Search found 3401 matches

by killerog
Sat, 24. Jun 17, 17:54
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [Mod]Engine Colours + particle trails MK 2 Release V0.03 beta [12/04 CMOD compatible]
Replies: 105
Views: 18308

Try this one https://1drv.ms/u/s!AhdLe0wCfvtrvd1L5M8qOIECwNQTRw

This is AP_Killerog_Colour_Engine_Trails_MK2_VB0.03. I cant remember what that contains now though.
by killerog
Sun, 19. Feb 17, 19:05
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [MOD] X2 Ship Callback Mod V2 {V1.08} [4/6 3.1 compatible][Cockpit version added]
Replies: 571
Views: 121872

Hello, Yeh i closed my site a year or two ago as I was no longer using it and it was costing me a fair bit. I uploaded some of my mods to my one drive account until such a time I start making anything again (fingers crossed for X4). Here is a link to X2ModNoTV1.08.rar https://1drv.ms/u/s%21AhdLe0wCf...
by killerog
Sat, 24. Dec 16, 13:15
Forum: X Rebirth Universe
Topic: NEWS: X Rebirth VR Edition, Updates and X4
Replies: 403
Views: 111166

Yay, hopefully X4 gives me a reason to get back into the X Universe and modding of it again :D
by killerog
Sun, 2. Oct 16, 18:21
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: Killerog's X3TC Mods?
Replies: 5
Views: 1344

Just seen this. I still pop in from time to time to see whats going on. About my mods and website, i didnt renew my website or my domain names as they wernt cheap and as I wasnt activly modding anymore and were for the older games I didnt see much point in keeping them up. I see there is a download ...
by killerog
Tue, 26. Jul 16, 21:23
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [Mod]Engine Colours + particle trails[v1.21] [New images] [27/12 3.0 compatible]
Replies: 368
Views: 88430

No Problem.

Thanks X2-Illuminatus didnt notice the link was messed up, silly Onedrive.
by killerog
Mon, 25. Jul 16, 19:41
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [Mod]Engine Colours + particle trails[v1.21] [New images] [27/12 3.0 compatible]
Replies: 368
Views: 88430

This link should work

https://1drv.ms/u/s%21AhdLe0wCfvtrvd1LZBET8-r2oDwAQA


Edit: fixed link to be properly displayed in the forum. X2-Illuminatus
by killerog
Sun, 24. Jul 16, 19:03
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [Mod]Engine Colours + particle trails[v1.21] [New images] [27/12 3.0 compatible]
Replies: 368
Views: 88430

Shut down my site and domain recently as I haven't used them in years, I last made any mods for this years ago now.

I might still have the files some where backed up, if i do I will host them on my onedrive.
by killerog
Sun, 4. Oct 15, 23:14
Forum: X Rebirth - Scripts and Modding
Topic: Ship designs
Replies: 3
Views: 505

I did manage to get a fully textured BSG in the game (it did nothing was just the model in the engine) a few months after release but it wasn't easy and as far as I know it hasn't got any easier.
by killerog
Mon, 7. Sep 15, 22:42
Forum: X Rebirth Universe
Topic: Next X-game and open development
Replies: 33
Views: 1876

You are right in saying people in Devnet have a vested interest in the games, but then if you didn't you wouldn't spend all the time and effort getting into it and staying apart of it without getting paid. But Devnet did/does have its far share of people that want massive changes in the games and pu...
by killerog
Mon, 7. Sep 15, 22:20
Forum: X Rebirth Universe
Topic: Next X-game and open development
Replies: 33
Views: 1876

Not only will you have more chance of getting noticed by the devs but it give your an understanding of what can and cant be done in the current game how it could be included in a patch or future game. Also gives an idea if the Ideas actually work out - many may sound good when written down, but eve...
by killerog
Mon, 7. Sep 15, 22:07
Forum: X Rebirth Universe
Topic: Next X-game and open development
Replies: 33
Views: 1876

The thing is the people in the DevNet are not only people from the old games, or at least wont be when its opened up again for the next game (no idea if its shut as such or if they are accepting new people at the moment) so it will have a mixture of both old guys and anyone new that wants to join. T...
by killerog
Thu, 22. Jan 15, 22:39
Forum: X Rebirth - Scripts and Modding
Topic: [TUTORIAL] Working with custom 3D models
Replies: 33
Views: 25893

Of course going back to the original data from killerog, the main body of the ship mo longer renders anymore but i know what i did that got it to render in the first place and can repeat those steps. Was this something wrong with my tutorial or something you did wrong the second time ? If its the f...
by killerog
Sat, 10. Jan 15, 22:03
Forum: X Rebirth - Scripts and Modding
Topic: [Tool] .xmf/.xac <-> .dae converter
Replies: 185
Views: 100863

Well that sounds promising Observe :)

Might convince me to have another crack at this.
by killerog
Tue, 30. Sep 14, 22:33
Forum: X Rebirth - Scripts and Modding
Topic: [Tool] .xmf/.xac <-> .dae converter
Replies: 185
Views: 100863

@ LordSneazy, I know you PMed me but I thought I might as well post here as you are asking questions. I was going to link to to my doc as it will help you out with the problems you are having. I haven't personally done anything since I got the BSG in the game. Far to much is not known about the mode...
by killerog
Fri, 15. Aug 14, 22:21
Forum: Creative Universe
Topic: [Fangame]X-the forgotten battles
Replies: 1
Views: 2551

Looks very good :)

Keep up the good work :thumb_up:
by killerog
Sat, 28. Jun 14, 22:03
Forum: X Rebirth - Scripts and Modding
Topic: [Tool] .xmf/.xac <-> .dae converter
Replies: 185
Views: 100863

Nice to see you have managed to get an object in game Observe :)

Hopefully you can push on where I haven't been able to up to now.
by killerog
Fri, 23. May 14, 21:21
Forum: X Rebirth - Scripts and Modding
Topic: Modelling questions
Replies: 31
Views: 2140

Heres a link to it http://sbmod.co.uk/Mod_Downloads/XRebirth-ShipTut.docx

No promises that any of it is correct finished or that it wont cause you pc to set fire to your house and local water supply.
by killerog
Fri, 23. May 14, 17:01
Forum: X Rebirth - Scripts and Modding
Topic: Modelling questions
Replies: 31
Views: 2140

Well you can get a new model in the game as I did, but I have only been able to do it once and that was months ago. Did start writing a tut but never finished it. So it can be done if you are feeling up to playing around. could you PLEASE ... for the love of ..... bala gi ... hand the info you have...
by killerog
Wed, 21. May 14, 00:21
Forum: X Rebirth - Scripts and Modding
Topic: Modelling questions
Replies: 31
Views: 2140

Well you can get a new model in the game as I did, but I have only been able to do it once and that was months ago. Did start writing a tut but never finished it. So it can be done if you are feeling up to playing around.
by killerog
Thu, 1. May 14, 20:27
Forum: X Rebirth - Scripts and Modding
Topic: [MOD] REM for Rebirth
Replies: 151
Views: 112697

Its a debug message I put in to the code to show what ships had no boosters. We used it to know which ships needed to have them added to (if I remember correctly). I thought they had all been fixed by realspace. Annoyingly the only way to show a message when the game first came out was by using thos...

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