That's really it. I'd like to buy an X4. I'd even pay $60 for it, if it was actually X4. I wouldn't mind bugs nearly so much. Right now however I have absolutely no reason what so ever to trust that's what it would be - for all I know it would be Hello Kitty in SPAAAACCCEEE!!!!! - originally designed for the Wii, with no viable joystick control. But that cute little Kitty runs a pet rescue for people who say they are from Argon space. That makes it EXACTLY LIKE X3.... right?dijital wrote:It's like I mentioned earlier, it's not a matter of punishment but rather a scenario of "fool me once, shame on you...Fool me twice, shame on me". Some people who feel burnt by XR won't come back for a second helping. Also as I mentioned earlier there are other potentially good space sims on the horizon, so those same people might be getting all the satisfaction they need.dubnium wrote:why in the world shouldn't we buy it? if they do put out an honest-to-god X4, what reason not to play it? to punish them? would the satisfaction you derive from punishing them outweight the satisfaction you would get from playing an excellent game?GrieferBastard wrote:The question that leaves is, even if Egosoft makes X4, why in the *world* should the rest of us buy it? What sort of fool would that make us after how this turned out? Given that Bernd thinks that X:R was a spectacular success and just needs a bit of patching up what sort of mind-altering medications would we need to be taking, regularly, to want to fall for this again?
Maybe it just never came up before through all the previous X iterations but the handling of X:R has felt really dishonest. The expectations built around what the game would be were poorly placed I guess you could say. That it's been followed with 'what a success the game is' by the developers..... it's a pretty huge disconnect.
It's an indication that someone refuses to accept that they've made a mistake, acknowledge it and work on a resolution. Instead it becomes about trying to change everything else to make that mistake 'true'.
Which is all assumptions and at the end beside the point.
About 93% of the people who got X:R played it only briefly and then stopped. It is one of the 0.03% lowest reviewed games of all time, for as long as game reviews have been done. In the bottom 50 of almost 3200 games. By both players and reviewers.
The response to that is not 'we'll just patch it up', it's 'we'll rework pretty much the whole thing or start over'.
Which is not the direction Egosoft is going, ergo threads like this.