - v1.30d (02.12.13)
- Replies: 27627
- Views: 3194219
It is essential that you run this script if continuing a 1.11 game. - Update all XRM components required - Load your save - If not already enabled, enable the script editor (change pilot name to "Thereshallbewings") - Open the script editor and scroll down to the following script: "temp.xrm.1.11to1...
- Wed, 2. Nov 11, 11:07
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: [MOD] [TC/AP] X3 Rebalance Mod (XRM) - Total conversion - v1.30d (02.12.13)
- Replies: 27627
- Views: 3194219
It is essential that you run this script if continuing a 1.11 game. - Update all XRM components required - Load your save - If not already enabled, enable the script editor (change pilot name to "Thereshallbewings") - Open the script editor and scroll down to the following script: "temp.xrm.1.11to1...
- Tue, 1. Nov 11, 06:37
- Forum: X Rebirth Universe
- Topic: Split from X-Rebirth Steam poll thread - Round 2
- Replies: 1624
- Views: 33764
Well, i'll be honest. i havnt read the whole thread. so im not really going to join in the discussion here. But ive had Steam since Team Fortress Classic moved over from WON.net to the Steam servers. (the horrible horrible Steam servers. Mind it was all Brand New then, but omg leave working servers ...
- Sat, 29. Oct 11, 23:38
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: Ingore a nonhotkey being pressed? / Get a ships orginal Race for the Player?
- Replies: 2
- Views: 157
the first one is not possbile(to my knowlage) without a direct willing input from the player themselves to rebind (or unbind) the keys responceable for strafe - at least not in the game itself, some fancy c++ coding and hooking might get you the ability, but its an extream amount of effort for litt...
- Sat, 29. Oct 11, 21:50
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: Ingore a nonhotkey being pressed? / Get a ships orginal Race for the Player?
- Replies: 2
- Views: 157
Ingore a nonhotkey being pressed? / Get a ships orginal Race for the Player?
Alright, theses things came up partly in the XRM thread, but i feeling theyre unique enough to warrant general interest. (Plus i think i annoyed the guys up in the G-S&M thread, ;)) Ingore a nonhotkey being pressed? This came up from other posters and myself in the XRM thread. Basically we were disc...
- Sat, 29. Oct 11, 08:13
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: [MOD] [TC/AP] X3 Rebalance Mod (XRM) - Total conversion - v1.30d (02.12.13)
- Replies: 27627
- Views: 3194219
well i can run the game pretty well as long as i keep the setting low, my system is like 4-5 years old, so its winXP on a Pentium D (3.6GHz dual core) with only 2gig ram, which might be cheap, but cheap is relative, :P plus being older, ram for it might be a little hard to find, but scripts never ca...
- Fri, 28. Oct 11, 22:10
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: [MOD] [TC/AP] X3 Rebalance Mod (XRM) - Total conversion - v1.30d (02.12.13)
- Replies: 27627
- Views: 3194219
How much memory does your graphics card have? i dont have any fps issues with terran stations since i upgraded to a card with 1gb of graphics memory. If your card is 512mb or less try dropping the texture quality to medium. its got 256mb, and ive already have the graphics settings down as low as i ...
- Thu, 27. Oct 11, 22:53
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: [MOD] [TC/AP] X3 Rebalance Mod (XRM) - Total conversion - v1.30d (02.12.13)
- Replies: 27627
- Views: 3194219
Random whining. Cause im here and everyone else is doing it. ...err i mean >.> (Kidding guys ^-^ ) but i am going to whine, slightly, Paul, you ever considered replacing the Terran stations? i know theyre 'unique' and 'scenic' and ...other such things, but i have to avoid Terran space like the plagu...