Search found 979 matches

by Cadius
Sun, 20. May 12, 14:55
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [MOD] [AP/TC] X-Tra Ship/Station Pack - [V2.01 Hotfixed Available 21/5/2012]
Replies: 1295
Views: 420189

"Select Mod Package" on AP start up is grayed out, I can't click it. Any ideas whats the matter? did you install it right? copy the "addon" folder into your "Terran Conflict" directory. It should overwrite the addon folder already there. Launch AP and the Select Mod Package should be there. Can thi...
by Cadius
Sun, 20. May 12, 13:58
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [MOD] [AP/TC] X-Tra Ship/Station Pack - [V2.01 Hotfixed Available 21/5/2012]
Replies: 1295
Views: 420189

Okay, v2.0 is up. Have fun people

On a related note I seemed to have run out of space on my file host, so the Ships Only version hasn't gone up yet. Gimme a minute to look for a mirror site
by Cadius
Sat, 19. May 12, 14:01
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [MOD] [AP/TC] X-Tra Ship/Station Pack - [V2.01 Hotfixed Available 21/5/2012]
Replies: 1295
Views: 420189

well, ripping and porting models straight out of Mass Effect is quite illegal, Bioware and EA are not as open with their game assets as CCP is with EVE. So either way I would have to make those models myself eventually.
by Cadius
Sat, 19. May 12, 03:56
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [MOD] [AP/TC] X-Tra Ship/Station Pack - [V2.01 Hotfixed Available 21/5/2012]
Replies: 1295
Views: 420189

I really want this mod, however, and I can't wait for V 2 or whatever comes next. V2 comes out tomorrow, so I recommend you wait. Also, if I download this mod and the station models are replaced, any ships that were docked at said station wouldn't blow up? I doubt this would happen, but then again....
by Cadius
Fri, 18. May 12, 02:00
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [MOD] [AP/TC] X-Tra Ship/Station Pack - [V2.01 Hotfixed Available 21/5/2012]
Replies: 1295
Views: 420189

I feel a bit wary about giving the USC more ships, I suppose I could spruce up the Kyoto abit... alot... to make it inline with other USC ships.
by Cadius
Thu, 17. May 12, 16:27
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [MOD] [AP/TC] X-Tra Ship/Station Pack - [V2.01 Hotfixed Available 21/5/2012]
Replies: 1295
Views: 420189

Okay, hopefully this is the last tweak I'm putting on the Daedalus.
[ external image ]
by Cadius
Thu, 17. May 12, 08:40
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [MOD] [AP/TC] X-Tra Ship/Station Pack - [V2.01 Hotfixed Available 21/5/2012]
Replies: 1295
Views: 420189

woah nice find! I will use that last one for an OTAS M1, and the M6/M8 carrier might be a good idea too. It could be a bigger but more fragile TM used specifically to jump 3 M6 like a big jumpdrive engine. Wouldn't as useful in vanilla since everything can be equipped with JD en mass but I can see i...
by Cadius
Thu, 17. May 12, 03:31
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [MOD] [AP/TC] X-Tra Ship/Station Pack - [V2.01 Hotfixed Available 21/5/2012]
Replies: 1295
Views: 420189

How do I add the mod? It's not popping up. Just copy paste the files into your Terran Conflict directory. Make sure you are not trying to use it with Albion Prelude, v2.0 isn't out yet. Small qestion, I've been waiting to start AP properly till this mod got transfered over, however i am curious, if...
by Cadius
Mon, 14. May 12, 19:13
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [MOD] [AP/TC] X-Tra Ship/Station Pack - [V2.01 Hotfixed Available 21/5/2012]
Replies: 1295
Views: 420189

a week at most. I'm pretty satisfied with the change list so far ===== V2.00 - Split M1 Anaconda model tweaked - Terran Prophecy Turret fixed - Added new model for USC M7 Hakata - Added Split TP Mantis Military Transport - Added Argon M3B Quasar - Added OTAS M2 Daedalus - Added Argon Turret models -...
by Cadius
Mon, 14. May 12, 18:40
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [MOD] [AP/TC] X-Tra Ship/Station Pack - [V2.01 Hotfixed Available 21/5/2012]
Replies: 1295
Views: 420189

Yaki M1 Shuri ingame http://i1086.photobucket.com/albums/j449/Medes86/th_2012-05-15_00001.jpg http://i1086.photobucket.com/albums/j449/Medes86/th_2012-05-15_00002.jpg http://i1086.photobucket.com/albums/j449/Medes86/th_2012-05-15_00003.jpg http://i1086.photobucket.com/albums/j449/Medes86/th_2012-05-...
by Cadius
Mon, 14. May 12, 13:44
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [MOD] [AP/TC] X-Tra Ship/Station Pack - [V2.01 Hotfixed Available 21/5/2012]
Replies: 1295
Views: 420189

only if the mod modifies ships and stations. Scripts should be totally okay. IR, RRF and MBRR should be compatible
by Cadius
Mon, 14. May 12, 08:03
Forum: X Rebirth Universe
Topic: Walking around the ships...
Replies: 71
Views: 8093

has no one here played silent hunter? I imagine the system will be something similar to SH5
http://www.youtube.com/watch?v=HscHJooBflc
by Cadius
Mon, 14. May 12, 06:13
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [MOD] [AP/TC] X-Tra Ship/Station Pack - [V2.01 Hotfixed Available 21/5/2012]
Replies: 1295
Views: 420189

yes, turns out it's very easy to get the mod working in both TC and AP without having to make two separate versions of the mod.
by Cadius
Sun, 13. May 12, 18:37
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [MOD] [AP/TC] X-Tra Ship/Station Pack - [V2.01 Hotfixed Available 21/5/2012]
Replies: 1295
Views: 420189

don't worry, the next update, v2.0, will be for AP.
by Cadius
Sun, 13. May 12, 14:03
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [MOD] [AP/TC] X-Tra Ship/Station Pack - [V2.01 Hotfixed Available 21/5/2012]
Replies: 1295
Views: 420189

sweet more stuff for me to shoot at lol Or to shoot at you. I wonder, are Yaki's as active in vanilla AP as in XRM and IR? Could we have Paranid and Boron turrets? The new ships are nice but those turrets are the one that are really needed. I guess so.. As for new M7 - one word - Stiletto (the ship...
by Cadius
Sat, 12. May 12, 18:16
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [MOD] [AP/TC] X-Tra Ship/Station Pack - [V2.01 Hotfixed Available 21/5/2012]
Replies: 1295
Views: 420189

M7 Senshi ingame
[ external image ][ external image ]

Mizuchi has offered to help with some experimental Yaki paint job, lets hope everything works out :D
by Cadius
Sat, 12. May 12, 07:49
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [MOD] [AP/TC] X-Tra Ship/Station Pack - [V2.01 Hotfixed Available 21/5/2012]
Replies: 1295
Views: 420189

any chance we could.....perhaps...get like the Earth human ships from Nexus with thier awesome rotation sections now that you have gotten that awesome M7 done....might fit with the Aldrin ships since they have older technology (springblossom being based on humanities first gate explorationship) May...
by Cadius
Thu, 10. May 12, 16:43
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [MOD] [AP/TC] X-Tra Ship/Station Pack - [V2.01 Hotfixed Available 21/5/2012]
Replies: 1295
Views: 420189

First custom Yaki ship in game http://i1086.photobucket.com/albums/j449/Medes86/th_2012-05-10_00001.jpg http://i1086.photobucket.com/albums/j449/Medes86/th_2012-05-10_00002.jpg http://i1086.photobucket.com/albums/j449/Medes86/th_2012-05-10_00003.jpg The model turned out abit longer than I originally...

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