Post
by ajax34i » Thu, 8. Sep 16, 14:24
As far as on topic, unlike S1lverhair above, I like the X series, and I like to play the X games, because the features that they have, the missions, the building, the trading, and the fighting, while individually each gets boring after a while, the fact that I can switch between them whenever I get bored, or restart the game, is awesome.
One feature that X3TC/AP had, that I liked, was that combat evolved, because of the fight rank. Early game, combat is M4/M3 vs. similar sized, but as you advance in fight rank, suddenly capitals enter the scene and your puny M3 is no longer sufficient. I wish for a way to control the progress, though, so that I can stay in the M3 stage for as long as I want. Perhaps have "rank" missions, where completion of the mission progresses you to the bigger ship combat (maybe you gain actual military rank).
Similar to this, I like the plot in X-Rebirth, because it forces constraints on the gameplay. Most of my X3AP games were "friends with everyone, even the Yaki", somewhat boring. I've played the X-Rebirth plot to the end, and had a blast with it. I didn't play it mission after mission, though, I took long breaks to capture ships and trade into the hundreds of millions. So it didn't get boring or repetitive. Maybe it helped that I also tried to keep an in-character log using the "Log Everything" mod.
So what I'd like to see in the next game:
1. Lore.
All 5 races having avatars to interact with. And story, plot, because that furthers the lore. Hopefully Egosoft remembers how super-popular the last patch for X3AP was, because it had so many plots. We like the missions; they provide a bit of guidance in an otherwise too-open and too-huge universe, where build, think, trade, fight becomes repetitive and pointless without some sort of plot.
2. Ships.
They're part of the sci-fi space sim genre, they're why we play these games. No more constraints on what we can fly, please. And, if possible, balance the ships: not by making all of them equal, but by making each of them best-in-class at something.
As an idea, not sure if it's feasible (but you're already doing a little of this with the drones having different capabilities), expand the capabilities of the ships beyond just shooting and carrying cargo, into remote repairs (or shield boosts), electronic jamming (target jamming, autoaim jamming, etc.), tractor beams (flight path jamming), combat scouting / target painting for cruise missiles, and so on. This opens up the tactical combat gameplay a bit, and offers more opportunities for balancing ships to be good at something.
The big DPS capital ships should need to be escorted by target painting scouts, various jammers, shield support escorts, etc., to be effective; any un-escorted big ship should be vulnerable to a number of jams or disabling effects. When encountering a full fledged fleet, it should be possible to disable the assisting escorts first (easy to kill) to get at the big capital.
3. Freedom.
I believe that the middle ground between "you're on railroad tracks" and "do whatever you want" is the best. As I said, I loved that the plot made PMC aggressive, and placed restrictions on travel, because: a. I knew it would end, and b. It was better than the open game gamestarts. Feel free to do that again, and it should be fine as long as "open gameplay" starts are provided, and whatever the end situation is fixable somehow. Otherwise, please keep the fight, think, build, trade gameplay options.
4. Continued support.
I think we all love it when Egosoft releases patches or DLC's, especially if they contain plots, ships, areas, etc. Egosoft, I know you want to release new games, but please keep the current game going with continued patching. If it's not possible to set up a side team to release more content for the current game, please set up more interaction between the modders and the devs.