Search found 2034 matches

by TrixX
Fri, 31. Jan 14, 07:47
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [MOD - UI AP/TC] Gold HUD v1 2016 - 11/05/16
Replies: 145
Views: 69146

Probably mid to end of February as I'm currently moving house :lol:
by TrixX
Sun, 5. Jan 14, 05:12
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [Mod-AP][In-Dev] X-Timelines: The Syndicate
Replies: 780
Views: 114291

Both of us would go mad doing it for 7 years I think :lol: However things are moving foward at an incredible speed at the moment. Jack08 as you can see is chucking out 1000's of lines of code a day for the new ship menu system. Shadow Doctor K is doing some awesome work on ships for the project too,...
by TrixX
Sat, 28. Dec 13, 09:56
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [TXRM] True X Rebirth Mod
Replies: 17
Views: 2826

I believe he has given permission for his ships to be used in other mods. He's not about on these forums much any more so I'm unable to get word to him.

His ships are used in XTL (my mod) and XRM already, as well as in Litcube's Universe if he releases it.
by TrixX
Sat, 28. Dec 13, 07:44
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [TXRM] True X Rebirth Mod
Replies: 17
Views: 2826

Yeah that bloated carrier was expnobody's and his work was based off Cadius's USC model's. http://forum.egosoft.com/viewtopic.php?t=308762 Just thought I'd let ya know. I haven't heard from him for a while, but crediting him for the parts would be about right. He doesn't mind people ripping them apa...
by TrixX
Sat, 28. Dec 13, 06:44
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [TXRM] True X Rebirth Mod
Replies: 17
Views: 2826

removed as not needed
by TrixX
Fri, 27. Dec 13, 13:08
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [Solved] Animating Objects
Replies: 5
Views: 247

You define the moving objects in different parts of the model (more specifically the scene). There is a good ship to check out for animation ideas as he did more with animation than any other modeller I've seen. http://forum.egosoft.com/viewtopic.php?t=290799&postdays=0&postorder=asc&start=0 It's a ...
by TrixX
Fri, 27. Dec 13, 04:07
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: Scripts and mods are BS they dont do anything
Replies: 25
Views: 1523

My wife got the mods working somehow I suppose that's what a 200+ IQ can do for a person PC Master race in full swing. Seeing as everyone in this section of the board "must" have an IQ above 200, I declare hencforth OTASempno12345 that you shall have to defer to the wisdom of the members who congre...
by TrixX
Thu, 26. Dec 13, 21:01
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: Possible Litcube's Universe Release
Replies: 216
Views: 23306

Vayde wrote:More ships to id Page 8 of this thread.
Set 2:
Image 1 = Atlas - DIONISUS X
Image 2 = Paranid M0 - XTC
Image 3 = Argon M0 - XTC
Image 4 = ATF M0 - XTC
Image 5 = UNKNOWN
by TrixX
Wed, 25. Dec 13, 13:05
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: Possible Litcube's Universe Release
Replies: 216
Views: 23306

The 2nd ship is the Teladi Raven from Cadius's Pack

The 4th ship is the USC Tepukei from Cadius's Pack

The 5th ship is the USC Solaris from Cadius's Pack
by TrixX
Wed, 25. Dec 13, 12:21
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: Scripts and mods are BS they dont do anything
Replies: 25
Views: 1523

TBH I find this amusing, but at the same time disturbing. There are so many explanations for making mods work in this game, there are tutorials, both written and video, there are thousands of mods, you might think that maybe someone got a mod or script working for all the effort put into the modding...
by TrixX
Tue, 24. Dec 13, 06:23
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: Scripts and mods are BS they dont do anything
Replies: 25
Views: 1523

Yeah man these mods, they are so hard to get to work. I keep thinking I have all these new shiny ships available and they are just figments of my over active imagination...
by TrixX
Tue, 24. Dec 13, 00:53
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: Modder/Scripter Roll Call - What are you up to now ?
Replies: 17
Views: 767

Litcube wrote:I'm totally free.
That's what she said :lol:
by TrixX
Thu, 19. Dec 13, 22:28
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [Mod-AP][In-Dev] X-Timelines: The Syndicate
Replies: 780
Views: 114291

I wish. The long and the short of that is don't expect a public release until January, even then, depending on internal testing will probably the back end of the month. Not going to give dates, but we are working hard on the mod ;)
by TrixX
Wed, 18. Dec 13, 17:18
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: Possible Litcube's Universe Release
Replies: 216
Views: 23306

Vayde wrote:If you spot a ship you know belongs to someone, then post here so I can try to make contact. This may save many emails hitting said individuals mail server.
DIMOSUS X from X3TC.ru made the Atlas and the Arrow.
by TrixX
Wed, 18. Dec 13, 02:50
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [Mod-AP][In-Dev] X-Timelines: The Syndicate
Replies: 780
Views: 114291

I'd love to post up some pictures, but all peeps would see is stand in FX and the old Blue UI (which is getting re-released alongside my Gold UI, standalone with a new one for XTL being made).

There are reports they might see around 500 ships in a furball though ;)
by TrixX
Mon, 16. Dec 13, 05:04
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [Mod-AP][In-Dev] X-Timelines: The Syndicate
Replies: 780
Views: 114291

Not to mention New Rocks man :D

I'll be adding in some new rocks for Beta (not Alpha). Hopfully they'll look a bit better as I should be able to get Ambient Occlusion maps for them ;)
by TrixX
Sun, 15. Dec 13, 12:36
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [MOD - UI AP/TC] Gold HUD v1 2016 - 11/05/16
Replies: 145
Views: 69146

Yeah I have to update both this and the XTL HUD's. I will make them available after the first release of XTL Alpha for bug testing. I'll be putting up an updated Gold HUD, as well as the Blue HUD currently used in our test builds. I'll probably add in a Razer style Green HUD too. If there are any ot...
by TrixX
Sun, 15. Dec 13, 04:46
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [Mod-AP][In-Dev] X-Timelines: The Syndicate
Replies: 780
Views: 114291

I'd just like to re-iterate that the first release will be an alpha, so please expect bugs to be there. There will probably be missing sounds, incorrect fx and maybe a few misplaced engine carrots! So if you are not inclined to eat a couple of cockroaches I'd say wait for Beta. Onto my updates. The ...
by TrixX
Tue, 10. Dec 13, 13:17
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: Possible Litcube's Universe Release
Replies: 216
Views: 23306

Hush now, upgrading PC's takes time :lol:
by TrixX
Sun, 8. Dec 13, 04:45
Forum: X Rebirth Universe
Topic: Long range scanning for goodies - how lame it is and how stupidly executed
Replies: 97
Views: 4246

timotheus wrote:Also, why... are... there...lockers... in space?

Which, when destroyed, give you orange pills?
Cos Pac Man hasn't entered the sector yet :lol:

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