I just installed it, too.
So far I have new engine colors, but no new trails and no Lensflare on the ships.
If you need more details, please tell me.
Search found 222 matches
- Sat, 8. Jan 11, 22:12
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: [Mod]Engine Colours + particle trails MK 2 Release V0.03 beta [12/04 CMOD compatible]
- Replies: 105
- Views: 18433
- Sat, 8. Jan 11, 17:09
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: [MOD] X-Tra Ship/Station Pack - [V1.94 Available 3/9/2011]
- Replies: 6374
- Views: 914774
- Thu, 6. Jan 11, 21:56
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: [MOD] X-Tra Ship/Station Pack - [V1.94 Available 3/9/2011]
- Replies: 6374
- Views: 914774
I just found this one in the german forums:
http://forum.egosoft.com/viewtopic.php?t=294393
He is trying to get the EVE Online ships into X3. Maybe you can ask him for the models or even help him?
http://forum.egosoft.com/viewtopic.php?t=294393
He is trying to get the EVE Online ships into X3. Maybe you can ask him for the models or even help him?
- Sat, 1. Jan 11, 22:08
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: [MOD] X-Tra Ship/Station Pack - [V1.94 Available 3/9/2011]
- Replies: 6374
- Views: 914774
Let my Norma...I mean Longswords alone! xD
I love them.
BTW: Will you do more ME ships in future packs? I would love to have the alliance fighters as M3s!
http://masseffect.wikia.com/wiki/Ships
You could add them to the Starlight corporation!
I love them.
BTW: Will you do more ME ships in future packs? I would love to have the alliance fighters as M3s!
http://masseffect.wikia.com/wiki/Ships
You could add them to the Starlight corporation!
- Sat, 1. Jan 11, 17:07
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: [Mod]Engine Colours + particle trails MK 2 Release V0.03 beta [12/04 CMOD compatible]
- Replies: 105
- Views: 18433
- Sat, 1. Jan 11, 17:04
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: [MOD] X-Tra Ship/Station Pack - [V1.94 Available 3/9/2011]
- Replies: 6374
- Views: 914774
- Thu, 30. Dec 10, 14:47
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: X-Tended -Terran Conflict V2.2 Released. [06/09/2013] (X3:AP prototype available)
- Replies: 5969
- Views: 1260018
- Wed, 29. Dec 10, 22:17
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: X-Tended -Terran Conflict V2.2 Released. [06/09/2013] (X3:AP prototype available)
- Replies: 5969
- Views: 1260018
This may be a weird question, but...why do the turrets on the Galleon all face up/down - and why are the projectiles coming out a little bit "off"? ^^ In the original X3TC the Gally looked beautiful with its weapon facing... PS: It couldn´t be because of Cycrows cheat pack, or? :D PPS: YES! I need m...
- Wed, 29. Dec 10, 22:05
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: [MOD] X-Tra Ship/Station Pack - [V1.94 Available 3/9/2011]
- Replies: 6374
- Views: 914774
Hey Cadius. If you still don't have anything for USC M0, then maybe you could use this: http://wcsaga.hard-light.net/team/Starman/pics/midway01.jpg This would be good as it has USC look and has mesh already done. Here is the link to that topic: http://www.hard-light.net/forums/index.php?topic=71822...
- Wed, 29. Dec 10, 10:50
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: Script Request: Fighter/carrier rebalance
- Replies: 2
- Views: 491
I am just at that point myself. Wings consisting of M3s or less are just not worth anything. I now use mainly M7 and M6 to guard my sectors and even for invasions. IS and OOS they are just all around better and do not die as quickly. When I´m IS i also often use Fighter or Keris Drones as distractio...
- Mon, 27. Dec 10, 08:25
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: [Discussion] Generic X3TC S&M questions II
- Replies: 1009
- Views: 103389
If you are loading a saved-game, you should jump out of the ship you are in (I'm assuming that this is the Gally,) fly to another sector to be sure, save, make your change, then reload. for some odd reason TC doesn't recognize changes to the ship the player is in, I'd assume due to the PLAYERSHIP t...
- Mon, 27. Dec 10, 07:12
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: [Discussion] Generic X3TC S&M questions II
- Replies: 1009
- Views: 103389
Hi, can somebody please help me with modding ships via X3 Editor 2? ^^ I want to mod the Galleon to have more than 2x 2GJ Shields, but they will not install on my ship... When I look up the ships information in X3TC it says that the maximum amount of 2GJ shields is 4, but the Galleon only mounts 2! ...
- Sat, 18. Dec 10, 17:57
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: [MOD] X-Tra Ship/Station Pack - [V1.94 Available 3/9/2011]
- Replies: 6374
- Views: 914774
- Wed, 15. Dec 10, 19:54
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: [MOD] X-Tra Ship/Station Pack - [V1.94 Available 3/9/2011]
- Replies: 6374
- Views: 914774
Hi Cadius,
are you going to implement ships like this one:
http://forum.egosoft.com/viewtopic.php? ... sc&start=0
I would really like a mobile base with me, where I can dock my M7.
Or are there other ships that can already do that?
Thanks again for this mod!
are you going to implement ships like this one:
http://forum.egosoft.com/viewtopic.php? ... sc&start=0
I would really like a mobile base with me, where I can dock my M7.
Or are there other ships that can already do that?
Thanks again for this mod!
- Sat, 4. Dec 10, 15:55
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: [MOD] Immersive environments 1.1 [09-11-2011]
- Replies: 1012
- Views: 232267
2. I use the X-Tra Ship/Station mod - Will it work with it, or can I only use one of them? Use background mod or X-tra sphippack as fake patch, while the other as normal mod or fake patch too. If you don't know what's the fake patch then do some reserch in modding forum. Awesome. I heard of fake pa...
- Sat, 4. Dec 10, 13:15
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: [MOD] Immersive environments 1.1 [09-11-2011]
- Replies: 1012
- Views: 232267
This mod looks great! But I have some questions: 1. I already started a new game. Can I just install this mod and it will work with my new game, with the exception being that I have no new music? 2. I use the X-Tra Ship/Station mod - Will it work with it, or can I only use one of them? Thank you for...
- Wed, 24. Nov 10, 11:22
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: [SHIP] Terran M6 Normandy v1.3 & New Game Start
- Replies: 393
- Views: 206891
- Sun, 15. Mar 09, 15:45
- Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
- Topic: [SHIP] Terran M6 Normandy v1.3 & New Game Start
- Replies: 393
- Views: 206891
- Sat, 14. Mar 09, 01:46
- Forum: X³: Terran Conflict / Albion Prelude - Scripts und Modding
- Topic: [Mod-Idee] Zusätzliche Spielstarts (Beta 2 - 21.11.08)
- Replies: 104
- Views: 28531
- Fri, 13. Mar 09, 22:20
- Forum: X³: Terran Conflict / Albion Prelude - Scripts und Modding
- Topic: [Tutorial] Eigene Spielstarts erstellen
- Replies: 39
- Views: 12706