Search found 979 matches
- Wed, 12. Sep 12, 05:40
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: [MOD] [AP/TC] X-Tra Ship/Station Pack - [V2.01 Hotfixed Available 21/5/2012]
- Replies: 1295
- Views: 420188
Been quite a while since we had pictures in here. Yaki M2 Akuma http://i1086.photobucket.com/albums/j449/Medes86/th_akuma1.jpg http://i1086.photobucket.com/albums/j449/Medes86/th_akuma2.jpg http://i1086.photobucket.com/albums/j449/Medes86/th_akuma3.jpg Anyone play SotS should recognize the influence...
- Sun, 9. Sep 12, 17:17
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: [MOD] [AP/TC] X-Tra Ship/Station Pack - [V2.01 Hotfixed Available 21/5/2012]
- Replies: 1295
- Views: 420188
no no, I think you installed correctly. There is a known issue with connecting complex, Joeziah posted a fix if you care to fix it yourself. Otherwise just continue playing, it will be fixed in the next update.. Seems it was a error in the Dummies file the SDTYPE_GUN;43; should be changed to SDTYPE_...
- Wed, 1. Aug 12, 15:57
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: [MOD] [AP/TC] X-Tra Ship/Station Pack - [V2.01 Hotfixed Available 21/5/2012]
- Replies: 1295
- Views: 420188
@Roger: Yep X-Tra should be compatible with AP2.5. They added the HQ but the entry is exactly the same as the one in X-Tra. TShip file was also updated but I really don't know what they changed, but so far I haven't seen any issues. Beam weapons and the custom X-Tra loadout hasn't been added to AP y...
- Thu, 26. Jul 12, 16:19
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: [MOD] [AP/TC] X-Tra Ship/Station Pack - [V2.01 Hotfixed Available 21/5/2012]
- Replies: 1295
- Views: 420188
- Thu, 26. Jul 12, 14:06
- Forum: X Trilogy Universe
- Topic: Terran HQ in 2.5
- Replies: 7
- Views: 970
Terran HQ in 2.5
Dear Egosoft, I'm thrilled that you guys decided to use my mod assets in your patch. But it would have been really nice if you guys at least told me about it first.
EDIT: Also, does this mean having more than one HQ no longer cause issues with the ship building function?
EDIT: Also, does this mean having more than one HQ no longer cause issues with the ship building function?
- Fri, 20. Jul 12, 18:57
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: [MOD] [AP/TC] X-Tra Ship/Station Pack - [V2.01 Hotfixed Available 21/5/2012]
- Replies: 1295
- Views: 420188
hey just just to say i really love this mod its a must for me when play TC thought found a possible bug for me the Hakata escort carrier is named the tenshi slave transport in my game and Betty says that name when targeted is it supposed to be like this? and can some plz tell me of a way to change ...
- Wed, 18. Jul 12, 07:25
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: [MOD] [AP/TC] X-Tra Ship/Station Pack - [V2.01 Hotfixed Available 21/5/2012]
- Replies: 1295
- Views: 420188
@MadMan983: Thanks, is that a problem with newly spawned Acinonyx or only ones form savegames? I'm afraid no dice on the hiroshima, doing that will screw up the alignment of it's main guns. I'll move the bridge if I ever need to remove the hiroshima's main guns one day. @TrueGlint: Unfortunately, wh...
- Mon, 16. Jul 12, 04:26
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: [MOD] [AP/TC] X-Tra Ship/Station Pack - [V2.01 Hotfixed Available 21/5/2012]
- Replies: 1295
- Views: 420188
Okay I'm back, lets see here.. this mor ist great, but Ihave a little problem with the Teladi-Shipyard. My TL-transporter can't landing there. How can I solve this problem? Yes it's a known issue with some of the new stations if you are using a vanilla save game. You can either start a new game, thi...
- Fri, 6. Jul 12, 18:21
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: [MOD] [AP/TC] X-Tra Ship/Station Pack - [V2.01 Hotfixed Available 21/5/2012]
- Replies: 1295
- Views: 420188
Hi Cadius, im playing your 2.01 TC version with stations, and i was wondering, what happened to the XXL SPP? I just started on a fresh install with your 2.01 and noticed they werent at any shipyard and i couldnt add them with the cheat script. Any help would be appreciated. They've been removed tem...
- Fri, 15. Jun 12, 19:52
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: [MOD] [AP/TC] X-Tra Ship/Station Pack - [V2.01 Hotfixed Available 21/5/2012]
- Replies: 1295
- Views: 420188
The Tanker version is fine, but Freighter version is somehow less nice. The container part should looks more "container" than current. It's carrying a detachable cargo bay, see the doors? Containers and goods are kept inside. The whole bay can be detached if the ship is assigned to carry different ...
- Thu, 14. Jun 12, 05:26
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: [MOD] [AP/TC] X-Tra Ship/Station Pack - [V2.01 Hotfixed Available 21/5/2012]
- Replies: 1295
- Views: 420188
Hey guys, sorry the update didn't come out last weekend, my schedule got a bit messed up. I'll try again to get it out this weekend. So how bout some pics instead. New Baldric Super Freighter http://i1086.photobucket.com/albums/j449/Medes86/th_USCBaldricSF.jpg Baldric Tanker http://i1086.photobucket...
- Tue, 5. Jun 12, 12:40
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: [MOD] [AP/TC] X-Tra Ship/Station Pack - [V2.01 Hotfixed Available 21/5/2012]
- Replies: 1295
- Views: 420188
after a closer look darkstar one is correct. The Hakata was given the wrong name ID in the Terran Conflict version. It's not a gamebreaking bug and you can fix this by changing its name ID and variation index. I will rectify the problem in the next update. Hopefully Friday or this weekend. coming ch...
- Sun, 3. Jun 12, 19:24
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: [MOD] [AP/TC] X-Tra Ship/Station Pack - [V2.01 Hotfixed Available 21/5/2012]
- Replies: 1295
- Views: 420188
==================== Making it compatible with XSP ships ==================== This ship pack is not entirely compatible with XSP ships since XSP will always overwrite mods but can be made so with a little effort. 1] Uninstall all of your xsp ships using the Cycrow's Plugin Manager 2] Go into "/your...
- Sun, 3. Jun 12, 05:43
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: [MOD] [AP/TC] X-Tra Ship/Station Pack - [V2.01 Hotfixed Available 21/5/2012]
- Replies: 1295
- Views: 420188
I'm an EVE Online fan and i have to say I'm loving the ships based off of them. Legion is a Proteus and the Wolf has the Hurricane's wingy-bits. That and another one (can't remember) kinda looks like it's got bits of a raven attached to it. Ok I'm off to play EVE while i wait for this to download =...
- Wed, 30. May 12, 16:45
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: [MOD] [AP/TC] X-Tra Ship/Station Pack - [V2.01 Hotfixed Available 21/5/2012]
- Replies: 1295
- Views: 420188
- Wed, 30. May 12, 14:30
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: [MOD] [AP/TC] X-Tra Ship/Station Pack - [V2.01 Hotfixed Available 21/5/2012]
- Replies: 1295
- Views: 420188
Hello there cadius loving the whole mod but ive noticed somethings before i run too far ahead im using the terran conflict pack not albion prelude Smile i cant find hakata in saturn shipyard, checked the tships file and it aint there lol, but i noticed a tenshi slave transport? in the previous vers...
- Sun, 27. May 12, 04:16
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: [MOD] [AP/TC] X-Tra Ship/Station Pack - [V2.01 Hotfixed Available 21/5/2012]
- Replies: 1295
- Views: 420188
Edit: Had to update game, was running AP 1.0, now the ship pack loads but my save game is corrupt. You need a savegame where you are in an empty sector and flying a ship that isn't changed by the mod, a fighter would be your best choice since I didn't change any of those. Basically what you do is 1...
- Sat, 26. May 12, 17:49
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: [MOD] [AP/TC] X-Tra Ship/Station Pack - [V2.01 Hotfixed Available 21/5/2012]
- Replies: 1295
- Views: 420188
NO DON'T! Since the ship's name changed to Hawk, it means the mod is working. Just change your pilot name to resetxtra to get the script to run again. That should add the other ships into the shipyards Do I just copy/paste them into my normal X3TC folder and overwrite them? Or should I copy/paste th...
- Sat, 26. May 12, 13:51
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: [MOD] [AP/TC] X-Tra Ship/Station Pack - [V2.01 Hotfixed Available 21/5/2012]
- Replies: 1295
- Views: 420188
Quick question, though--any reason why the Tern Sentinel is all of the sudden available for purchase in PTNI? I'm playing vanilla... Probably because you still had X-Tra's director scripts installed, it'll add the ship to some shipyards. In X-Tra I refurbished the Tern as a M7 escort carrier and ca...
- Sat, 26. May 12, 05:28
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: [MOD] [AP/TC] X-Tra Ship/Station Pack - [V2.01 Hotfixed Available 21/5/2012]
- Replies: 1295
- Views: 420188
Could try starting a new game? The corrupted save happens because there is a ship or station in that particular sector you saved in that has been replaced or changed by the mod. You need a savegame where you are in an empty sector and flying a ship that isn't changed by the mod, a fighter would be y...