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by Spectre01
Fri, 10. Jun 16, 07:03
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [QUESTION][AND PARTIAL FIX] Which Generic Missions Still Not Closing Out MD Cues?
Replies: 51
Views: 9813

I just remove the generic escort mission and asteroid scanning mission from the mission list for now. Hope they release an official fix soon.
by Spectre01
Sat, 30. Apr 16, 17:38
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: Alliance Normandy SR2 for XRM AP
Replies: 5
Views: 1233

I would suggest first, install a clean copy of X3TC/AP. Then using the mod tool and install the normandy into that. Then, make a fake patch, and move all the normandy's model file into it. Then go into XRM's fake patch, find the tship file, and copy it over into your normandy fake patch. Then, copy ...
by Spectre01
Mon, 22. Feb 16, 04:38
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [MOD] [TC/AP] X3 Rebalance Mod (XRM) - Total conversion - v1.30d (02.12.13)
Replies: 27627
Views: 3194426

xapoc wrote:XRM - why NPC TL supply ships have no jump drives?

was this intentionally removed? each ship I send to ship yard would just turtle its way across universe and get blown to pieces :(
Do you mean the NPC TL that you can hire?

Those thing doesn't have Jump Drive even in vanilla X3.
by Spectre01
Mon, 15. Feb 16, 23:35
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [MOD] [TC/AP] X3 Rebalance Mod (XRM) - Total conversion - v1.30d (02.12.13)
Replies: 27627
Views: 3194426

GamerHazzard wrote:Beam weapons...

Dear god, which lines do I have to delete in order to get rid of them and their cartoon effect.
Open tbullet in x editor, find all the beam weapons, uncheck "beam" under Bullet data.
by Spectre01
Sun, 7. Feb 16, 23:00
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [MOD] IEX - AP/TC Sector Visual Enhancement - IEX 1.5b (27/07/2014)
Replies: 624
Views: 213715

Yeah, I double checked, my cat orders are correct in the AP folder(starting from 05, it's IE-IEX-XRM1-XRM2-TCAP-XRMi-TCAP). I did find couple solarsystem2 files in your IEX .dat. I removed all the 2 from the file names and now the milky way is showing instead of the orange glow. So I guess somewhere...
by Spectre01
Sun, 7. Feb 16, 08:41
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [MOD] IEX - AP/TC Sector Visual Enhancement - IEX 1.5b (27/07/2014)
Replies: 624
Views: 213715

Oh, so the problem is with XRMi-TCAP... Guess I will poke around in it and see what I can find. edit: so that glow is suppose to be a picture of the milky way in the IEX? Are the code that control this sort of thing in x3_universe.pck? Could you show me a small example in your IEX version of x3_univ...
by Spectre01
Fri, 5. Feb 16, 09:03
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: XRM crash on windows 10 (Albion Prelude)
Replies: 6
Views: 874

You can't share savegame from different mod.

Start a new game and make separated savegames for each mod.
by Spectre01
Sat, 30. Jan 16, 05:45
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: Modded jobs and tships now all my spaceflies are ufo's plz help
Replies: 9
Views: 975

Like, ubuntufreakgragon said, this is 100% the fault of tship. When you edit tShip, and if you are adding new ships, always, ALWAYS use "paste to the end". Each ship has its own unique ID that the game refers to. If you paste a ship data into the middle of the list, the editor will auto correct all ...
by Spectre01
Tue, 26. Jan 16, 20:02
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [QUESTION][AND PARTIAL FIX] Which Generic Missions Still Not Closing Out MD Cues?
Replies: 51
Views: 9813

On a glance, I don't think it's mod related. From the first link RoverTX linked, Astyrrean was on vanilla AP and he still gets framerate drop with the MD cue with multi-day savegame.

I will just go ahead with my own vanilla testing and report back couple days later.
by Spectre01
Tue, 26. Jan 16, 18:30
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [QUESTION][AND PARTIAL FIX] Which Generic Missions Still Not Closing Out MD Cues?
Replies: 51
Views: 9813

Yeah, I've noticed that there's some NPC with missions that are now "empty" after I did the clean up(empty as they are on the comm menu, but can't be talked to). But that's a small price I'm willing to pay. The performance impact is really noticeable. I run the game on a rig with i7 4790k at 4.4Ghz....
by Spectre01
Tue, 26. Jan 16, 08:45
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [QUESTION][AND PARTIAL FIX] Which Generic Missions Still Not Closing Out MD Cues?
Replies: 51
Views: 9813

Sorry, this is the first time I'm messing around with MD. I'm just glad for this thread to point me what's the causes for FPS degeneration in a long savegame.
by Spectre01
Mon, 25. Jan 16, 22:34
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [QUESTION][AND PARTIAL FIX] Which Generic Missions Still Not Closing Out MD Cues?
Replies: 51
Views: 9813

Took me 2 days to figure out how to make kurush's script to work. All you need to do is jump to an empty sector without any station, then change your pilot name to "bounce"(no quote) for it to kick in. Once you see "cue reset" subtitle, you can then change your pilot name to whatever else and it won...
by Spectre01
Sun, 24. Jan 16, 22:14
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [QUESTION][AND PARTIAL FIX] Which Generic Missions Still Not Closing Out MD Cues?
Replies: 51
Views: 9813

Welp, I long had overwritten those bugged savegames. I also have a pretty customized XRM so I'd doubt anyone can run the savegame except me.
by Spectre01
Sun, 24. Jan 16, 21:37
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [MOD] IEX - AP/TC Sector Visual Enhancement - IEX 1.5b (27/07/2014)
Replies: 624
Views: 213715

Hmmm, since Moonrat hasn't responded to this thread for some time, I'm wondering if any one can give me some pointer to remove those glow myself. I kinda lost at whether I should dig in tsun, tbackground, or lensflares.
by Spectre01
Sun, 24. Jan 16, 21:31
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [QUESTION][AND PARTIAL FIX] Which Generic Missions Still Not Closing Out MD Cues?
Replies: 51
Views: 9813

Wow, so this is the reason why 3 of my saves have fps drop down to 20 max after 2~3 in game days. What kind of script was kurush using to reset it? I popped the code into Xstudio and got told it's not a MSCI script.
by Spectre01
Fri, 25. Dec 15, 04:10
Forum: X Rebirth Universe
Topic: NEWS: Happy Holidays Everyone
Replies: 33
Views: 5977

Merry christmas and happy new year!

Hope another great year for the the X series!
by Spectre01
Sat, 19. Dec 15, 03:34
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [MOD] [TC/AP] X3 Rebalance Mod (XRM) - Total conversion - v1.30d (02.12.13)
Replies: 27627
Views: 3194426

There's a mod called "bounce"(somewhere in that sticked community mod list thread) that "bounces" your fighters away when they collide with something, might look a bit weird but totally worth it since it reduce fighter collision death down to 0. Very useful if you have your own carrier. It works onl...
by Spectre01
Fri, 18. Dec 15, 00:37
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [MOD] [TC/AP] X3 Rebalance Mod (XRM) - Total conversion - v1.30d (02.12.13)
Replies: 27627
Views: 3194426

Welp, don't know why the game just totally removed the station's model in 01.cat. I got a vanilla TC installation and copy over the 01.cat/.dat to my modded TC/AP folder, and it's fixed.

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