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by killerog
Tue, 31. Dec 13, 19:01
Forum: X Rebirth - Scripts and Modding
Topic: [Tool] .xmf/.xac <-> .dae converter
Replies: 185
Views: 99974

Well that works UniTrader. Another small problem. The uv I have applied to the whole ship doesn't seem to work 100%. Certain parts have the UV placed as shown in 3dsmax, other parts are completely wrong :(. So ive either forgotten something or theres a small bug in your tool? (no idea just guessing)
by killerog
Tue, 31. Dec 13, 17:50
Forum: X Rebirth - Scripts and Modding
Topic: [Tool] .xmf/.xac <-> .dae converter
Replies: 185
Views: 99974

Right im now using 3dsmax with no problems, the 2014 dae exporter works fine was just me misreading something. New problem for those that love xml. Trying to add a new collection and texture to the material_library file but not having any luck. Im not getting any errors in the debug file but im not ...
by killerog
Tue, 31. Dec 13, 15:26
Forum: X Rebirth - Scripts and Modding
Topic: [Tool] .xmf/.xac <-> .dae converter
Replies: 185
Views: 99974

I think that's the same exporter that's included in 2014, it doesn't like a few things, I am going to experiment today if I cant a chance. Much prefer 3dsmax to blender already. I might try and ask egosoft if they can give some pointers to there 3dsmax work flow with regards to how to export. But fi...
by killerog
Tue, 31. Dec 13, 01:56
Forum: X Rebirth - Scripts and Modding
Topic: [Tool] .xmf/.xac <-> .dae converter
Replies: 185
Views: 99974

Hmm, I have tired that and it doesn't seem to always work, maybe im just doing something silly with not being used to blender. I have seen this <author>Benedikt</author> <authoring_tool>3dsMax 12 - Feeling ColladaMax v3.1.1_3.1.1 r6746.</authoring_tool> In some of Egos files, I thought that was mayb...
by killerog
Tue, 31. Dec 13, 01:26
Forum: X Rebirth - Scripts and Modding
Topic: [Tool] .xmf/.xac <-> .dae converter
Replies: 185
Views: 99974

Now im trying to figure out scaling, I am having great difficulty in simply changing the size of the model. Twice in the last few hours I have been able to change the models size in blender but it seems really temperamental. Changing the scale of the root nodes, the mesh its self all seem to have no...
by killerog
Mon, 30. Dec 13, 22:38
Forum: X Rebirth - Scripts and Modding
Topic: [Tool] .xmf/.xac <-> .dae converter
Replies: 185
Views: 99974

BSG :) that's to big and has a drones texture.
by killerog
Mon, 30. Dec 13, 22:29
Forum: X Rebirth - Scripts and Modding
Topic: [Tool] .xmf/.xac <-> .dae converter
Replies: 185
Views: 99974

I can indeed http://i45.photobucket.com/albums/f60/k ... bec3ee.jpg

Can you guess what it is ?
by killerog
Mon, 30. Dec 13, 21:22
Forum: X Rebirth - Scripts and Modding
Topic: [Tool] .xmf/.xac <-> .dae converter
Replies: 185
Views: 99974

I have a ******* box in the game **** yeh :D

Had to have class="ship_s" so it shows up, had drone instead so wasn't seeing it on the map :/
by killerog
Mon, 30. Dec 13, 21:15
Forum: X Rebirth - Scripts and Modding
Topic: [Tool] .xmf/.xac <-> .dae converter
Replies: 185
Views: 99974

Makes sense. New tool works so far :) Didn't fix my non appearing ship tho :(

Really don't know what I am missing now.
by killerog
Mon, 30. Dec 13, 21:05
Forum: X Rebirth - Scripts and Modding
Topic: [Tool] .xmf/.xac <-> .dae converter
Replies: 185
Views: 99974

Thanks for the updated tool. Ill start using that and see if it fixes my current problem. If not hopefully someone can chip in and we can get the first new model in the game :)
by killerog
Mon, 30. Dec 13, 20:09
Forum: X Rebirth - Scripts and Modding
Topic: [Tool] .xmf/.xac <-> .dae converter
Replies: 185
Views: 99974

Ok that makes sense now, I was trying to figure out what the X....X Part was, forgot that the material file is split into sections. This is my XML output now from your tool for my cube: <components> <component name="units_kill_box"> <source geometry="\Extensions\SBMod_Test\assets\units\size_l\units_...
by killerog
Mon, 30. Dec 13, 15:39
Forum: X Rebirth - Scripts and Modding
Topic: [Tool] .xmf/.xac <-> .dae converter
Replies: 185
Views: 99974

Take a look at that file it has the working ship change in it. Im going to try and get a cube in the game now minus what ever files are not working and textures (no idea how these work yet as they do not show in blender/3dsmax) then ill do a write up. So far I have the macros and .xmf files for a cu...
by killerog
Mon, 30. Dec 13, 15:35
Forum: X Rebirth - Scripts and Modding
Topic: [Tool] .xmf/.xac <-> .dae converter
Replies: 185
Views: 99974

http://sbmod.co.uk/Mod_Downloads/SBMod_Test.zip

That's a working extension. Inside the folder conation the data is a folder containing all the files that didn't work.
by killerog
Mon, 30. Dec 13, 14:21
Forum: X Rebirth - Scripts and Modding
Topic: [Tool] .xmf/.xac <-> .dae converter
Replies: 185
Views: 99974

Success, I have a modified ship in the game. There is at lest one or more bugged xmf files. Im testing them one by one at the moment.. Ill create a list here and update it as I go. Working files: part_main-lod0.xmf -- Only file I changed in blender, moved a few faces around. anim_poslights-lod0.xmf ...
by killerog
Mon, 30. Dec 13, 02:11
Forum: X Rebirth - Scripts and Modding
Topic: [Tool] .xmf/.xac <-> .dae converter
Replies: 185
Views: 99974

I did redirect the file in the macro/components file. hopefully if ill remove that it will clear up the errors. Edit: Now the game is crashing when loading a new game. I have a full macro file in extensions\SBMod_Test\assets\units\size_l\Macros. This is an Ego file. And in the units_size_l_hydrogen_...
by killerog
Mon, 30. Dec 13, 01:27
Forum: X Rebirth - Scripts and Modding
Topic: [Tool] .xmf/.xac <-> .dae converter
Replies: 185
Views: 99974

:oops: Forgot about that. Lots of errors in the file heres just a few, ill go though them tomorrow. [=ERROR=] Error in default context: ShipGenerator: No ship generated using group/ref/macro units_size_l_hydrogen_collector_macro [General] ====================================== [General] ============...
by killerog
Mon, 30. Dec 13, 00:59
Forum: X Rebirth - Scripts and Modding
Topic: [Tool] .xmf/.xac <-> .dae converter
Replies: 185
Views: 99974

Is that located in Documents (F)\Egosoft\X Rebirth or Documents (F)\Egosoft\X Rebirth\12316064 ?

If so they contain nothing from today.
by killerog
Mon, 30. Dec 13, 00:53
Forum: X Rebirth - Scripts and Modding
Topic: [Tool] .xmf/.xac <-> .dae converter
Replies: 185
Views: 99974

Next interesting thing, using your line of code UniTrader and using a quick MD script that spawn that ship in the players zone. The ship is no longer appearing. Where as before I made the change it was there on ever start. I wonder if the game if it knows a file is incorrect for some reason doesn't ...
by killerog
Mon, 30. Dec 13, 00:15
Forum: X Rebirth - Scripts and Modding
Topic: [Tool] .xmf/.xac <-> .dae converter
Replies: 185
Views: 99974

Thanks for that UniTrader. Ill try that out. Still not sure if that will work tho but we will see.
by killerog
Sun, 29. Dec 13, 21:43
Forum: X Rebirth - Scripts and Modding
Topic: [Tool] .xmf/.xac <-> .dae converter
Replies: 185
Views: 99974

Ill take a look at your mod and see what's different and go from there. Ill write something up once ive got a model in game if no one beats me to it. Edit: Bit more info now im not eating. Im trying to replace a mode, not create a new one yet. I have got a diff for both the components and macro file...

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