Search found 8132 matches

by paulwheeler
Fri, 23. Oct 15, 00:53
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [MOD] [TC/AP] X3 Rebalance Mod (XRM) - Total conversion - v1.30d (02.12.13)
Replies: 27627
Views: 3191272

Alan Phipps wrote:The FAQ link issue is with www.thexuniverse.us hosting which has been withdrawn. Let's hope one of the authors will update with a new hosting link.
I forgot about the faq - I'll try and remember to get it up as soon as I can.
by paulwheeler
Sat, 3. Oct 15, 10:18
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [MOD] [TC/AP] X3 Rebalance Mod (XRM) - Total conversion - v1.30d (02.12.13)
Replies: 27627
Views: 3191272

Here is a hint: If you want to pin one of these special stations to a certain sector, dock a ship at them. They won't disappear if one of your ships is docked. :) That's not the case. The relocation is completely random and not all stations move at the same time. If you have a ship docked at a stat...
by paulwheeler
Tue, 29. Sep 15, 14:05
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [MOD] [TC/AP] X3 Rebalance Mod (XRM) - Total conversion - v1.30d (02.12.13)
Replies: 27627
Views: 3191272

OtterMan79 wrote:Are Military Supply Transports supposed to be Mammoths even when other races use them? Or is there something wrong with my installation?
No that's not correct. You have a mod conflict - likely something else that alters tships. You'll need to restart your game once you have resolved this.
by paulwheeler
Mon, 21. Sep 15, 23:38
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [MOD] [TC/AP] X3 Rebalance Mod (XRM) - Total conversion - v1.30d (02.12.13)
Replies: 27627
Views: 3191272

hey, Paul, got it all running and seems fine. did the first mission, killed some pirate fighters and xenon fighters, then, in the last sector theres a battle going on, pirates and Khaak attacking Terrans...in Mammoths, the pirates and khaak are all in mammoths, it says, so what did I do wrong? This...
by paulwheeler
Wed, 16. Sep 15, 23:42
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [MOD] [TC/AP] X3 Rebalance Mod (XRM) - Total conversion - v1.30d (02.12.13)
Replies: 27627
Views: 3191272

Hi, love the mod, got a quick question. I installed it properly and so far it looks like all of the content is working fine EXCEPT the intelligence network. There's no control option anywhere to bind a key. Also, IIRC the last time I played XRM the war was a bit more... warlike. So far I've only se...
by paulwheeler
Wed, 16. Sep 15, 23:41
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [MOD] [TC/AP] X3 Rebalance Mod (XRM) - Total conversion - v1.30d (02.12.13)
Replies: 27627
Views: 3191272

The placeholders are there to leave a gap in tships between vanilla ships and new xrm ships. So that if egosoft add new ships I can slot them easily in place in tships without breaking saves.

They have "zz" in their names so they appear at the end of all lists.

Just ignore them.
by paulwheeler
Wed, 16. Sep 15, 22:14
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [MOD] [TC/AP] X3 Rebalance Mod (XRM) - Total conversion - v1.30d (02.12.13)
Replies: 27627
Views: 3191272

That means the scripts are not installed correctly. Copy the scripts from the scripts_ap folder into the "scripts" folder in your x3ap install.

You will need to restart your game - the universe will not have initialised properly.
by paulwheeler
Thu, 10. Sep 15, 10:14
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [MOD] [TC/AP] X3 Rebalance Mod (XRM) - Total conversion - v1.30d (02.12.13)
Replies: 27627
Views: 3191272

Hi everyone, All the download links on the front page are now working again. Apologies for the downtime with that. XRM STATUS: I am still hoping to get a final release finished - with some performance enhancements as well as a couple of new features. Its about half done at the moment. I cannot say a...
by paulwheeler
Fri, 4. Sep 15, 19:38
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [MOD] [TC/AP] X3 Rebalance Mod (XRM) - Total conversion - v1.30d (02.12.13)
Replies: 27627
Views: 3191272

You shouldnt edit the core game text files. Instead create your own - if you put a core text id into your own text file it will override the entry in the core files. Put your text file in a cat/dat or drop it into the main "t" folder. You'll need to load it via a script. Have a look at the xrm text ...
by paulwheeler
Fri, 4. Sep 15, 08:34
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [MOD] [TC/AP] X3 Rebalance Mod (XRM) - Total conversion - v1.30d (02.12.13)
Replies: 27627
Views: 3191272

I am still working on finding a host.

I still actually have the intention of finishing the final Update too - real life keeps getting in the way dammit!
by paulwheeler
Mon, 24. Aug 15, 13:22
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [MOD] [TC/AP] X3 Rebalance Mod (XRM) - Total conversion - v1.30d (02.12.13)
Replies: 27627
Views: 3191272

Looks like the X Universe havent renewed their hosting. I will sort out a new home for the xrm files tomorrow.
by paulwheeler
Wed, 19. Aug 15, 11:05
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [MOD] [TC/AP] X3 Rebalance Mod (XRM) - Total conversion - v1.30d (02.12.13)
Replies: 27627
Views: 3191272

scoutster wrote:Is there an option or tweak to keep the XRM bounty system but skip the messages?
I do plan to add this as an option at some point, but for now I'm afraid not.
by paulwheeler
Wed, 19. Aug 15, 11:03
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [MOD] [TC/AP] X3 Rebalance Mod (XRM) - Total conversion - v1.30d (02.12.13)
Replies: 27627
Views: 3191272

Is there a XRM compatible mod that allows you to purchase multiple ship upgrades similar to the jump drive deployment kits? For example if I wanted to buy docking computers for all my fighters with a freighter and equip them on a carrier? I want to say I saw this somewhere but can't make Google fin...
by paulwheeler
Fri, 10. Jul 15, 08:41
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [MOD] [TC/AP] X3 Rebalance Mod (XRM) - Total conversion - v1.30d (02.12.13)
Replies: 27627
Views: 3191272

Hi. This is my first post on here. For a while I was just browsing as there is a ton of info on here and I didnt have to ask for anything really as there are multiple threads on pretty much any subject related to X3. However, I just installed XRM and followed the directions on here and Im getting r...
by paulwheeler
Tue, 30. Jun 15, 22:36
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [MOD] [TC/AP] X3 Rebalance Mod (XRM) - Total conversion - v1.30d (02.12.13)
Replies: 27627
Views: 3191272

scoutster wrote:Hi,

got back to X3 after a while, used to play TC, going to try AP & XRM now. I've heard that OOS in AP has changed a bit and was wondering what actually matters (now) with regard to lasers: dph or dps?

Best regards..
Damage per second still. Oos is a bit more consistent in AP.
by paulwheeler
Tue, 30. Jun 15, 22:34
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [MOD] [TC/AP] X3 Rebalance Mod (XRM) - Total conversion - v1.30d (02.12.13)
Replies: 27627
Views: 3191272

Re: Not sure is XRM, X3AP, or user error but..

Whenever I start a game, new or saved, a weird thing happens to me. I am not allowed to dock at any station anywhere. Use a different folder than my steam install, No steam exe installed, XRM is the only major mod installed. I would greatly appreciate any help or guidance. Also I get the Corporatio...
by paulwheeler
Tue, 23. Jun 15, 18:25
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [MOD] [TC/AP] X3 Rebalance Mod (XRM) - Total conversion - v1.30d (02.12.13)
Replies: 27627
Views: 3191272

OK - but if betty still does not work, please post a screenshot as she absolutely should work and it can be a sign that there are other more fundamental problems.
by paulwheeler
Tue, 23. Jun 15, 08:17
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [MOD] [TC/AP] X3 Rebalance Mod (XRM) - Total conversion - v1.30d (02.12.13)
Replies: 27627
Views: 3191272

That usually indicates that part 2 is not installed correctly (in which case you're missing a lot more than just the voice).

Post a screenshot of your install folder and I'll take a look.
by paulwheeler
Sun, 21. Jun 15, 19:49
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [MOD] [TC/AP] X3 Rebalance Mod (XRM) - Total conversion - v1.30d (02.12.13)
Replies: 27627
Views: 3191272

I'm getting this weird bug when trying to do terran station building missions. It says "Build lookup.type.maker.name@393733" I'm not entirely sure if XRM is the cause of this, but I'd be extremely grateful for any assistance. That is a mission director problem. The XRM doesnt touch much of the MD a...
by paulwheeler
Sun, 21. Jun 15, 10:02
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [MOD] [TC/AP] X3 Rebalance Mod (XRM) - Total conversion - v1.30d (02.12.13)
Replies: 27627
Views: 3191272

The mk1 xenon ships don't spawn in the xrm, so I've never bothered to get them working properly.

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