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by paulwheeler
Fri, 2. Oct 09, 14:39
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [MOD] Ship Rebalance Mod ver 0.59 [30/08/2009] + 2 COCKPIT PACKS + Alkeena's BSD!!!!
Replies: 628
Views: 102929

Thanks for the quick reply - sounds great!

I thought you might all be waiting for the 2.5 patch to be released. :wink:

Don't suppose we could get a compatible version of your X2 ships mod that will work with this mod too...?

Cheers

Paul
by paulwheeler
Fri, 2. Oct 09, 14:21
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [MOD] Ship Rebalance Mod ver 0.59 [30/08/2009] + 2 COCKPIT PACKS + Alkeena's BSD!!!!
Replies: 628
Views: 102929

Hi, I've had this installed now for several weeks and it really enhances the game for me. It really levels the playing field for both the player and the AI. One question regarding the trails mod included... Not sure if this should be asked here or in the trail mod thread... Can we add trails for Ota...
by paulwheeler
Fri, 25. Sep 09, 10:39
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: X3:TC - which mods are the most fun?
Replies: 13
Views: 2032

I try very hard to only install scripts and mods which I think will enhance/fix elements of the game. I use these mods and scripts: Ship Rebalance Mod - Someone Else (with the compatible versions of Killerog's trails and PSC01's cockpits - also includes Bomber and Shuttle Docking by Alkeena) Combat ...
by paulwheeler
Wed, 23. Sep 09, 10:17
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: Lousy beam weapons
Replies: 37
Views: 4759

Sorry - I meant to say Ion Cannons with the CMod3 installed.

These are just about perfect IMO and very much remind me of the beam weapons in Freespace 2.

I never tried IonCs in vanilla... I installed the Cmod very early on. I tried without it the other day and very quickly turned it back on again!
by paulwheeler
Tue, 22. Sep 09, 12:18
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: Lousy beam weapons
Replies: 37
Views: 4759

Hi guys, Just some thoughts on beam weapons. I think that as far as beam weapons go the Ion Cannons are pretty well done. They have a realtively short fire duration (a couple of seconds), slow repeat rate (you can just imagine the generators charging for the next fire) and only mountable on capitals...
by paulwheeler
Tue, 22. Sep 09, 11:03
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [SCRIPT] Anarkis Defense System - v2.65.1 - [2010-08-13]
Replies: 407
Views: 209988

Hi, I've just installed this script (I decided CODEA was a bit to involved for me) and my initial impressions are really good. I am however getting the issue that was mentioned earlier with my fighters getting renamed "your ...." when launched. I have 20 Solanos in my Collosus which are active in AD...
by paulwheeler
Mon, 21. Sep 09, 01:02
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [MOD] Ship Rebalance Mod ver 0.59 [30/08/2009] + 2 COCKPIT PACKS + Alkeena's BSD!!!!
Replies: 628
Views: 102929

I've notest that the Osprey is a somewhat expensive in .... and while am wondering so much is there any possibility of adding that big bulky boron repair ship thingy in :roll: (used in The Traveling Mechanic mod by Teladidrone) ... don't now what good it whould do but it's so frikken BIG :o it whou...
by paulwheeler
Tue, 15. Sep 09, 14:19
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [MOD] Ship Rebalance Mod ver 0.59 [30/08/2009] + 2 COCKPIT PACKS + Alkeena's BSD!!!!
Replies: 628
Views: 102929

I redownloaded your reuploaded file! :D

Everything is fine now. Thanks for the swift fix!
by paulwheeler
Mon, 14. Sep 09, 22:19
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [MOD] Ship Rebalance Mod ver 0.59 [30/08/2009] + 2 COCKPIT PACKS + Alkeena's BSD!!!!
Replies: 628
Views: 102929

Hi, Had a problem after updating the cockpit pack. I downloaded your new version and pasted over the old cat and dat for the cockpit mod and now the rebalance seems to have dissapeared. All my ships are back to default stats with no extra docking. I have double checked that I have not overwritten th...
by paulwheeler
Wed, 9. Sep 09, 10:03
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [MOD] Ship Rebalance Mod ver 0.59 [30/08/2009] + 2 COCKPIT PACKS + Alkeena's BSD!!!!
Replies: 628
Views: 102929

I didn't realise that increasing the cost had the knock on effect of increasing the build time in the PHQ... Although, I would have thought the ATF ships would be more complicated to build since they are supposed to be more advanced so is this such a bad thing? You're absolutely right though this mo...
by paulwheeler
Tue, 8. Sep 09, 22:19
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [MOD] Ship Rebalance Mod ver 0.59 [30/08/2009] + 2 COCKPIT PACKS + Alkeena's BSD!!!!
Replies: 628
Views: 102929

Hi Someone Else, That did it! The Thor and Fenrir turrets are now working. Thanks for the swift fix! :wink: As for ideas for the ATF ships... Well the main problem I guess is how overpowered they are compared to the other ships. They are primarily war ships so reducing their cargo bay would be a goo...
by paulwheeler
Tue, 8. Sep 09, 18:16
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [MOD] Ship Rebalance Mod ver 0.59 [30/08/2009] + 2 COCKPIT PACKS + Alkeena's BSD!!!!
Replies: 628
Views: 102929

Hi, I've been a long time player of the X series from X2 onwards (can't believe this is my first post!). Just installed this mod and I think its fantastic. It really helps to balance the game. I have noticed one issue though. The ATF M3s seem to have lost the ablilty to install weapons in their turr...

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