Search found 3401 matches
- Thu, 10. Jan 19, 00:07
- Forum: X4: Foundations - Scripts and Modding
- Topic: [TOOL] X4 Galaxy Creator
- Replies: 65
- Views: 22862
Re: [TOOL] X4 Galaxy Creator
New version released. This includes bug fixes by celludriel and a new version of the generator, along with changing/adding stations changes cluster colours.
- Wed, 9. Jan 19, 17:48
- Forum: X4: Foundations - Scripts and Modding
- Topic: [TOOL] X4 Galaxy Creator
- Replies: 65
- Views: 22862
Re: [TOOL] X4 Galaxy Creator
The link to the Trello board is in my first post. So keep an eye on that for any bugs you might see. If its not on there post it here and we can add it to the list. If I get time tonight I will fix the sectors not changing on adding/updating stations as well as merging the changes celludriel has alr...
- Tue, 1. Jan 19, 13:03
- Forum: X4: Foundations - Scripts and Modding
- Topic: [TOOL] X4 Galaxy Creator
- Replies: 65
- Views: 22862
Re: [TOOL] X4 Galaxy Creator
New version released that has the updated universe generator. If you created a galaxy with the old version please regen it with the newer version.
- Sun, 30. Dec 18, 20:16
- Forum: X4: Foundations - Scripts and Modding
- Topic: [Index] X4: Foundations Tools, Tutorials and Resources
- Replies: 93
- Views: 194268
Re: [Index] X4: Foundations Tools, Tutorials and Resources
X4GalaxyCreator - Killerog + Celludriel
- Sat, 29. Dec 18, 16:37
- Forum: X4: Foundations - Scripts and Modding
- Topic: [TOOL] X4 Galaxy Creator
- Replies: 65
- Views: 22862
Re: [TOOL] X4 Galaxy Creator
Releases
- 29/12/2018 - V1.0.0
- 1/01/2019 - V1.0.1 : Updated the universe generator
- 9/01/2019 - V1.0.2 : Bug fixes/updates
- 19/01/2019 - V1.0.3 : Bug fixes (Thanks to ianb1987)
- 29/12/2018 - V1.0.0
- 1/01/2019 - V1.0.1 : Updated the universe generator
- 9/01/2019 - V1.0.2 : Bug fixes/updates
- 19/01/2019 - V1.0.3 : Bug fixes (Thanks to ianb1987)
- Sat, 29. Dec 18, 16:35
- Forum: X4: Foundations - Scripts and Modding
- Topic: [TOOL] X4 Galaxy Creator
- Replies: 65
- Views: 22862
[TOOL] X4 Galaxy Creator
This tool is used to create the JSON used by the X4 Universe Generation Tool create by Celludriel ( https://forum.egosoft.com/viewtopic.php?f=181&t=408787 ). WARNING - This is a beta release and it is a work in progress. The tool has 3 different editors. Map editor - this allows the creating of gala...
- Sun, 23. Dec 18, 14:49
- Forum: X4: Foundations - Scripts and Modding
- Topic: [TOOL] X4 Universe Generator
- Replies: 33
- Views: 10464
Re: [TOOL] X4 Universe Generator
Thought I would post a quick sneak peak of the tool me and celludriel are working on. This will generate the JSON that is used by his tool. Its very early in its development so its a bit rough around the edges still.
- Tue, 18. Dec 18, 11:42
- Forum: X4: Foundations - Scripts and Modding
- Topic: How To: Export Models, Re-Import. (Blender)
- Replies: 101
- Views: 47319
Re: How To: Export Models, Re-Import. (Blender)
Hi, i'm currently trying to export a DAE file back to xml (after some mesh modification of a ship), but get some errors for the conversion. First I got this one : Expected attribute "texcoord" at element "texture" Which have been easily fixed by adding the attribute in all the texture flags of the ...
- Sat, 15. Dec 18, 23:13
- Forum: X4: Foundations - Scripts and Modding
- Topic: How To: Export Models, Re-Import. (Blender)
- Replies: 101
- Views: 47319
Re: How To: Export Models, Re-Import. (Blender)
It's importxmf to convert. The first argument is the directory you extracted the files. Second is to the xml of the ship you want to convert. The xml file contains the namea of each xmf file used by the model. Typing this on my phone so I can't check but I'm 95% sure what I just wrote is correct :ro...
- Thu, 13. Dec 18, 11:21
- Forum: X4: Foundations - Scripts and Modding
- Topic: [Tutorial] Custom 3D Model Import Tutorial
- Replies: 9
- Views: 1224
[Tutorial] Custom 3D Model Import Tutorial
Here is a link to my 3D Ship Tutorial I started for XR. I have quickly this morning pasted it from my word doc into the X4 Github wiki that has been setup for modding stuff. I have already used this to import my BSG model into the game but it may or may not be 100% correct. I am also now using blend...
- Tue, 11. Dec 18, 23:58
- Forum: X4: Foundations - Scripts and Modding
- Topic: [WIP]BSG Model
- Replies: 2
- Views: 499
Re: [WIP]BSG Model
Getting a working ship of any type is the aim. I hit a brick wall with XR that noone got passed and I hope that is not the case this time. If we get a working ship in the game, get the tools made to make it simple and quick to do then i will look into porting all my BSG ships into X4. This post was ...
- Tue, 11. Dec 18, 22:58
- Forum: X4: Foundations - Scripts and Modding
- Topic: [WIP]BSG Model
- Replies: 2
- Views: 499
[WIP]BSG Model
Tonight with help from the lovely people on the discord channel I have made a start in getting my BSG model into the game using the basic mod I did when XR was released. Here is the magical image of a default shadered model. https://imgur.com/59imiEO.jpg Hopfully I can figure out how the textures wo...
- Mon, 28. Aug 17, 22:15
- Forum: X4: Foundations
- Topic: Seta
- Replies: 3
- Views: 1006
- Mon, 28. Aug 17, 21:20
- Forum: X4: Foundations
- Topic: Release Date
- Replies: 3
- Views: 1083
- Mon, 28. Aug 17, 18:51
- Forum: X4: Foundations
- Topic: X4 Visual Appearance vs X3?
- Replies: 122
- Views: 13336
- Sun, 27. Aug 17, 22:13
- Forum: X4: Foundations
- Topic: X4 VR & Head Tracking control capability?
- Replies: 86
- Views: 14884
Vulcan is not an engine just the framework for drawing graphics, so its up to Egosoft if their engine will support it ( They all ready said they would). I am guessing its more to do with the extra work load creating the new GUI and testing that comes with it, along with having to go that extra mile ...
- Sun, 27. Aug 17, 20:21
- Forum: X4: Foundations
- Topic: Pc specs to run X4
- Replies: 61
- Views: 12806
- Sat, 24. Jun 17, 23:59
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: [Mod]Engine Colours + particle trails MK 2 Release V0.03 beta [12/04 CMOD compatible]
- Replies: 105
- Views: 18187
- Sat, 24. Jun 17, 23:42
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: [Mod]Engine Colours + particle trails MK 2 Release V0.03 beta [12/04 CMOD compatible]
- Replies: 105
- Views: 18187
- Sat, 24. Jun 17, 23:15
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: [Mod]Engine Colours + particle trails MK 2 Release V0.03 beta [12/04 CMOD compatible]
- Replies: 105
- Views: 18187