Search found 8132 matches

by paulwheeler
Fri, 13. Mar 15, 12:32
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [MOD] [TC/AP] X3 Rebalance Mod (XRM) - Total conversion - v1.30d (02.12.13)
Replies: 27627
Views: 3191361

Did you start your game with the hull pack installed? In that case you don't need to run the script - the hulls are already correct. The script is only when adding or changing a hull pack in an existing game.
by paulwheeler
Thu, 12. Mar 15, 14:29
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [MOD] [TC/AP] X3 Rebalance Mod (XRM) - Total conversion - v1.30d (02.12.13)
Replies: 27627
Views: 3191361

Sorry to keep going on about this, but I managed to put TBCs into the up/down turrets of the Nemesis Sentinel. It's definitely not OP now, a single TBC isn't even as strong as the banks of 4x fighter class weapons of other sentinel corvettes in DPS it seems, it just has a range advantage. It also h...
by paulwheeler
Thu, 12. Mar 15, 14:28
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [MOD] [TC/AP] X3 Rebalance Mod (XRM) - Total conversion - v1.30d (02.12.13)
Replies: 27627
Views: 3191361

xenoncore123 wrote:Can i just put the entire file into one zipped file and use cycrowsplugin manager ?
If it were really that simple, do you not think I'd have done that myself? :wink:

I'm afraid the only way is to follow the installation instructions. It really isn't that hard.
by paulwheeler
Thu, 12. Mar 15, 14:26
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [MOD] [TC/AP] X3 Rebalance Mod (XRM) - Total conversion - v1.30d (02.12.13)
Replies: 27627
Views: 3191361

As you state in the installation instructions, MARS repair drones are already integrated into XRM. I followed these instructions and didn't install MARS' drones cat/dat files. Is it still possible that MARS is interfering with the XRM-builtin drones and causing this problem? The XRM-integrated dron...
by paulwheeler
Wed, 11. Mar 15, 09:43
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [MOD] [TC/AP] X3 Rebalance Mod (XRM) - Total conversion - v1.30d (02.12.13)
Replies: 27627
Views: 3191361

Hey Paul, sorry for having to post here but the StrikingSoftware forums seem to have deleted my old account, and trying to create a new one just gives me endless "an error has occurred" messages. Anyway, I've gotten back into XRM lately but I've run into a new problem. My SETA stays at about 10x fo...
by paulwheeler
Wed, 11. Mar 15, 09:39
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [MOD] [TC/AP] X3 Rebalance Mod (XRM) - Total conversion - v1.30d (02.12.13)
Replies: 27627
Views: 3191361

Paul, can you give us a hint about the NPC MARS drone repair problem? My observations are as follows: - If a ship of mine got its hull damaged and it's IS, the drones are working fine - they are swarming the damaged ship and are constantly repairing it. - If a NPC ship got its hull damaged and it's...
by paulwheeler
Tue, 10. Mar 15, 10:07
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [MOD] [TC/AP] X3 Rebalance Mod (XRM) - Total conversion - v1.30d (02.12.13)
Replies: 27627
Views: 3191361

No the Nemesis shouldn't have the Tri-beam in its turrets. Ignore the coloured bars with the XRM - they are not the same as vanilla - I have swapped around many of the subtypes. Its a bit of a bugged system anyway.vThe named weapons are correct. The tri-beam is a very powerful weapon. It would make ...
by paulwheeler
Mon, 9. Mar 15, 09:42
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [MOD] [TC/AP] X3 Rebalance Mod (XRM) - Total conversion - v1.30d (02.12.13)
Replies: 27627
Views: 3191361

Thanks for the suggestions. But I was refering to making all ships faster rather than just the player ship, particularly fighter craft, in the same fashion the hull packs multiply all hulls. Like 1.5x - 2x increase in fighter speeds and 1.2-1.5 in capital speeds :D The X3 pathfinding engine can't r...
by paulwheeler
Mon, 9. Mar 15, 09:40
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [MOD] [TC/AP] X3 Rebalance Mod (XRM) - Total conversion - v1.30d (02.12.13)
Replies: 27627
Views: 3191361

Can someone tell me how to get the XRM hull pack script to run. I know you have to run it manually from the script editor, I have fond the script inside the editor but then I press (L) for load or (R) for run I get asked to input values and I have no idea what to enter. Press R and then I believe i...
by paulwheeler
Thu, 5. Mar 15, 12:28
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [MOD] [TC/AP] X3 Rebalance Mod (XRM) - Total conversion - v1.30d (02.12.13)
Replies: 27627
Views: 3191361

Guys, i have a kinda serious problem with my game. My big ships M7 (so far) when i issue a command to attack something they repeatedly go and crash on their target. I ordered 3 ships (m7) to attack a pirate base and all of them multiple times have crashed on the target. They dont stop! one of them ...
by paulwheeler
Fri, 27. Feb 15, 20:30
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [MOD] [TC/AP] X3 Rebalance Mod (XRM) - Total conversion - v1.30d (02.12.13)
Replies: 27627
Views: 3191361

Im not gone - just struggling to find any free time to release the update ive been working on for bloody ages! Elite Dangerous isnt helping though - its far too distracting! To be honest, its the game I always wished X was like in terms of the underlying mechanics and it will get more content. I can...
by paulwheeler
Wed, 25. Feb 15, 14:48
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [MOD] [TC/AP] X3 Rebalance Mod (XRM) - Total conversion - v1.30d (02.12.13)
Replies: 27627
Views: 3191361

It shouldn't matter what order you install scripts in.
by paulwheeler
Wed, 25. Feb 15, 08:37
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [MOD] [TC/AP] X3 Rebalance Mod (XRM) - Total conversion - v1.30d (02.12.13)
Replies: 27627
Views: 3191361

when were are on hotkeys right now... no i did not read the whole 1751 pages, but even google didn't helped me out. where can i find the new hotkeys added due xrm? in control i can't find something like the military network :( there are several new entrys ( military transport, mefos, advanced jump,...
by paulwheeler
Sun, 22. Feb 15, 21:01
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [MOD] [TC/AP] X3 Rebalance Mod (XRM) - Total conversion - v1.30d (02.12.13)
Replies: 27627
Views: 3191361

Re: XRM 1.30 Voice missing after install ** Macintosh Install **

1. Used fresh App Store install - Voice working here - Version 3.2c Build 23 - Mac Pro, OSX 10.10.2 2. Followed instructions for installing XRM 3. Started X3TC 4. Started new game 5. Received communication that XRM 1.30 was installed 6. Communicated with flight trainer, no voice. Music and backgrou...
by paulwheeler
Sun, 22. Feb 15, 10:48
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [MOD] [TC/AP] X3 Rebalance Mod (XRM) - Total conversion - v1.30d (02.12.13)
Replies: 27627
Views: 3191361

Hey guys, if someone can confirm this: I have found a bug in my game. I am not sure if its XRM or some other script. Let me explain. I was looking for an Discoverer Explorer. If I target the shipyard and bring up the Info page 'u' I get a price of about 400,000cr .. If I trade with the station "d" ...
by paulwheeler
Sun, 22. Feb 15, 10:45
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [MOD] [TC/AP] X3 Rebalance Mod (XRM) - Total conversion - v1.30d (02.12.13)
Replies: 27627
Views: 3191361

adb0899 wrote:i have tried, I've never been able to get the option

anyone know where i can buy an Argon Advanced Sat. Fac? can't find it
Are you playing AP or TC? Working terran supply TLs are only in AP.
by paulwheeler
Mon, 9. Feb 15, 09:56
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [MOD] [TC/AP] X3 Rebalance Mod (XRM) - Total conversion - v1.30d (02.12.13)
Replies: 27627
Views: 3191361

Unfortunately the way X3 arms ships in vanilla is pretty dumb - you are absolutely right in saying it picks the first weapon it comes to in TLasers on the relevant weapon subtype. In vanilla there is generally only one weapon on each subtype - but I had to expand this in order to add all the new wea...
by paulwheeler
Mon, 26. Jan 15, 14:44
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [MOD] [TC/AP] X3 Rebalance Mod (XRM) - Total conversion - v1.30d (02.12.13)
Replies: 27627
Views: 3191361

Anyone else have a issue of the Goner plot restarting over and over again after you have finished it? About every 5 min they want to save that dude it wastelands sector and start the whole plot chain again. As an aside the Treasure Hunt quest is VERY hard in XRM Xenon sector 101 where you have to g...
by paulwheeler
Mon, 26. Jan 15, 14:35
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [MOD] [TC/AP] X3 Rebalance Mod (XRM) - Total conversion - v1.30d (02.12.13)
Replies: 27627
Views: 3191361

Hi paulwheeler! I want to thanks you for the great job, XRM is amazing! And i have a question: I loved the bullet effect of EMP back in vanila game, so i used X3 Editor 2 to restore them, and the ion emitter principle of firing, and find that if i change the model file of bullet (in Tbullets) - i g...
by paulwheeler
Mon, 26. Jan 15, 14:33
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [MOD] [TC/AP] X3 Rebalance Mod (XRM) - Total conversion - v1.30d (02.12.13)
Replies: 27627
Views: 3191361

ok against all odds I found a copy of the missile rebalance mod...lol but after making it into a false patch and numbering it 14...it goes right in, and it seems to work, but the names are all text files now for anything they changed, any way to fix that anyone? :wink: If you're playing the XRM, th...

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