Search found 3401 matches
- Sun, 16. Mar 14, 21:02
- Forum: X Rebirth - Scripts and Modding
- Topic: [WIP]BSG Mod (BSG In game :) )
- Replies: 31
- Views: 5215
Hello, haven't been around for a good few weeks, busy at work and terrible internet at home has meant I haven't really been able to get on here. I still have the tutorial on my desktop not finished I may have a look at finishing it again but I need to figure out a problem that I couldn't last time (...
- Sun, 26. Jan 14, 12:17
- Forum: X Rebirth - Scripts and Modding
- Topic: ICO_hr's shenanigans
- Replies: 17
- Views: 953
- Sun, 26. Jan 14, 12:15
- Forum: X Rebirth - Scripts and Modding
- Topic: [WIP]BSG Mod (BSG In game :) )
- Replies: 31
- Views: 5215
- Thu, 16. Jan 14, 14:35
- Forum: X Rebirth - Scripts and Modding
- Topic: [WIP]BSG Mod (BSG In game :) )
- Replies: 31
- Views: 5215
- Thu, 16. Jan 14, 14:04
- Forum: X Rebirth - Scripts and Modding
- Topic: [WIP]BSG Mod (BSG In game :) )
- Replies: 31
- Views: 5215
Been busy the last week or so, so not had time to do much. I do have a draft of a guide written explaining how I got the ship in game, I just need to figure out an error i am getting, touch it up a bit and ill release it. Yeh I did think of that but I think ill just wait till _arc updates his tool. ...
- Tue, 7. Jan 14, 23:21
- Forum: X Rebirth - Scripts and Modding
- Topic: [WIP]BSG Mod (BSG In game :) )
- Replies: 31
- Views: 5215
- Sat, 4. Jan 14, 13:31
- Forum: X Rebirth - Scripts and Modding
- Topic: [WIP]BSG Mod (BSG In game :) )
- Replies: 31
- Views: 5215
Had a few thoughts on this last night. Thinking that I may use this as a sort of quickish test mod. That anyone is able to help with just so we can see what the game can do in a small complete conversion. Idea: -Number of completely empty zones - remove everything of the current game. -Only way to g...
- Sat, 4. Jan 14, 13:26
- Forum: X Rebirth - Scripts and Modding
- Topic: [Tool] .xmf/.xac <-> .dae converter
- Replies: 185
- Views: 99929
- Sat, 4. Jan 14, 00:37
- Forum: X Rebirth - Scripts and Modding
- Topic: [Tool] .xmf/.xac <-> .dae converter
- Replies: 185
- Views: 99929
- Sat, 4. Jan 14, 00:08
- Forum: X Rebirth - Scripts and Modding
- Topic: [Tool] .xmf/.xac <-> .dae converter
- Replies: 185
- Views: 99929
Simply amazing arc_ , have a digital beer and cookie :) Ill try it out tomorrow and get that BSG up to scratch, then if all goes well ill write a quick tut on getting a ship in game and textured. Ill update it as I/other figure stuff out and this tool gets updated :). Ill be nice like that :O One th...
- Wed, 1. Jan 14, 19:10
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: [MOD]Battlestar Galactica X3ap[14/11/13]
- Replies: 822
- Views: 114630
- Wed, 1. Jan 14, 13:56
- Forum: X Rebirth - Scripts and Modding
- Topic: [Tool] .xmf/.xac <-> .dae converter
- Replies: 185
- Views: 99929
Was looking at those files thinking along the same lines as you which is nice :) Looking at the units_size_l_hydrogen_collector file as its what I am most used to, it has the weapons defined in its .xml file : <connection name="connection_jumpdrive01" group="group02 " tags="jumpdrive_small "> <offse...
- Wed, 1. Jan 14, 13:54
- Forum: X Rebirth - Scripts and Modding
- Topic: [WIP]BSG Mod (BSG In game :) )
- Replies: 31
- Views: 5215
- Wed, 1. Jan 14, 00:00
- Forum: X Rebirth - Scripts and Modding
- Topic: [Tool] .xmf/.xac <-> .dae converter
- Replies: 185
- Views: 99929
Im using the XU_masstraffic shader, same one ego use on lots of things.
Here is the extension zipped up: http://sbmod.co.uk/Mod_Downloads/SBMod_Test.zip
Here is the extension zipped up: http://sbmod.co.uk/Mod_Downloads/SBMod_Test.zip
- Tue, 31. Dec 13, 23:51
- Forum: X Rebirth - Scripts and Modding
- Topic: [Tool] .xmf/.xac <-> .dae converter
- Replies: 185
- Views: 99929
- Tue, 31. Dec 13, 20:32
- Forum: X Rebirth - Scripts and Modding
- Topic: [Tool] .xmf/.xac <-> .dae converter
- Replies: 185
- Views: 99929
Hmm problem seems to still be there, heres a pic, as you can see the badge is fine and so are parts of the main ship. There are only two uv per lod. One for the badge and one for the main hull. http://i45.photobucket.com/albums/f60/killerog/screen_2013-12-31_19-28-42_zps4e223051.jpg Im going to try ...
- Tue, 31. Dec 13, 20:23
- Forum: X Rebirth - Scripts and Modding
- Topic: [Tool] .xmf/.xac <-> .dae converter
- Replies: 185
- Views: 99929
- Tue, 31. Dec 13, 19:56
- Forum: X Rebirth - Scripts and Modding
- Topic: [WIP]BSG Mod (BSG In game :) )
- Replies: 31
- Views: 5215
Smoothing and texture problems. Looks different in 3dsmax so its either a bug in the tool or something that needs doing in 3dsmax before exporting. You can see all the smoothing is messed up, as its a X3 model I expect there to be something different between the two engines I need to do. Let the fun...
- Tue, 31. Dec 13, 19:07
- Forum: X Rebirth - Scripts and Modding
- Topic: [WIP]BSG Mod (BSG In game :) )
- Replies: 31
- Views: 5215
- Tue, 31. Dec 13, 19:06
- Forum: X Rebirth - Scripts and Modding
- Topic: [WIP]BSG Mod (BSG In game :) )
- Replies: 31
- Views: 5215
[WIP]BSG Mod (BSG In game :) )
Well as I have mentioned a few times I planned to move over to this game and add at least the BS Galatica to the game, as I have made a start here is a nice picture: http://i45.photobucket.com/albums/f60/killerog/Untitled-1_zps8cf9fa82.jpg Plenty more to come as I carry on playing around with the ga...