Search found 222 matches

by SimB
Sat, 8. Jan 11, 22:12
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [Mod]Engine Colours + particle trails MK 2 Release V0.03 beta [12/04 CMOD compatible]
Replies: 105
Views: 18433

I just installed it, too.
So far I have new engine colors, but no new trails and no Lensflare on the ships.

If you need more details, please tell me.
by SimB
Sat, 8. Jan 11, 17:09
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [MOD] X-Tra Ship/Station Pack - [V1.94 Available 3/9/2011]
Replies: 6374
Views: 914774

Hi Cadius,

is your mod already compaible to killerogs new engine fx?
by SimB
Thu, 6. Jan 11, 21:56
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [MOD] X-Tra Ship/Station Pack - [V1.94 Available 3/9/2011]
Replies: 6374
Views: 914774

I just found this one in the german forums:

http://forum.egosoft.com/viewtopic.php?t=294393

He is trying to get the EVE Online ships into X3. Maybe you can ask him for the models or even help him?
by SimB
Sat, 1. Jan 11, 22:08
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [MOD] X-Tra Ship/Station Pack - [V1.94 Available 3/9/2011]
Replies: 6374
Views: 914774

Let my Norma...I mean Longswords alone! xD
I love them.

BTW: Will you do more ME ships in future packs? I would love to have the alliance fighters as M3s!

http://masseffect.wikia.com/wiki/Ships

You could add them to the Starlight corporation!
by SimB
Sat, 1. Jan 11, 17:04
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [MOD] X-Tra Ship/Station Pack - [V1.94 Available 3/9/2011]
Replies: 6374
Views: 914774

dougeye wrote:The link above would be an ideal replacment for one of the longsword models :P mabye the mk2 :D
Noooo!
Not my beloved Longswords! xD

+ This ship design looks more like a Paranid M6.
by SimB
Thu, 30. Dec 10, 14:47
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: X-Tended -Terran Conflict V2.2 Released. [06/09/2013] (X3:AP prototype available)
Replies: 5969
Views: 1260018

I really like the new engine fx!
Is there a way to get these for vanilla X3TC too?

PS: I think I will wait for XTM 2.0 and rest playing X3 again. It´s really sucking up my life atm. ^^
by SimB
Wed, 29. Dec 10, 22:17
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: X-Tended -Terran Conflict V2.2 Released. [06/09/2013] (X3:AP prototype available)
Replies: 5969
Views: 1260018

This may be a weird question, but...why do the turrets on the Galleon all face up/down - and why are the projectiles coming out a little bit "off"? ^^ In the original X3TC the Gally looked beautiful with its weapon facing... PS: It couldn´t be because of Cycrows cheat pack, or? :D PPS: YES! I need m...
by SimB
Wed, 29. Dec 10, 22:05
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [MOD] X-Tra Ship/Station Pack - [V1.94 Available 3/9/2011]
Replies: 6374
Views: 914774

Hey Cadius. If you still don't have anything for USC M0, then maybe you could use this: http://wcsaga.hard-light.net/team/Starman/pics/midway01.jpg This would be good as it has USC look and has mesh already done. Here is the link to that topic: http://www.hard-light.net/forums/index.php?topic=71822...
by SimB
Wed, 29. Dec 10, 10:50
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: Script Request: Fighter/carrier rebalance
Replies: 2
Views: 491

I am just at that point myself. Wings consisting of M3s or less are just not worth anything. I now use mainly M7 and M6 to guard my sectors and even for invasions. IS and OOS they are just all around better and do not die as quickly. When I´m IS i also often use Fighter or Keris Drones as distractio...
by SimB
Mon, 27. Dec 10, 08:25
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [Discussion] Generic X3TC S&M questions II
Replies: 1009
Views: 103389

If you are loading a saved-game, you should jump out of the ship you are in (I'm assuming that this is the Gally,) fly to another sector to be sure, save, make your change, then reload. for some odd reason TC doesn't recognize changes to the ship the player is in, I'd assume due to the PLAYERSHIP t...
by SimB
Mon, 27. Dec 10, 07:12
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [Discussion] Generic X3TC S&M questions II
Replies: 1009
Views: 103389

Hi, can somebody please help me with modding ships via X3 Editor 2? ^^ I want to mod the Galleon to have more than 2x 2GJ Shields, but they will not install on my ship... When I look up the ships information in X3TC it says that the maximum amount of 2GJ shields is 4, but the Galleon only mounts 2! ...
by SimB
Sat, 18. Dec 10, 17:57
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [MOD] X-Tra Ship/Station Pack - [V1.94 Available 3/9/2011]
Replies: 6374
Views: 914774

So there is currently no ship in the game that can dock a M7?

:(
by SimB
Wed, 15. Dec 10, 19:54
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [MOD] X-Tra Ship/Station Pack - [V1.94 Available 3/9/2011]
Replies: 6374
Views: 914774

Hi Cadius,

are you going to implement ships like this one:

http://forum.egosoft.com/viewtopic.php? ... sc&start=0

I would really like a mobile base with me, where I can dock my M7.

Or are there other ships that can already do that?

Thanks again for this mod!
by SimB
Sat, 4. Dec 10, 15:55
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [MOD] Immersive environments 1.1 [09-11-2011]
Replies: 1012
Views: 232267

2. I use the X-Tra Ship/Station mod - Will it work with it, or can I only use one of them? Use background mod or X-tra sphippack as fake patch, while the other as normal mod or fake patch too. If you don't know what's the fake patch then do some reserch in modding forum. Awesome. I heard of fake pa...
by SimB
Sat, 4. Dec 10, 13:15
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [MOD] Immersive environments 1.1 [09-11-2011]
Replies: 1012
Views: 232267

This mod looks great! But I have some questions: 1. I already started a new game. Can I just install this mod and it will work with my new game, with the exception being that I have no new music? 2. I use the X-Tra Ship/Station mod - Will it work with it, or can I only use one of them? Thank you for...
by SimB
Wed, 24. Nov 10, 11:22
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [SHIP] Terran M6 Normandy v1.3 & New Game Start
Replies: 393
Views: 206891

Hi guys,

can you please tell me, how I can get the SR-2 Normandy into X3 Reunion?
I wanted to make a new game and use the new SR-2 in it!

Any help would be appreciated!
by SimB
Sun, 15. Mar 09, 15:45
Forum: X³: Terran Conflict / Albion Prelude - Scripts and Modding
Topic: [SHIP] Terran M6 Normandy v1.3 & New Game Start
Replies: 393
Views: 206891

Thanks for this great ship!

I have just one little question:
How can I edit its specs? I.e. which program can I use?

I want to get rid of the hangar slot and make some changes to the weaponry it can carry.

Any help is appreciated! :)
by SimB
Sat, 14. Mar 09, 01:46
Forum: X³: Terran Conflict / Albion Prelude - Scripts und Modding
Topic: [Mod-Idee] Zusätzliche Spielstarts (Beta 2 - 21.11.08)
Replies: 104
Views: 28531

Schade, dass du die Mod nicht weitermachen willst, UniTrader.

Gerade für X³: TC fände ich das doch sehr schön.
Hast du denn mit der Mod schon angefangen? Je nachdem wie weit du warst, kann vielleicht jemand mit deinen Daten weiterarbeiten.
by SimB
Fri, 13. Mar 09, 22:20
Forum: X³: Terran Conflict / Albion Prelude - Scripts und Modding
Topic: [Tutorial] Eigene Spielstarts erstellen
Replies: 39
Views: 12706

Hmmm...es wäre wirklich wunderbar, wenn sich jemand finden lassen würde, der für die ganzen Vorgänge ein Programm schreibt. :S

Wenn ich aber doch mal etwas mehr Zeit hab, mach ich mir auch einen eigenen Spielstart!

Toller Thread! :)

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