Where's the gravidar?
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Where's the gravidar?
I miss my Gravidar especially in a fight. Not being able to lock on targets doesn't help either.
I'm still in the plot sooo, anyone seen any further in the game?
I'm still in the plot sooo, anyone seen any further in the game?
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You have seen the first post of the top thread on this forum haven't you. Especially the Priority 2 list ? About 4th from last in that list ?
Rug
Rug
I like to think everyone just wants to feel human.
(Antilogic)
(Antilogic)
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Adding fixed target mode and
Showing minimap (gravidar) on event monitor instead of "no signal"
I'll be waiting for that; thank's Rug for poining that out to me
I hope it will also work together with the scanners (little blips on the gravidar, maybe even different colors too)?
Showing minimap (gravidar) on event monitor instead of "no signal"
I'll be waiting for that; thank's Rug for poining that out to me
I hope it will also work together with the scanners (little blips on the gravidar, maybe even different colors too)?
Last edited by Dirk-Jan on Fri, 27. Dec 13, 19:32, edited 3 times in total.
X4: Let's do this!
(ASUS Sabertooth X99S; i7 5930@3.5; 24GB RAM; RX 580; playing latest vanilla steam version with Split Vendetta on Win10/64, "the young gun''; mogul/captain)
{playing since X-BTF}
(ASUS Sabertooth X99S; i7 5930@3.5; 24GB RAM; RX 580; playing latest vanilla steam version with Split Vendetta on Win10/64, "the young gun''; mogul/captain)
{playing since X-BTF}
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More like the game wasn't completed and some features where left out until other aspects are implemented and functioning. Saying something was "too complicated so it was removed" is patently false.JimmiG wrote:It was considered too complicated so it was removed.
A wise man once said...nothing. I'm not a wise man, so I speak my mind. You can't trust atoms because they make up everything.
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You're assuming it's false.Trialbyfire wrote:More like the game wasn't completed and some features where left out until other aspects are implemented and functioning. Saying something was "too complicated so it was removed" is patently false.JimmiG wrote:It was considered too complicated so it was removed.
It could well be the reason it was left out of the original design is because the devs felt it was too complicated for what they were trying to offer. They then added it to a future addition list based on community feedback. An entirely plausible scenario...unless you're a cynic.
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Yes, and I assume when I flip the switch on my wall the light will come on, and lo and behold it usually does.Enigmius1 wrote:You're assuming it's false.Trialbyfire wrote:More like the game wasn't completed and some features where left out until other aspects are implemented and functioning. Saying something was "too complicated so it was removed" is patently false.JimmiG wrote:It was considered too complicated so it was removed.
A wise man once said...nothing. I'm not a wise man, so I speak my mind. You can't trust atoms because they make up everything.
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And that was over a month ago....Rug wrote:You have seen the first post of the top thread on this forum haven't you. Especially the Priority 2 list ? About 4th from last in that list ?
Rug
If thats still being worked on (created?) who knows how long looking around cockpit/real external views will be.... I remember him saying weeks but now I'm thinking months. Many, many months and we'll all most likely be Elite or SC bound by then.
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Who cares? Both Elite and SC are mmo (something many here don't want). Yes, Elite claims it'll have single-player mode, but that will mostly be with a "dead" universe.froggyluv wrote:...and we'll all most likely be Elite or SC bound by then.
A wise man once said...nothing. I'm not a wise man, so I speak my mind. You can't trust atoms because they make up everything.
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I see a problem with that. If the AI and enemy ships become smarter and effective then you are mostly assured to become a space debrie the moment you spend time hunting dancing red icons instead of returning fire.brammie wrote:i m totally used to it now, dont miss it at all and its kind of fun to "search" for what is shooting at you instead of "target next target", "auto follow", "shoot guns", "I win" combinations you see mostly these days.
I may be wrong though.
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Even though I wasn't the biggest fan of the Gravidar it helped a lot in combat to know where things were around me. Are the enemies just to the side of me, below me, or directly behind me and generally how far away. Currently I just feel almost blind because I know so very little about what I don't directly see in front of me.
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7 years development and six weeks after release and we still don't have one .Rug wrote:You have seen the first post of the top thread on this forum haven't you. Especially the Priority 2 list ? About 4th from last in that list ?
Rug
Intel Core i7 quad core 3.90GHz TB
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16GB corsair vengeance
120GB Samsung 6GB SSD
1TB Seagate Barracuda 64mb
NVIDIA geforce GTX770 2gb
Windows 8.1 64-bit
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Time in development is not a reliable indication of quality. Especially since the studio is only 20 people and they released two other games in the interim. As was also explained a lot had changed in the last year alone and so things that could have been in if they had stayed the course, but they were not satisfied with it as it was so they changed it.UnclePaulie wrote:7 years development and six weeks after release and we still don't have one .Rug wrote:You have seen the first post of the top thread on this forum haven't you. Especially the Priority 2 list ? About 4th from last in that list ?
Rug
This is the explanation that we have, accept it, don't...such is irrelevant. But know that saying time is a sign of expected quality is not in any way accurate.
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This. We'll have to see what elite looks like, but generally I hate MMOs.Trialbyfire wrote:Who cares? Both Elite and SC are mmo (something many here don't want). Yes, Elite claims it'll have single-player mode, but that will mostly be with a "dead" universe.froggyluv wrote:...and we'll all most likely be Elite or SC bound by then.
Hell is other people.
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[snark]You mean 'only' seven years. Gravidar is very complex! And difficult to implement! You'd think we were like, paying for this game, or something. Give the devs a break. Some things are like, you know, hard to do.[/snark]UnclePaulie wrote:7 years development and six weeks after release and we still don't have one .
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any serious space sims I've played since wing commander have some spherical 360 degree coverage sensory system
the fact that such fundamental feature in the genre is nonexistent on this game at launch just showed us how truly horrible this game really is
as a long time fan of X, I'm now utterly disgusted with rebirth
the fact that such fundamental feature in the genre is nonexistent on this game at launch just showed us how truly horrible this game really is
as a long time fan of X, I'm now utterly disgusted with rebirth
Last edited by nap_rz on Mon, 30. Dec 13, 14:20, edited 1 time in total.
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You are also blind to the things in front of you as well as they might not show up till you click trhem to. Just to find out if they are red or not. One would think that if I had a sensor that has a detection range greater then 20 km. I could spot all the red ships without needing to run over them some of the time just to see the red box around the ship.StarFreeze wrote:Even though I wasn't the biggest fan of the Gravidar it helped a lot in combat to know where things were around me. Are the enemies just to the side of me, below me, or directly behind me and generally how far away. Currently I just feel almost blind because I know so very little about what I don't directly see in front of me.
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TC: 32+ Squidie (Steam DiD) deaths and counting since around June 18, 2012.
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May this spacefly bother you.
[ external image ]
TC: 32+ Squidie (Steam DiD) deaths and counting since around June 18, 2012.