Search found 1054 matches

by RoverTX
Wed, 8. Jun 22, 17:25
Forum: X4: Foundations
Topic: One change to carriers which would make a HUGE difference
Replies: 35
Views: 2944

Re: One change to carriers which would make a HUGE difference

@RoverTX, thanks for the clarification. Do you mean the other assignments are as problematic? Or that the improvement for the attack assignment was enough to deal with at least most of the problem? To be clear, most assignments allow engaging more than their primary target. Only the attack assignme...
by RoverTX
Fri, 3. Jun 22, 21:12
Forum: X4: Foundations
Topic: One change to carriers which would make a HUGE difference
Replies: 35
Views: 2944

Re: One change to carriers which would make a HUGE difference

Starting work on this now, trying to gather information. In which cases do you have these problems? Does anyone have saves handy where the issue you describe is reproducible? Does that mod by rover fix all cases? It only addresses a specific case where attack subordinates have started docking and t...
by RoverTX
Sat, 14. May 22, 03:36
Forum: X4: Foundations - Scripts and Modding
Topic: [TOOL] X4 Savegame Analyzer
Replies: 2
Views: 1443

Re: [TOOL] X4 Savegame Analyzer

Any chance you could add Erlking vaults?
by RoverTX
Mon, 2. May 22, 16:32
Forum: X4: Foundations
Topic: Suggestion to add a HIDE button!
Replies: 6
Views: 250

Re: Suggestion to add a HIDE button!

Instead of a hide deny list how about a favorite asset flag and a favorite asset tab.

That way you only have to target the assets you want to see instead of all the ones you want to hide.

Prefer access list over deny list is a good axiom in UI and Security.
by RoverTX
Sun, 1. May 22, 06:31
Forum: X4: Foundations - Scripts and Modding
Topic: [MOD][V 1.06] Improved Bombers
Replies: 14
Views: 4452

Re: [MOD][V 1.06] Improved Bombers

Sturmer wrote:
Sat, 30. Apr 22, 19:11
RoverTX wrote:
Sat, 30. Apr 22, 18:52
Are you currently using VRO?
No.
Fix is out now on steam and GitHub. Verified on my end. Let me know if it works for you.
by RoverTX
Sun, 1. May 22, 05:58
Forum: X4: Foundations - Scripts and Modding
Topic: [MOD][V 1.06] Improved Bombers
Replies: 14
Views: 4452

Re: [MOD][V 1.06] Improved Bombers

So Egosoft fixed the unseeded missile tags on all M ships at some point between 4.0 and 4.2

Which broke this mod. Working on a fix now.
by RoverTX
Sat, 30. Apr 22, 21:17
Forum: X4: Foundations - Scripts and Modding
Topic: [MOD][V 1.06] Improved Bombers
Replies: 14
Views: 4452

Re: [MOD][V 1.06] Improved Bombers

Sturmer wrote:
Sat, 30. Apr 22, 19:11
RoverTX wrote:
Sat, 30. Apr 22, 18:52
Are you currently using VRO?
No.
What’s your full mod list then? I do diffs for the mod group on discord every major patch and I didn’t see any such change. I could have missed it, but want to make sure there isn’t a know possible mod conflict first.
by RoverTX
Sat, 30. Apr 22, 18:52
Forum: X4: Foundations - Scripts and Modding
Topic: [MOD][V 1.06] Improved Bombers
Replies: 14
Views: 4452

Re: [MOD][V 1.06] Improved Bombers

3 years later I'm gonna give bombers a try because there are single K and Qs going around galaxy killing everything and I'm still too weak to actually stop them. Any clue on how to make torpedos cheaper to buy? Cause paying 3 million for one load of them is a bit high. Also, have to report sadly th...
by RoverTX
Fri, 18. Mar 22, 02:37
Forum: X4: Foundations
Topic: So whats the next DLC?
Replies: 75
Views: 5148

Re: So whats the next DLC?

Axeface wrote: Yay, more humans /s
But the giant rock!
by RoverTX
Fri, 18. Mar 22, 02:32
Forum: X4: Foundations - Public Beta Feedback
Topic: [5.0 ToA] TER and ANT at war ?
Replies: 5
Views: 502

Re: [5.0 ToA] TER and ANT at war ?

Had the same thing including Argon and Terran fighting.
by RoverTX
Thu, 3. Mar 22, 06:28
Forum: X4: Foundations - Public Beta Feedback
Topic: [5.00 B6][Feedback] Internal Ship Capacity For Older Ships
Replies: 2
Views: 413

Re: [5.00 B6][Feedback] Internal Ship Capacity For Older Ships

Saw in the Captain Collins video that the new ship in ToA are following the same rule of thumb. Will be really weird if it is only partially applied.
by RoverTX
Thu, 24. Feb 22, 01:14
Forum: X4: Foundations - Public Beta Feedback
Topic: [5.00 B6][Feedback] Internal Ship Capacity For Older Ships
Replies: 2
Views: 413

[5.00 B6][Feedback] Internal Ship Capacity For Older Ships

The general rule of thumb it looks like for the new Paranid ships seems to be for every N Dock of X Size the ship has 2N Internal Ship Capacity for X Size. Which seems very reasonable and realistic. Are there any plans to update legacy ships with this new general rule? For instance it has always str...
by RoverTX
Mon, 21. Feb 22, 01:07
Forum: X4: Foundations - Public Beta Feedback
Topic: 5.00 Beta 5 Destroyer without gimbal main weapon.
Replies: 5
Views: 359

Re: 5.00 Beta 5 Destroyer without gimbal main weapon.

My old Behemoth from before 5.00 beta works. Targeted an enemy and the main weapons moved towards the enemy ship and fired towards it correctly.

Nothing in the diff changed either from what I can tell from 4.20 to 5.00 with that weapon accept to the sound.
by RoverTX
Mon, 21. Feb 22, 00:49
Forum: X4: Foundations - Public Beta Feedback
Topic: Abandoned Odysseus in Faulty Logic VII causes strange interface failures after capture - 3rd party mod issue
Replies: 4
Views: 345

Re: Abandoned Odysseus in Faulty Logic VII causes strange interface failures after capture

In a non modded game started a Budgeted Custom Game Start in Faulty Logic VII and went and claimed the ship. It is still the old model, but claiming it worked with no issues. To try and track down the mod got a few questions. 1. What mods do ya'll have installed? 2. What game start was used on your ...
by RoverTX
Thu, 17. Feb 22, 05:59
Forum: X4: Foundations - Public Beta Feedback
Topic: [1319][3.10 - 4.10 B4] NPC Shipyards and Wharfs Very Few Construction Drones - Fixed in b5.
Replies: 1
Views: 239

Re: [1319][3.10 - 4.10 B4] NPC Shipyards and Wharfs Very Few Construction Drones

Verified the fix works from 5.00 B5 works. On load the NPC stations built their missing construction drones. [Beta 5] Fixed some NPC stations not having, or wanting, sufficient drones. Note this will have the following effects on the game 1. Factions will be able to better recover from attacks on th...
by RoverTX
Mon, 14. Feb 22, 18:55
Forum: X4: Foundations - Public Beta Feedback
Topic: Dramatic Increase In Load Time [5.0 Beta 4 HF1]
Replies: 25
Views: 848

Re: Dramatic Increase In Load Time [5.0 Beta 4 HF1]

This only happens for me when loading a save from 4.20. If I then turn around and save the same play through in 5.00 beta the new save loads “quick”.
by RoverTX
Sat, 17. Jul 21, 01:01
Forum: X4: Foundations - Public Beta Feedback
Topic: [1319][3.10 - 4.10 B4] NPC Shipyards and Wharfs Very Few Construction Drones - Fixed in b5.
Replies: 1
Views: 239

[1319][3.10 - 4.10 B4] NPC Shipyards and Wharfs Very Few Construction Drones - Fixed in b5.

Noticed in my game @ version 3.10 that some Shipyards and Wharfs are missing or have very few construction drones. For instance the ARG Shipyard in Argon Prime has only 3 construction drones, even though it has the materials to build more. It has been this way for a very long time. I only noticed th...
by RoverTX
Sat, 17. Jul 21, 00:01
Forum: X4: Foundations - Technical Support
Topic: [1319][3.10 HF1 SV] NPC Shipyards and Wharfs Very Few Construction Drones - improvement in 5.00
Replies: 2
Views: 649

Re: [3.10 HF1 SV] NPC Shipyards and Wharfs Very Few Construction Drones

Just wanted to point out this is still an on going issue as of the 4.10 B4 with my save at least. Here is a new save version and some addition screen shots showing the Argon Prime Shipyard has it's target drone amounts are just this low. All the shipyards and wharfs effected by this makes it so thei...

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