Search found 572 matches

by e1team
Fri, 4. Sep 09, 19:54
Forum: X Trilogy Universe
Topic: DiD stupid ends?
Replies: 17
Views: 1591

Well it seems that if I wanna be true DiD player I got to start a new... Well... Lesson learned :oops:
by e1team
Fri, 4. Sep 09, 15:00
Forum: X Trilogy Universe
Topic: DiD stupid ends?
Replies: 17
Views: 1591

DiD stupid ends?

Hi guys. I like it to play DiD. Though many of my games ended in such a stupid ways that I don't know whether to continue and consider it a fault in the game, or to start from a beginning. For example: today I was flying my paranid nemesis in some sector, after a week of game, I had 24mil Credits an...
by e1team
Wed, 2. Sep 09, 08:07
Forum: Creative Universe
Topic: [Video] The Great War Test Episode
Replies: 17
Views: 2779

Praise Xaar!!!
:thumb_up: :paranid: :thumb_up:
by e1team
Mon, 31. Aug 09, 17:50
Forum: Creative Universe
Topic: [Video] X3 - Terran Conflict Trailer: Tomonor's Edition
Replies: 12
Views: 5154

An excellent job. If I may say so. This lowlife has potential.

:paranid:
by e1team
Wed, 15. Jul 09, 09:35
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [Mod]/[Ressource] Shipexpansion V1.7d [2.7/3.0]
Replies: 135
Views: 81751

Damn good looking babes. We need a mod which adds these to shipyards so that NPCs could use them.
by e1team
Sat, 27. Jun 09, 13:47
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: Request/Question: X2-Style engine flares
Replies: 44
Views: 5763

@ Algoran

Cool thing! One question though: How did you get colored Lense Flare effects? I get the standard blue to all ships, even with colored exhaust trails...
by e1team
Tue, 16. Jun 09, 17:08
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [MOD] X2 Ship Callback Mod V2 {V1.08} [4/6 3.1 compatible][Cockpit version added]
Replies: 571
Views: 121866

Going to be fantastic addition, the more ships the better and more diverse the universe will be. Slight problem I have: don't have late saves with enough rep. and coin to buy those to test them (have no idea about any cheats). But I have one question which has been asked here before: Do the AI uses ...
by e1team
Sat, 10. Jan 09, 14:09
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: Unique HUD anywhere?
Replies: 0
Views: 504

Unique HUD anywhere?

Is there a mod which makes the HUD elements unique for each race? (i.e. Argons will have bluish tint to their ships' HUD element, Split will have orange/red tint, Boron green and so on) If not, it'll be very cool for someone to make such a mod.
by e1team
Fri, 28. Nov 08, 19:33
Forum: X³: Terran Conflict / Albion Prelude / Farnham's Legacy - Technical Support
Topic: We know what is it, now we need to fix it!
Replies: 2
Views: 541

Yea, I have upgraded my whole system to run it well...

...And it was worth every cent I spent!
by e1team
Fri, 28. Nov 08, 19:16
Forum: X³: Terran Conflict / Albion Prelude / Farnham's Legacy - Technical Support
Topic: We know what is it, now we need to fix it!
Replies: 2
Views: 541

We know what is it, now we need to fix it!

I finally understood what's the main problem with the game, what makes it unplayable and not fun! It's theeee.... Yep, fast advancement through the ranks! Yes. The advancement through combat, race and trade ranks is faster than the Boron Octopus Raider! In one day of play you can reach the highest s...
by e1team
Tue, 25. Nov 08, 08:14
Forum: X Trilogy Universe
Topic: [TC] Combat Pilots?
Replies: 2
Views: 583

Thanks for that. :)
by e1team
Mon, 24. Nov 08, 20:08
Forum: X Trilogy Universe
Topic: [TC] Combat Pilots?
Replies: 2
Views: 583

Combat Pilots?

Hi! I'm new here on the forums, though I'm not new to the X games. I have a question. If it has been asked before, please link me, although I haven't found anything neither here on the forums nor on the net. I know that now the ST/UT pilots and (thanks to Lucike) CAG pilots are 'hired' automatically...

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