Search found 449 matches

by Spectre01
Sun, 2. Feb 14, 18:57
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [MOD]Battlestar Galactica X3ap[14/11/13]
Replies: 822
Views: 114732

@MilesRS About the turret again. I just found the smaller sized turrets model. I figure I'd just use those without having to go through exporting mess. But for some reason, in pointdefense_small_dummy, the "socket" part of the dummy has white textures. I imported the correct textured pointdefense_sm...
by Spectre01
Sun, 2. Feb 14, 08:44
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [MOD]Battlestar Galactica X3ap[14/11/13]
Replies: 822
Views: 114732

Another question, about the turret. Since I scaled Galactia model down, I would also need to scale the turret a bit. I've read some guide on turret, what I'm getting is, to properly scale the turret, I need to scale the turret parts (body, socket, left weapon, right), re-apply rotation animation, ex...
by Spectre01
Sun, 2. Feb 14, 04:24
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [MOD]Battlestar Galactica X3ap[14/11/13]
Replies: 822
Views: 114732

@MilesRS

Thank you so much! Got all the textures and stuff working now!
by Spectre01
Sat, 1. Feb 14, 21:28
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [MOD]Battlestar Galactica X3ap[14/11/13]
Replies: 822
Views: 114732

Hi, sorry to bother you guys. Anyway, after reading some guides, I finally got all the galactica parts together and scaled it to my liking. However, I'm having trouble applying the texture files that's included in the mod (like in here: http://puu.sh/6GoK5.jpg). Most online guide says it's best just...
by Spectre01
Wed, 29. Jan 14, 07:54
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: Unofficial addon for XRM v1.30d Albion Prelude
Replies: 6
Views: 1270

Looking forward to it :D
by Spectre01
Sun, 26. Jan 14, 17:15
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [MOD] [TC/AP] X3 Rebalance Mod (XRM) - Total conversion - v1.30d (02.12.13)
Replies: 27627
Views: 3194086

Paul, I think the problem is AP. In tc, I still have around 30~40 fps average after a 3 in game days save. However in ap, I can get 40~50fps in a fresh start. It some how gets slower as time goes by. Right now, in my 2nd game, day1-11hours, I'm getting around 20~35 fps idle and 15~20 in combat. But ...
by Spectre01
Sun, 26. Jan 14, 16:44
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [MOD] [TC/AP] X3 Rebalance Mod (XRM) - Total conversion - v1.30d (02.12.13)
Replies: 27627
Views: 3194086

@Igor.tverd

Could you point me to the thread in German forum about the "replace standard ship models with less polly ones"? For some reason, my phenom x4 980 4GHz oc'd is not enough for this game too (avg 20 fps, single digit in huge combat) and I'd like to do anything to get a better performance.
by Spectre01
Fri, 24. Jan 14, 05:57
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [MOD]Battlestar Galactica X3ap[14/11/13]
Replies: 822
Views: 114732

Hi, really love the mod, especially the newly updated Galactica model. One question thou. I've done a bit of research in the modding forum, but couldn't find what I'm looking for. What should I need to change/adjust, if I want Galactica/Pegasus ship model to be "smaller" in game? Currently, the ship...
by Spectre01
Fri, 24. Jan 14, 02:16
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [Resource] Awesomefied Beam Weapons
Replies: 41
Views: 21361

Finally got it to work in my game. So here it is, packed in .cat format for easy installation. READ: this is for XRM tc/ap only since that's what I'm playing and I don't think you can get those beam weapons legitly in the vanilla game, so I didn't bother make it for vanilla tc/ap. https://drive.goog...
by Spectre01
Tue, 21. Jan 14, 22:27
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [MOD] [TC/AP] X3 Rebalance Mod (XRM) - Total conversion - v1.30d (02.12.13)
Replies: 27627
Views: 3194086

A wee bit problem... http://cloud-2.steampowered.com/ugc/3387006500447391654/6B83096924EDDFE71FCFF1C1C5D63A6B9AE6611B/ I installed the Cockpit Mod v1.30b with tints, HUD info and Gravidar put back. Played around ingame, and decided it's not for me (obscures view too much), so I removed the .cat/dat ...
by Spectre01
Sun, 19. Jan 14, 22:29
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [MOD] [TC/AP] X3 Rebalance Mod (XRM) - Total conversion - v1.30d (02.12.13)
Replies: 27627
Views: 3194086

Yeah, I've noticed those mooring point that you are talking about in some ship's scene files. I guess I'd just listen to your advice and stick to editing those instead.
by Spectre01
Sun, 19. Jan 14, 20:53
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [MOD] [TC/AP] X3 Rebalance Mod (XRM) - Total conversion - v1.30d (02.12.13)
Replies: 27627
Views: 3194086

Bullwinkle, I have some questions about adding docks which I couldn't find in your ship guide. Anyway, I want to add this kind of external docking clamp onto a capital ship. I looked through the vanilla Valhalla's scene file, and just couldn't pintpoint which line is responsible to load the clamp in...
by Spectre01
Sun, 19. Jan 14, 08:46
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: Some questions about types/WareLists
Replies: 1
Views: 199

Some questions about types/WareLists

I try to make a new entry of a ship's built-in equipments in warelist. However, I've observed that somehow the game only can read up to warelist ID 166. Anything above that, either the game or x3 editor won't actually add the ware you specified into your ship. Is this a hard limit? Or I just did it ...
by Spectre01
Thu, 16. Jan 14, 04:26
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [MOD] [TC/AP] X3 Rebalance Mod (XRM) - Total conversion - v1.30d (02.12.13)
Replies: 27627
Views: 3194086

Hi paul, I have some questions about adding engine flares to custom ships. I successfully added killerog's normandy ships(found here ) into XRM. Both the Normandy I and II works perfectly in game. Now I want to add the XRM engine flares (in particular, Argon's blue flare) onto those 2 ships. I've be...
by Spectre01
Wed, 15. Jan 14, 02:02
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [MOD] [TC/AP] X3 Rebalance Mod (XRM) - Total conversion - v1.30d (02.12.13)
Replies: 27627
Views: 3194086

Been playing my new game and saw something odd...science ships keep exploding trying to either dock or undock at equipment docks, saw 3 so far doing it. Not sure why or if anyone else mentioned it, if they did, sorry. Nope. No science ship exploding during undocking in my game. Or maybe it's becaus...
by Spectre01
Tue, 14. Jan 14, 05:27
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [MOD] [TC/AP] X3 Rebalance Mod (XRM) - Total conversion - v1.30d (02.12.13)
Replies: 27627
Views: 3194086

X3 Editor 2 Thanks for the link! Can you tell which file and where it is located to alter for the ships? That, depends on what cat file your xrm is, as well as whether if you have other addons. The ship ststs file is located at types/Tships.pck(addon/types/Tships for AP). Remember, always find the ...
by Spectre01
Sun, 12. Jan 14, 21:55
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [MOD] [TC/AP] X3 Rebalance Mod (XRM) - Total conversion - v1.30d (02.12.13)
Replies: 27627
Views: 3194086

So... does anyone know about this? Hi, I've noticed that for some reason, the PSP on my odin only firing in union. I remember it used to fire differently, like, each laser has 1~2 seconds delay between firing so they make a continuous stream of bullets. Is there any reason that may causes this? I've...
by Spectre01
Sat, 11. Jan 14, 03:44
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [MOD] [TC/AP] X3 Rebalance Mod (XRM) - Total conversion - v1.30d (02.12.13)
Replies: 27627
Views: 3194086

Hi, I've noticed that for some reason, the PSP on my odin only firing in union. I remember it used to fire differently, like, each laser has 1~2 seconds delay between firing so they make a continuous stream of bullets. Is there any reason that may causes this? I've played around in the editor, and a...
by Spectre01
Sat, 11. Jan 14, 03:24
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [MOD] [XRM:AP] TC Plots in XRM:Albion Prelude
Replies: 124
Views: 58438

Another problem that I've noticed today. The New home (personal sector) plot doesn't spawn the correct sector. The gate that suppose to lead to your sector leads you to an empty sector with incorrect Betty name. I picked "Hope of Light" as my sector name, but betty read the sector as "Bluish Snort"....

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