Search found 2034 matches

by TrixX
Mon, 21. Jul 14, 12:29
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: Litcube's Universe
Replies: 14313
Views: 1395100

Joubarbe wrote:♫ In Canadaaaaaaaaaa ♫
Why am I reminded of the Lumberjack song from Monty Python...
by TrixX
Sun, 20. Jul 14, 04:53
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [MOD]Battlestar Galactica X3ap[14/11/13]
Replies: 822
Views: 114630

BTW the other option for scale is to reduce the size of the vipers, after all everything is relative ;)
by TrixX
Sun, 20. Jul 14, 04:51
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: Litcube's Universe
Replies: 14313
Views: 1395100

Scoob the whole point of the OCV invasion are they are going to be desperate combat scenario's. Every time you halt one though you get a good breathing space to rebuild. But you can't let them expand too far...

Toning them down isn't the issue, building up faster is ;)
by TrixX
Sat, 12. Jul 14, 04:45
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: Litcube's Universe
Replies: 14313
Views: 1395100

I have been away from X3 for a number of years so forgive me if this is something that should be easily known. There are a couple scripts that I would like to use along side this, scripts are generally pretty safe with just about anything right? Generally yes, but LU changes nearly every aspect of ...
by TrixX
Tue, 8. Jul 14, 04:56
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: Advice on mods
Replies: 29
Views: 1377

@Litcube: You honor me with you presence here. That being said; I did actually spend hours reading the wiki, and followed the instructions to the best of my ability. However my skills in life tend towards fixing people not computer games. It is entirely possible the i messed somewhere. @Burg: Actua...
by TrixX
Mon, 7. Jul 14, 17:28
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: Litcube's Universe
Replies: 14313
Views: 1395100

I'll check out Kingdom End now for possible lag. Will test on both PC's :) EDIT: Known issue with Stock Exchange... Can't reproduce. I couldn't reproduce it on the 3930K machine either. Will double check on the AMD machines though I think it'll be the same result. Jack08 mentioned it could be the s...
by TrixX
Mon, 7. Jul 14, 06:29
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [Mod-AP][In-Dev] X-Timelines: The Syndicate
Replies: 780
Views: 114053

That is the plan. I've just about finished work on some GUI's for LU and getting on to updating my original X3 UI's for a less cluttered look.

Hopefully we'll get to XTL again in the near future.
by TrixX
Sat, 5. Jul 14, 00:24
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: Split - same
Replies: 0
Views: 182

You removed that false wiki yet?
by TrixX
Thu, 3. Jul 14, 20:24
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: Idea for a couple of mods...
Replies: 12
Views: 422

Agreed! This is the main reason I suggested the armour mod. Does no-one have any way deal with this problem aside from Litcube's mod? (I finally have my XRM +a dozen minor scripts and things working perfectly, and don't want to start a new game now.) Trust me give LU a try (no need for lots of extr...
by TrixX
Wed, 2. Jul 14, 04:48
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: Litcube's Universe
Replies: 14313
Views: 1395100

I'll check out Kingdom End now for possible lag. Will test on both PC's :)

EDIT: Known issue with Stock Exchange...
by TrixX
Sun, 15. Jun 14, 18:45
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: Litcube's Universe
Replies: 14313
Views: 1395100

I think another one slipped through the net :lol:
by TrixX
Fri, 13. Jun 14, 16:38
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: Litcube's Universe
Replies: 14313
Views: 1395100

I believe you need to update to 1.1.3 first before 1.1.6 at the moment. Though I could be wrong on this. I'm sure I saw it mentioned by Litcube at some point :)
by TrixX
Sat, 17. May 14, 13:37
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: Litcube's Universe
Replies: 14313
Views: 1395100

Is CAG/OK Traders functionality included in LU? CAG needs a compatibility patch. OKTraders works fine Additionally, Litcube has some great functionality incorporated already with the Station and Dock agents Yes, I noticed the station and dock agent software in the equipment docks, but I am not sure...
by TrixX
Tue, 13. May 14, 20:23
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: Litcube's Universe
Replies: 14313
Views: 1395100

Well, Yaki Armada and Pirate Guild add additional buzz to the universe. Of course you don't "need" it, but it looks like a great addition to Phanon and OCV gameplay-wise to me. Isn't one of the points of this mod to make the universe less static? Stuff like Improved Kha'ak, LIFE, Pirate Guild and Y...
by TrixX
Tue, 13. May 14, 14:50
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: Litcube's Universe
Replies: 14313
Views: 1395100

Explorer Command Software can only be found at NMMC HQ in PTNI Headquarters at least according to Scorp's Map in my game. I'm trying Yaki Armada and Pirate Guild - no problems so far. Something very minor but slightly odd - I've got two Argon Trading Stations in Black Hole Sun, and I've just seen t...
by TrixX
Mon, 12. May 14, 16:05
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: Litcube's Universe
Replies: 14313
Views: 1395100

Regarding compatability with scripts and mods: I've read through the wiki page and it's fantastic! Since your goal is to make the game livelier (OCV and Phanon), is Shush's LIFE script compatible with the mod? It sounds like a perfect addition to it. I've never installed that package before, so I w...
by TrixX
Mon, 12. May 14, 08:22
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: Litcube's Universe
Replies: 14313
Views: 1395100

Glad this is finally here, but just to make you all jelly, I have downloaded it already :lol:
by TrixX
Mon, 12. May 14, 08:20
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [MOD - UI AP/TC] Gold HUD v1 2016 - 11/05/16
Replies: 145
Views: 68214

Thanks for that, I'll be diving into some gfx work in a week or two, so I'll look to post an updated version of this UI then.
by TrixX
Fri, 21. Feb 14, 06:54
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [Mod-AP][In-Dev] X-Timelines: The Syndicate
Replies: 780
Views: 114053

Well hopefully we should be back on track soon. Still unpacking at the new place at the moment, and just managed to get my net sorted (took a week longer than it should have!).
by TrixX
Mon, 17. Feb 14, 22:08
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: X AP: HD Textures ?
Replies: 3
Views: 562

LOL, nearly all textures in AP are pretty low res, just fly up to any cap ship at close range and you can see ;) With the larger gfx RAM technically having HD textures wouldn't be much of an issue, especially as the game uses pretty much nothing when it comes to GPU usage. However making an HD textu...

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