Search found 8132 matches

by paulwheeler
Mon, 26. Jan 15, 14:33
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [MOD] [TC/AP] X3 Rebalance Mod (XRM) - Total conversion - v1.30d (02.12.13)
Replies: 27627
Views: 3194407

Hey guys, so I am having a problem too. I just started playing X3AP again, and installed XRM. For once I decided to try out the addon packs, amongst them the cockpit pack. I added the cockpit pack as 11.cat and 11.dat in the addon folder. But it appears I have no cockpit view in the game. Or at lea...
by paulwheeler
Thu, 22. Jan 15, 11:11
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [MOD] [TC/AP] X3 Rebalance Mod (XRM) - Total conversion - v1.30d (02.12.13)
Replies: 27627
Views: 3194407

I have never seen a success report that explains how to install .xsp ships into XRM. There *are* some known issues. For AP, some players have had better success when they install the .xsp into both TC and AP. For XRM, there was a bug in XRM's dummies file a couple of years ago that created trouble ...
by paulwheeler
Thu, 22. Jan 15, 11:04
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [MOD] [TC/AP] X3 Rebalance Mod (XRM) - Total conversion - v1.30d (02.12.13)
Replies: 27627
Views: 3194407

Hey guys Can anyone can advice me somthing abaut this exchange with marchants in station?Anyone meet the same problem?Is matter of reputation?I dont know how to deal with this when this happen in new game. Do mean the bartering system? Has it ever worked correctly? If its grey, then there are no me...
by paulwheeler
Thu, 22. Jan 15, 11:01
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [MOD] [TC/AP] X3 Rebalance Mod (XRM) - Total conversion - v1.30d (02.12.13)
Replies: 27627
Views: 3194407

BlackArchon wrote:Can I improve my relations with the Pirates if I destroy Xenon ships in Nopileos' Memorial?
I think that will work.
by paulwheeler
Tue, 13. Jan 15, 19:56
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [MOD] [TC/AP] X3 Rebalance Mod (XRM) - Total conversion - v1.30d (02.12.13)
Replies: 27627
Views: 3194407

That would indicate that you have missing station models. Check that part 1 of the xrm is correctly installed.

You may need to restart once you fix this.
by paulwheeler
Fri, 9. Jan 15, 21:31
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [MOD] [TC/AP] X3 Rebalance Mod (XRM) - Total conversion - v1.30d (02.12.13)
Replies: 27627
Views: 3194407

There is an update in the works (its been in the works for a long time now), but it is only a smallish update. I have no plans to alter the ai at all.
by paulwheeler
Thu, 8. Jan 15, 15:43
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [MOD] [TC/AP] X3 Rebalance Mod (XRM) - Total conversion - v1.30d (02.12.13)
Replies: 27627
Views: 3194407

Hello Can someone help me ? I'm playing Albion Prelude 3.0 and using Improved races mod . After installing and starting new game no new sectors appeared on galaxy map (checked via cheat "reveal all sectors") also there are occasional "ReadText #" on ships and the what was supposed to be "military i...
by paulwheeler
Tue, 6. Jan 15, 21:43
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [MOD] [TC/AP] X3 Rebalance Mod (XRM) - Total conversion - v1.30d (02.12.13)
Replies: 27627
Views: 3194407

Thanks for the time spent making this mod, I'm just about to try it out :) Does the mod give you any info on how much credits your ST's and UT's have made? Or is it compatible with the scripts that do give you such info? This mod doesn't but its compatible with most scripts availble on this forum.
by paulwheeler
Tue, 6. Jan 15, 21:43
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [MOD] [TC/AP] X3 Rebalance Mod (XRM) - Total conversion - v1.30d (02.12.13)
Replies: 27627
Views: 3194407

Sorry - forget the "addon" stuff - I assumed you were playing AP.

OK if you're running the plugin manager then it should put a TWareT file inside your "types" folder. If this is not happening, then check that the PM is set for the correct flavour of X3 and that its pointing at the right installation.
by paulwheeler
Tue, 6. Jan 15, 09:39
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [MOD] [TC/AP] X3 Rebalance Mod (XRM) - Total conversion - v1.30d (02.12.13)
Replies: 27627
Views: 3194407

Ensure you have not installed the MARS cat/dat.

Then do as I suggested in my previous post - go to the addon/types folder and delete the twaret in there. Then open and close the plugin manager and then run the game.

If that doesn't work, then post a screenshot of your installation folder.
by paulwheeler
Mon, 5. Jan 15, 08:29
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [MOD] [TC/AP] X3 Rebalance Mod (XRM) - Total conversion - v1.30d (02.12.13)
Replies: 27627
Views: 3194407

If thats what your scanners are called then there is a problem, most likely a TWareT conflict. Do you have the plugin manager installed? If so, go to the addon/types folder and delete the twaret in there. Then open and close the plugin manager and then run the game.
by paulwheeler
Sat, 3. Jan 15, 10:18
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [MOD] [TC/AP] X3 Rebalance Mod (XRM) - Total conversion - v1.30d (02.12.13)
Replies: 27627
Views: 3194407

They can be destroyed and they do respawn.
by paulwheeler
Fri, 2. Jan 15, 21:27
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [MOD] [TC/AP] X3 Rebalance Mod (XRM) - Total conversion - v1.30d (02.12.13)
Replies: 27627
Views: 3194407

Unlimited salvage insurance is an option in the cheat package - have you checked that its off?
by paulwheeler
Fri, 2. Jan 15, 11:08
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [MOD] [TC/AP] X3 Rebalance Mod (XRM) - Total conversion - v1.30d (02.12.13)
Replies: 27627
Views: 3194407

Its nothing to do with the xrm. All ships in x3 have a default scanner built in - theres no way to remove it - its hard coded. It isn't listed on equipment lists and doesnt have a name. Buy yourself a Kestrel and fire up the sector map - you will see that you have a scanner. Its range in the xrm is ...
by paulwheeler
Thu, 1. Jan 15, 11:35
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [MOD] [TC/AP] X3 Rebalance Mod (XRM) - Total conversion - v1.30d (02.12.13)
Replies: 27627
Views: 3194407

I have a question about the company research stations added in XRM, I know they are supposed to be hidden and move about randomly but do they hold true to the rule that if you have a ship docked at that "GoD" can not move/delete the station? I had a M6 docked at the Jonferco (SP?) research station ...
by paulwheeler
Thu, 1. Jan 15, 11:30
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [MOD] [TC/AP] X3 Rebalance Mod (XRM) - Total conversion - v1.30d (02.12.13)
Replies: 27627
Views: 3194407

Sorkvild wrote:I have AP-XRM with "no war" XRM patch applied. Will TC plots for AP work when the war is disabled?

http://forum.egosoft.com/viewtopic.php? ... &start=510
I think it should be ok.
by paulwheeler
Thu, 1. Jan 15, 11:29
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [MOD] [TC/AP] X3 Rebalance Mod (XRM) - Total conversion - v1.30d (02.12.13)
Replies: 27627
Views: 3194407

1st- Thank you for taking your time trying to help me. 2nd- Unfortunatly thats not the issue, i deleted that file then reinstalled everything from scratch and rename it and still no vocals. Im starting to belive it might be codec related? i found many posts about this issue but solutions not really...
by paulwheeler
Sat, 20. Dec 14, 11:02
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [MOD] [TC/AP] X3 Rebalance Mod (XRM) - Total conversion - v1.30d (02.12.13)
Replies: 27627
Views: 3194407

A little off topic…. spent 4 hours last night playing Elite Dangerous - go and try it everyone! It may be a little light on content at the moment, but the mechanics and framework of the game is excellent. Graphics are superb and its the whole galaxy, proper solar systems, proper space. Its huge!
by paulwheeler
Sat, 20. Dec 14, 10:54
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [MOD] [TC/AP] X3 Rebalance Mod (XRM) - Total conversion - v1.30d (02.12.13)
Replies: 27627
Views: 3194407

Hey sorry for having to randomly quote the person above me but I'm new the these forums and every time I hit "reply" to this topic it brings me to the main forum listing, odd. But anyway my question is, can the military scanners built into M5's be replaced if broken? Due to it being a XXL part it s...
by paulwheeler
Sat, 20. Dec 14, 10:51
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [MOD] [TC/AP] X3 Rebalance Mod (XRM) - Total conversion - v1.30d (02.12.13)
Replies: 27627
Views: 3194407

You are describing lighting effects, not reflections. The lighting effects in the cockpit cannot be altered as far as I'm aware. Thanks, that sucks :( Actually saying it cant be altered is not strictly accurate. You would have to remove all lighting effects from weapons - which would kind of ruin t...

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