Search found 979 matches

by Cadius
Mon, 29. Feb 16, 03:24
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [MOD] [AP/TC] X-Tra Ship/Station Pack - [V2.01 Hotfixed Available 21/5/2012]
Replies: 1295
Views: 420186

Thanks for making it in the first place. Maybe you could have a look at your backups and see if you find the XTra Ship and Station pack for X3AP? As you may or may not have noticed, hosting at thexuniverse.com or thexuniverse.us went offline some time ago and we were only able to provide altnerativ...
by Cadius
Sun, 3. Jan 16, 11:34
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [MOD] [AP/TC] X-Tra Ship/Station Pack - [V2.01 Hotfixed Available 21/5/2012]
Replies: 1295
Views: 420186

Coming back in here after 3 and half years since the last update, I am genuinely surprised that there is still an interest in this mod. Glad to see the fruits from all that hard work still put to good use after all this time. Anyway, for those wondering when will I eventually come back to this and f...
by Cadius
Wed, 24. Dec 14, 02:24
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [MOD] [AP/TC] X-Tra Ship/Station Pack - [V2.01 Hotfixed Available 21/5/2012]
Replies: 1295
Views: 420186

Nah, im still here. Been really busy with study thats all.
by Cadius
Tue, 23. Dec 14, 15:54
Forum: X Rebirth Universe
Topic: Sul Typhoon Frigate.. missing bit.
Replies: 1
Views: 237

yeah i've seen it before. But Sul Typhoon is added by the World War X mod, not vanilla. You might get better answers asking there.
by Cadius
Sun, 14. Dec 14, 02:28
Forum: X Rebirth - Scripts and Modding
Topic: [MOD] Player Shipyards and more
Replies: 452
Views: 49954

Not sure if this has been asked before, but BlackRain can you make the PMC Overwatch buildable? I'd love to plonk one down in front of gates and jump beacons.
by Cadius
Fri, 18. Jul 14, 08:42
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [MOD] [AP/TC] X-Tra Ship/Station Pack - [V2.01 Hotfixed Available 21/5/2012]
Replies: 1295
Views: 420186

@Stargazzer: A bit difficult to imagine with a text description like that, a quick pencil sketch would explain it clearer I think. @Kantaro: I think vanilla AP hardcoded the Valhalla that way so it won't fly through gates, I really don't know how to fix that. @-pault193-: Yeah they're separate ships...
by Cadius
Tue, 15. Jul 14, 17:07
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [MOD] [AP/TC] X-Tra Ship/Station Pack - [V2.01 Hotfixed Available 21/5/2012]
Replies: 1295
Views: 420186

Double posting :oops: OTAS M1 Atlas (because I couldn't find the name Olympias in the text file) Designated as a Battle-Carrier this advanced warship was built to complement the OTAS Daedalus Destroyer. It can put up a fight against ships equal in its class but simulation results advise fleet comman...
by Cadius
Mon, 14. Jul 14, 18:43
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [MOD] [AP/TC] X-Tra Ship/Station Pack - [V2.01 Hotfixed Available 21/5/2012]
Replies: 1295
Views: 420186

@pault193: A Yaki TS XL and perhaps an M6, and that should do it for this version.

@Tritous: Eh sorry, no one has ever made one. Nothing is mapped to SPARE LASER 1/2. This mod does not touch weapons, only ships and stations.
by Cadius
Mon, 14. Jul 14, 17:05
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [MOD] [AP/TC] X-Tra Ship/Station Pack - [V2.01 Hotfixed Available 21/5/2012]
Replies: 1295
Views: 420186

Spanking new Yaki Fleet terrorizing Argon space. M1 Hoshi Class Carrier http://i1086.photobucket.com/albums/j449/Medes86/th_YakiHoshi.jpg M2 Akuma Class Destroyer http://i1086.photobucket.com/albums/j449/Medes86/th_YakiAkuma.jpg M7 Akurei Class Frigate http://i1086.photobucket.com/albums/j449/Medes8...
by Cadius
Sun, 13. Jul 14, 18:15
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [MOD] [AP/TC] X-Tra Ship/Station Pack - [V2.01 Hotfixed Available 21/5/2012]
Replies: 1295
Views: 420186

Whoops, didn't realize Yaki already had a TL. Model replacement then. Yaki TL Ryu http://i1086.photobucket.com/albums/j449/Medes86/th_Ryu1.jpg http://i1086.photobucket.com/albums/j449/Medes86/th_Ryu2.jpg http://i1086.photobucket.com/albums/j449/Medes86/th_Ryu3.jpg Made a bit of changes to the fronta...
by Cadius
Tue, 8. Jul 14, 19:16
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [MOD] [AP/TC] X-Tra Ship/Station Pack - [V2.01 Hotfixed Available 21/5/2012]
Replies: 1295
Views: 420186

I'm planning for an XL Freighter, a Construction TL and Mega-Freighter TL, mostly inspired by those in X-Rebirth. Construction TL would be slow and lumbering, limited defenses, very large ST size cargo bay. Mega-Freighter TL would be faster, smaller (roughly larger than M7), sizeable XL cargo bay. T...
by Cadius
Tue, 8. Jul 14, 17:55
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [MOD] [AP/TC] X-Tra Ship/Station Pack - [V2.01 Hotfixed Available 21/5/2012]
Replies: 1295
Views: 420186

Pictures! New Yaki M2 Akuma http://i1086.photobucket.com/albums/j449/Medes86/th_Akuma1.jpg http://i1086.photobucket.com/albums/j449/Medes86/th_Akuma-Hoshi.jpg http://i1086.photobucket.com/albums/j449/Medes86/th_YakiCaps.jpg Yaki M4 Kensai Fighter (Base/Sentinel/Raider) http://i1086.photobucket.com/a...
by Cadius
Mon, 7. Jul 14, 02:35
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [MOD] [AP/TC] X-Tra Ship/Station Pack - [V2.01 Hotfixed Available 21/5/2012]
Replies: 1295
Views: 420186

I'm sorting out several bugs and inconsistencies at the moment, and finishing up 2 capital ships and new line of heavy fighters for the Yakis at the moment. Somethings I have to temporarily remove in the AP version though; the Repair drone scripts and OWP scripts. While both of these are cool featur...
by Cadius
Tue, 24. Jun 14, 03:48
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [MOD] [AP/TC] X-Tra Ship/Station Pack - [V2.01 Hotfixed Available 21/5/2012]
Replies: 1295
Views: 420186

Hey Stargazzer, thanks for playing the mod. [1] Do you mean they don't turn and aim at targets or that they don't recoil from fire? If the latter, then it's normal, X3 is limited that way. Only mainguns can recoil and animate. [2] You'll need to remove them in the TShip file. But if the Normandy is ...
by Cadius
Wed, 18. Jun 14, 19:40
Forum: X Rebirth - Scripts and Modding
Topic: [MOD] Manual Command Extension v0.20 (Updated : Jun 28, 2014)
Replies: 123
Views: 26856

So guys, is there some way around the 'attack target' issue with the current version? How do you get your fleets to fight?
by Cadius
Fri, 11. Apr 14, 10:04
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [MOD] [AP/TC] X-Tra Ship/Station Pack - [V2.01 Hotfixed Available 21/5/2012]
Replies: 1295
Views: 420186

Wee bit of update for the next Seeing as a couple of names overlap with the new ships in vanilla, I've decided to make a couple changes in Xtra's ship names, nabbing the remaining betty voiced names. USC TM Maccana > Morrigu M1 Saitama > Solaris M7 Aomori > Vanguard M7 Morioka > Logich M7 Hakata > S...
by Cadius
Mon, 7. Apr 14, 05:35
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [MOD] [AP/TC] X-Tra Ship/Station Pack - [V2.01 Hotfixed Available 21/5/2012]
Replies: 1295
Views: 420186

Well, X-Rebirth turned out to be quite a disappointment. And I must say I'm quite surprised to see this thread still kept alive after all these years. I guess it's about time to dust off those modding gloves and pick up where I left off. First order of business is to get it working with the latest v...
by Cadius
Sat, 6. Oct 12, 15:32
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [MOD] [AP/TC] X-Tra Ship/Station Pack - [V2.01 Hotfixed Available 21/5/2012]
Replies: 1295
Views: 420186

@Akrilloth: It was updated/fixed in the latest version. Tell Paul to grab the Prophecy turret bod/bob and scene file from the current version of X-Tra. @NighTragE: Found it, the Wolf won't appear in the TC version because the the ship's id in the TShip file still reads SS_SH_S_M7_OCELOT instead of S...

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