Search found 8132 matches
- Mon, 26. Jan 15, 14:33
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: [MOD] [TC/AP] X3 Rebalance Mod (XRM) - Total conversion - v1.30d (02.12.13)
- Replies: 27627
- Views: 3194407
Hey guys, so I am having a problem too. I just started playing X3AP again, and installed XRM. For once I decided to try out the addon packs, amongst them the cockpit pack. I added the cockpit pack as 11.cat and 11.dat in the addon folder. But it appears I have no cockpit view in the game. Or at lea...
- Thu, 22. Jan 15, 11:11
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: [MOD] [TC/AP] X3 Rebalance Mod (XRM) - Total conversion - v1.30d (02.12.13)
- Replies: 27627
- Views: 3194407
I have never seen a success report that explains how to install .xsp ships into XRM. There *are* some known issues. For AP, some players have had better success when they install the .xsp into both TC and AP. For XRM, there was a bug in XRM's dummies file a couple of years ago that created trouble ...
- Thu, 22. Jan 15, 11:04
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: [MOD] [TC/AP] X3 Rebalance Mod (XRM) - Total conversion - v1.30d (02.12.13)
- Replies: 27627
- Views: 3194407
Hey guys Can anyone can advice me somthing abaut this exchange with marchants in station?Anyone meet the same problem?Is matter of reputation?I dont know how to deal with this when this happen in new game. Do mean the bartering system? Has it ever worked correctly? If its grey, then there are no me...
- Thu, 22. Jan 15, 11:01
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: [MOD] [TC/AP] X3 Rebalance Mod (XRM) - Total conversion - v1.30d (02.12.13)
- Replies: 27627
- Views: 3194407
- Tue, 13. Jan 15, 19:56
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: [MOD] [TC/AP] X3 Rebalance Mod (XRM) - Total conversion - v1.30d (02.12.13)
- Replies: 27627
- Views: 3194407
- Fri, 9. Jan 15, 21:31
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: [MOD] [TC/AP] X3 Rebalance Mod (XRM) - Total conversion - v1.30d (02.12.13)
- Replies: 27627
- Views: 3194407
- Thu, 8. Jan 15, 15:43
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: [MOD] [TC/AP] X3 Rebalance Mod (XRM) - Total conversion - v1.30d (02.12.13)
- Replies: 27627
- Views: 3194407
Hello Can someone help me ? I'm playing Albion Prelude 3.0 and using Improved races mod . After installing and starting new game no new sectors appeared on galaxy map (checked via cheat "reveal all sectors") also there are occasional "ReadText #" on ships and the what was supposed to be "military i...
- Tue, 6. Jan 15, 21:43
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: [MOD] [TC/AP] X3 Rebalance Mod (XRM) - Total conversion - v1.30d (02.12.13)
- Replies: 27627
- Views: 3194407
- Tue, 6. Jan 15, 21:43
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: [MOD] [TC/AP] X3 Rebalance Mod (XRM) - Total conversion - v1.30d (02.12.13)
- Replies: 27627
- Views: 3194407
Sorry - forget the "addon" stuff - I assumed you were playing AP.
OK if you're running the plugin manager then it should put a TWareT file inside your "types" folder. If this is not happening, then check that the PM is set for the correct flavour of X3 and that its pointing at the right installation.
OK if you're running the plugin manager then it should put a TWareT file inside your "types" folder. If this is not happening, then check that the PM is set for the correct flavour of X3 and that its pointing at the right installation.
- Tue, 6. Jan 15, 09:39
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: [MOD] [TC/AP] X3 Rebalance Mod (XRM) - Total conversion - v1.30d (02.12.13)
- Replies: 27627
- Views: 3194407
- Mon, 5. Jan 15, 08:29
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: [MOD] [TC/AP] X3 Rebalance Mod (XRM) - Total conversion - v1.30d (02.12.13)
- Replies: 27627
- Views: 3194407
- Sat, 3. Jan 15, 10:18
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: [MOD] [TC/AP] X3 Rebalance Mod (XRM) - Total conversion - v1.30d (02.12.13)
- Replies: 27627
- Views: 3194407
- Fri, 2. Jan 15, 21:27
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: [MOD] [TC/AP] X3 Rebalance Mod (XRM) - Total conversion - v1.30d (02.12.13)
- Replies: 27627
- Views: 3194407
- Fri, 2. Jan 15, 11:08
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: [MOD] [TC/AP] X3 Rebalance Mod (XRM) - Total conversion - v1.30d (02.12.13)
- Replies: 27627
- Views: 3194407
Its nothing to do with the xrm. All ships in x3 have a default scanner built in - theres no way to remove it - its hard coded. It isn't listed on equipment lists and doesnt have a name. Buy yourself a Kestrel and fire up the sector map - you will see that you have a scanner. Its range in the xrm is ...
- Thu, 1. Jan 15, 11:35
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: [MOD] [TC/AP] X3 Rebalance Mod (XRM) - Total conversion - v1.30d (02.12.13)
- Replies: 27627
- Views: 3194407
I have a question about the company research stations added in XRM, I know they are supposed to be hidden and move about randomly but do they hold true to the rule that if you have a ship docked at that "GoD" can not move/delete the station? I had a M6 docked at the Jonferco (SP?) research station ...
- Thu, 1. Jan 15, 11:30
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: [MOD] [TC/AP] X3 Rebalance Mod (XRM) - Total conversion - v1.30d (02.12.13)
- Replies: 27627
- Views: 3194407
I think it should be ok.Sorkvild wrote:I have AP-XRM with "no war" XRM patch applied. Will TC plots for AP work when the war is disabled?
http://forum.egosoft.com/viewtopic.php? ... &start=510
- Thu, 1. Jan 15, 11:29
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: [MOD] [TC/AP] X3 Rebalance Mod (XRM) - Total conversion - v1.30d (02.12.13)
- Replies: 27627
- Views: 3194407
1st- Thank you for taking your time trying to help me. 2nd- Unfortunatly thats not the issue, i deleted that file then reinstalled everything from scratch and rename it and still no vocals. Im starting to belive it might be codec related? i found many posts about this issue but solutions not really...
- Sat, 20. Dec 14, 11:02
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: [MOD] [TC/AP] X3 Rebalance Mod (XRM) - Total conversion - v1.30d (02.12.13)
- Replies: 27627
- Views: 3194407
- Sat, 20. Dec 14, 10:54
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: [MOD] [TC/AP] X3 Rebalance Mod (XRM) - Total conversion - v1.30d (02.12.13)
- Replies: 27627
- Views: 3194407
Hey sorry for having to randomly quote the person above me but I'm new the these forums and every time I hit "reply" to this topic it brings me to the main forum listing, odd. But anyway my question is, can the military scanners built into M5's be replaced if broken? Due to it being a XXL part it s...
- Sat, 20. Dec 14, 10:51
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: [MOD] [TC/AP] X3 Rebalance Mod (XRM) - Total conversion - v1.30d (02.12.13)
- Replies: 27627
- Views: 3194407
You are describing lighting effects, not reflections. The lighting effects in the cockpit cannot be altered as far as I'm aware. Thanks, that sucks :( Actually saying it cant be altered is not strictly accurate. You would have to remove all lighting effects from weapons - which would kind of ruin t...