Search found 572 matches
- Fri, 4. Sep 09, 19:54
- Forum: X Trilogy Universe
- Topic: DiD stupid ends?
- Replies: 17
- Views: 1591
- Fri, 4. Sep 09, 15:00
- Forum: X Trilogy Universe
- Topic: DiD stupid ends?
- Replies: 17
- Views: 1591
DiD stupid ends?
Hi guys. I like it to play DiD. Though many of my games ended in such a stupid ways that I don't know whether to continue and consider it a fault in the game, or to start from a beginning. For example: today I was flying my paranid nemesis in some sector, after a week of game, I had 24mil Credits an...
- Wed, 2. Sep 09, 08:07
- Forum: Creative Universe
- Topic: [Video] The Great War Test Episode
- Replies: 17
- Views: 2779
- Mon, 31. Aug 09, 17:50
- Forum: Creative Universe
- Topic: [Video] X3 - Terran Conflict Trailer: Tomonor's Edition
- Replies: 12
- Views: 5154
- Wed, 15. Jul 09, 09:35
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: [Mod]/[Ressource] Shipexpansion V1.7d [2.7/3.0]
- Replies: 135
- Views: 81751
- Sat, 27. Jun 09, 13:47
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: Request/Question: X2-Style engine flares
- Replies: 44
- Views: 5763
- Tue, 16. Jun 09, 17:08
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: [MOD] X2 Ship Callback Mod V2 {V1.08} [4/6 3.1 compatible][Cockpit version added]
- Replies: 571
- Views: 121866
Going to be fantastic addition, the more ships the better and more diverse the universe will be. Slight problem I have: don't have late saves with enough rep. and coin to buy those to test them (have no idea about any cheats). But I have one question which has been asked here before: Do the AI uses ...
- Sat, 10. Jan 09, 14:09
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: Unique HUD anywhere?
- Replies: 0
- Views: 504
Unique HUD anywhere?
Is there a mod which makes the HUD elements unique for each race? (i.e. Argons will have bluish tint to their ships' HUD element, Split will have orange/red tint, Boron green and so on) If not, it'll be very cool for someone to make such a mod.
- Fri, 28. Nov 08, 19:33
- Forum: X³: Terran Conflict / Albion Prelude / Farnham's Legacy - Technical Support
- Topic: We know what is it, now we need to fix it!
- Replies: 2
- Views: 541
- Fri, 28. Nov 08, 19:16
- Forum: X³: Terran Conflict / Albion Prelude / Farnham's Legacy - Technical Support
- Topic: We know what is it, now we need to fix it!
- Replies: 2
- Views: 541
We know what is it, now we need to fix it!
I finally understood what's the main problem with the game, what makes it unplayable and not fun! It's theeee.... Yep, fast advancement through the ranks! Yes. The advancement through combat, race and trade ranks is faster than the Boron Octopus Raider! In one day of play you can reach the highest s...
- Tue, 25. Nov 08, 08:14
- Forum: X Trilogy Universe
- Topic: [TC] Combat Pilots?
- Replies: 2
- Views: 583
- Mon, 24. Nov 08, 20:08
- Forum: X Trilogy Universe
- Topic: [TC] Combat Pilots?
- Replies: 2
- Views: 583
Combat Pilots?
Hi! I'm new here on the forums, though I'm not new to the X games. I have a question. If it has been asked before, please link me, although I haven't found anything neither here on the forums nor on the net. I know that now the ST/UT pilots and (thanks to Lucike) CAG pilots are 'hired' automatically...