Thanks for the quick reply - sounds great!
I thought you might all be waiting for the 2.5 patch to be released.
Don't suppose we could get a compatible version of your X2 ships mod that will work with this mod too...?
Cheers
Paul
Search found 8132 matches
- Fri, 2. Oct 09, 14:39
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: [MOD] Ship Rebalance Mod ver 0.59 [30/08/2009] + 2 COCKPIT PACKS + Alkeena's BSD!!!!
- Replies: 628
- Views: 102929
- Fri, 2. Oct 09, 14:21
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: [MOD] Ship Rebalance Mod ver 0.59 [30/08/2009] + 2 COCKPIT PACKS + Alkeena's BSD!!!!
- Replies: 628
- Views: 102929
Hi, I've had this installed now for several weeks and it really enhances the game for me. It really levels the playing field for both the player and the AI. One question regarding the trails mod included... Not sure if this should be asked here or in the trail mod thread... Can we add trails for Ota...
- Fri, 25. Sep 09, 10:39
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: X3:TC - which mods are the most fun?
- Replies: 13
- Views: 2032
I try very hard to only install scripts and mods which I think will enhance/fix elements of the game. I use these mods and scripts: Ship Rebalance Mod - Someone Else (with the compatible versions of Killerog's trails and PSC01's cockpits - also includes Bomber and Shuttle Docking by Alkeena) Combat ...
- Wed, 23. Sep 09, 10:17
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: Lousy beam weapons
- Replies: 37
- Views: 4759
- Tue, 22. Sep 09, 12:18
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: Lousy beam weapons
- Replies: 37
- Views: 4759
Hi guys, Just some thoughts on beam weapons. I think that as far as beam weapons go the Ion Cannons are pretty well done. They have a realtively short fire duration (a couple of seconds), slow repeat rate (you can just imagine the generators charging for the next fire) and only mountable on capitals...
- Tue, 22. Sep 09, 11:03
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: [SCRIPT] Anarkis Defense System - v2.65.1 - [2010-08-13]
- Replies: 407
- Views: 209988
Hi, I've just installed this script (I decided CODEA was a bit to involved for me) and my initial impressions are really good. I am however getting the issue that was mentioned earlier with my fighters getting renamed "your ...." when launched. I have 20 Solanos in my Collosus which are active in AD...
- Mon, 21. Sep 09, 01:02
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: [MOD] Ship Rebalance Mod ver 0.59 [30/08/2009] + 2 COCKPIT PACKS + Alkeena's BSD!!!!
- Replies: 628
- Views: 102929
I've notest that the Osprey is a somewhat expensive in .... and while am wondering so much is there any possibility of adding that big bulky boron repair ship thingy in :roll: (used in The Traveling Mechanic mod by Teladidrone) ... don't now what good it whould do but it's so frikken BIG :o it whou...
- Tue, 15. Sep 09, 14:19
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: [MOD] Ship Rebalance Mod ver 0.59 [30/08/2009] + 2 COCKPIT PACKS + Alkeena's BSD!!!!
- Replies: 628
- Views: 102929
- Mon, 14. Sep 09, 22:19
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: [MOD] Ship Rebalance Mod ver 0.59 [30/08/2009] + 2 COCKPIT PACKS + Alkeena's BSD!!!!
- Replies: 628
- Views: 102929
Hi, Had a problem after updating the cockpit pack. I downloaded your new version and pasted over the old cat and dat for the cockpit mod and now the rebalance seems to have dissapeared. All my ships are back to default stats with no extra docking. I have double checked that I have not overwritten th...
- Wed, 9. Sep 09, 10:03
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: [MOD] Ship Rebalance Mod ver 0.59 [30/08/2009] + 2 COCKPIT PACKS + Alkeena's BSD!!!!
- Replies: 628
- Views: 102929
I didn't realise that increasing the cost had the knock on effect of increasing the build time in the PHQ... Although, I would have thought the ATF ships would be more complicated to build since they are supposed to be more advanced so is this such a bad thing? You're absolutely right though this mo...
- Tue, 8. Sep 09, 22:19
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: [MOD] Ship Rebalance Mod ver 0.59 [30/08/2009] + 2 COCKPIT PACKS + Alkeena's BSD!!!!
- Replies: 628
- Views: 102929
Hi Someone Else, That did it! The Thor and Fenrir turrets are now working. Thanks for the swift fix! :wink: As for ideas for the ATF ships... Well the main problem I guess is how overpowered they are compared to the other ships. They are primarily war ships so reducing their cargo bay would be a goo...
- Tue, 8. Sep 09, 18:16
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: [MOD] Ship Rebalance Mod ver 0.59 [30/08/2009] + 2 COCKPIT PACKS + Alkeena's BSD!!!!
- Replies: 628
- Views: 102929
Hi, I've been a long time player of the X series from X2 onwards (can't believe this is my first post!). Just installed this mod and I think its fantastic. It really helps to balance the game. I have noticed one issue though. The ATF M3s seem to have lost the ablilty to install weapons in their turr...