Try this one https://1drv.ms/u/s!AhdLe0wCfvtrvd1L5M8qOIECwNQTRw
This is AP_Killerog_Colour_Engine_Trails_MK2_VB0.03. I cant remember what that contains now though.
Search found 3401 matches
- Sat, 24. Jun 17, 17:54
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: [Mod]Engine Colours + particle trails MK 2 Release V0.03 beta [12/04 CMOD compatible]
- Replies: 105
- Views: 18308
- Sun, 19. Feb 17, 19:05
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: [MOD] X2 Ship Callback Mod V2 {V1.08} [4/6 3.1 compatible][Cockpit version added]
- Replies: 571
- Views: 121872
Hello, Yeh i closed my site a year or two ago as I was no longer using it and it was costing me a fair bit. I uploaded some of my mods to my one drive account until such a time I start making anything again (fingers crossed for X4). Here is a link to X2ModNoTV1.08.rar https://1drv.ms/u/s%21AhdLe0wCf...
- Sat, 24. Dec 16, 13:15
- Forum: X Rebirth Universe
- Topic: NEWS: X Rebirth VR Edition, Updates and X4
- Replies: 403
- Views: 111166
- Sun, 2. Oct 16, 18:21
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: Killerog's X3TC Mods?
- Replies: 5
- Views: 1344
Just seen this. I still pop in from time to time to see whats going on. About my mods and website, i didnt renew my website or my domain names as they wernt cheap and as I wasnt activly modding anymore and were for the older games I didnt see much point in keeping them up. I see there is a download ...
- Tue, 26. Jul 16, 21:23
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: [Mod]Engine Colours + particle trails[v1.21] [New images] [27/12 3.0 compatible]
- Replies: 368
- Views: 88430
- Mon, 25. Jul 16, 19:41
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: [Mod]Engine Colours + particle trails[v1.21] [New images] [27/12 3.0 compatible]
- Replies: 368
- Views: 88430
This link should work
https://1drv.ms/u/s%21AhdLe0wCfvtrvd1LZBET8-r2oDwAQA
Edit: fixed link to be properly displayed in the forum. X2-Illuminatus
https://1drv.ms/u/s%21AhdLe0wCfvtrvd1LZBET8-r2oDwAQA
Edit: fixed link to be properly displayed in the forum. X2-Illuminatus
- Sun, 24. Jul 16, 19:03
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: [Mod]Engine Colours + particle trails[v1.21] [New images] [27/12 3.0 compatible]
- Replies: 368
- Views: 88430
- Sun, 4. Oct 15, 23:14
- Forum: X Rebirth - Scripts and Modding
- Topic: Ship designs
- Replies: 3
- Views: 505
- Mon, 7. Sep 15, 22:42
- Forum: X Rebirth Universe
- Topic: Next X-game and open development
- Replies: 33
- Views: 1876
You are right in saying people in Devnet have a vested interest in the games, but then if you didn't you wouldn't spend all the time and effort getting into it and staying apart of it without getting paid. But Devnet did/does have its far share of people that want massive changes in the games and pu...
- Mon, 7. Sep 15, 22:20
- Forum: X Rebirth Universe
- Topic: Next X-game and open development
- Replies: 33
- Views: 1876
Not only will you have more chance of getting noticed by the devs but it give your an understanding of what can and cant be done in the current game how it could be included in a patch or future game. Also gives an idea if the Ideas actually work out - many may sound good when written down, but eve...
- Mon, 7. Sep 15, 22:07
- Forum: X Rebirth Universe
- Topic: Next X-game and open development
- Replies: 33
- Views: 1876
The thing is the people in the DevNet are not only people from the old games, or at least wont be when its opened up again for the next game (no idea if its shut as such or if they are accepting new people at the moment) so it will have a mixture of both old guys and anyone new that wants to join. T...
- Thu, 22. Jan 15, 22:39
- Forum: X Rebirth - Scripts and Modding
- Topic: [TUTORIAL] Working with custom 3D models
- Replies: 33
- Views: 25893
Of course going back to the original data from killerog, the main body of the ship mo longer renders anymore but i know what i did that got it to render in the first place and can repeat those steps. Was this something wrong with my tutorial or something you did wrong the second time ? If its the f...
- Sat, 10. Jan 15, 22:03
- Forum: X Rebirth - Scripts and Modding
- Topic: [Tool] .xmf/.xac <-> .dae converter
- Replies: 185
- Views: 100863
- Tue, 30. Sep 14, 22:33
- Forum: X Rebirth - Scripts and Modding
- Topic: [Tool] .xmf/.xac <-> .dae converter
- Replies: 185
- Views: 100863
@ LordSneazy, I know you PMed me but I thought I might as well post here as you are asking questions. I was going to link to to my doc as it will help you out with the problems you are having. I haven't personally done anything since I got the BSG in the game. Far to much is not known about the mode...
- Fri, 15. Aug 14, 22:21
- Forum: Creative Universe
- Topic: [Fangame]X-the forgotten battles
- Replies: 1
- Views: 2551
- Sat, 28. Jun 14, 22:03
- Forum: X Rebirth - Scripts and Modding
- Topic: [Tool] .xmf/.xac <-> .dae converter
- Replies: 185
- Views: 100863
- Fri, 23. May 14, 21:21
- Forum: X Rebirth - Scripts and Modding
- Topic: Modelling questions
- Replies: 31
- Views: 2140
Heres a link to it http://sbmod.co.uk/Mod_Downloads/XRebirth-ShipTut.docx
No promises that any of it is correct finished or that it wont cause you pc to set fire to your house and local water supply.
No promises that any of it is correct finished or that it wont cause you pc to set fire to your house and local water supply.
- Fri, 23. May 14, 17:01
- Forum: X Rebirth - Scripts and Modding
- Topic: Modelling questions
- Replies: 31
- Views: 2140
Well you can get a new model in the game as I did, but I have only been able to do it once and that was months ago. Did start writing a tut but never finished it. So it can be done if you are feeling up to playing around. could you PLEASE ... for the love of ..... bala gi ... hand the info you have...
- Wed, 21. May 14, 00:21
- Forum: X Rebirth - Scripts and Modding
- Topic: Modelling questions
- Replies: 31
- Views: 2140
- Thu, 1. May 14, 20:27
- Forum: X Rebirth - Scripts and Modding
- Topic: [MOD] REM for Rebirth
- Replies: 151
- Views: 112697
Its a debug message I put in to the code to show what ships had no boosters. We used it to know which ships needed to have them added to (if I remember correctly). I thought they had all been fixed by realspace. Annoyingly the only way to show a message when the game first came out was by using thos...