Search found 2034 matches
- Fri, 31. Jan 14, 07:47
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: [MOD - UI AP/TC] Gold HUD v1 2016 - 11/05/16
- Replies: 145
- Views: 69146
- Sun, 5. Jan 14, 05:12
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: [Mod-AP][In-Dev] X-Timelines: The Syndicate
- Replies: 780
- Views: 114291
Both of us would go mad doing it for 7 years I think :lol: However things are moving foward at an incredible speed at the moment. Jack08 as you can see is chucking out 1000's of lines of code a day for the new ship menu system. Shadow Doctor K is doing some awesome work on ships for the project too,...
- Sat, 28. Dec 13, 09:56
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: [TXRM] True X Rebirth Mod
- Replies: 17
- Views: 2826
- Sat, 28. Dec 13, 07:44
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: [TXRM] True X Rebirth Mod
- Replies: 17
- Views: 2826
Yeah that bloated carrier was expnobody's and his work was based off Cadius's USC model's. http://forum.egosoft.com/viewtopic.php?t=308762 Just thought I'd let ya know. I haven't heard from him for a while, but crediting him for the parts would be about right. He doesn't mind people ripping them apa...
- Sat, 28. Dec 13, 06:44
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: [TXRM] True X Rebirth Mod
- Replies: 17
- Views: 2826
- Fri, 27. Dec 13, 13:08
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: [Solved] Animating Objects
- Replies: 5
- Views: 247
You define the moving objects in different parts of the model (more specifically the scene). There is a good ship to check out for animation ideas as he did more with animation than any other modeller I've seen. http://forum.egosoft.com/viewtopic.php?t=290799&postdays=0&postorder=asc&start=0 It's a ...
- Fri, 27. Dec 13, 04:07
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: Scripts and mods are BS they dont do anything
- Replies: 25
- Views: 1523
My wife got the mods working somehow I suppose that's what a 200+ IQ can do for a person PC Master race in full swing. Seeing as everyone in this section of the board "must" have an IQ above 200, I declare hencforth OTASempno12345 that you shall have to defer to the wisdom of the members who congre...
- Thu, 26. Dec 13, 21:01
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: Possible Litcube's Universe Release
- Replies: 216
- Views: 23306
- Wed, 25. Dec 13, 13:05
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: Possible Litcube's Universe Release
- Replies: 216
- Views: 23306
- Wed, 25. Dec 13, 12:21
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: Scripts and mods are BS they dont do anything
- Replies: 25
- Views: 1523
TBH I find this amusing, but at the same time disturbing. There are so many explanations for making mods work in this game, there are tutorials, both written and video, there are thousands of mods, you might think that maybe someone got a mod or script working for all the effort put into the modding...
- Tue, 24. Dec 13, 06:23
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: Scripts and mods are BS they dont do anything
- Replies: 25
- Views: 1523
- Tue, 24. Dec 13, 00:53
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: Modder/Scripter Roll Call - What are you up to now ?
- Replies: 17
- Views: 767
- Thu, 19. Dec 13, 22:28
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: [Mod-AP][In-Dev] X-Timelines: The Syndicate
- Replies: 780
- Views: 114291
- Wed, 18. Dec 13, 17:18
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: Possible Litcube's Universe Release
- Replies: 216
- Views: 23306
- Wed, 18. Dec 13, 02:50
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: [Mod-AP][In-Dev] X-Timelines: The Syndicate
- Replies: 780
- Views: 114291
- Mon, 16. Dec 13, 05:04
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: [Mod-AP][In-Dev] X-Timelines: The Syndicate
- Replies: 780
- Views: 114291
- Sun, 15. Dec 13, 12:36
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: [MOD - UI AP/TC] Gold HUD v1 2016 - 11/05/16
- Replies: 145
- Views: 69146
Yeah I have to update both this and the XTL HUD's. I will make them available after the first release of XTL Alpha for bug testing. I'll be putting up an updated Gold HUD, as well as the Blue HUD currently used in our test builds. I'll probably add in a Razer style Green HUD too. If there are any ot...
- Sun, 15. Dec 13, 04:46
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: [Mod-AP][In-Dev] X-Timelines: The Syndicate
- Replies: 780
- Views: 114291
I'd just like to re-iterate that the first release will be an alpha, so please expect bugs to be there. There will probably be missing sounds, incorrect fx and maybe a few misplaced engine carrots! So if you are not inclined to eat a couple of cockroaches I'd say wait for Beta. Onto my updates. The ...
- Tue, 10. Dec 13, 13:17
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: Possible Litcube's Universe Release
- Replies: 216
- Views: 23306
- Sun, 8. Dec 13, 04:45
- Forum: X Rebirth Universe
- Topic: Long range scanning for goodies - how lame it is and how stupidly executed
- Replies: 97
- Views: 4246