Script & Mod Requests
Moderators: Moderators for English X Forum, Scripting / Modding Moderators
It is possible to script an EMP that triggers automatically. There are, however, several issues:
- 1# Should all cap ships have that or only player-owned?
2# What should be the adequate EMP radius?
3# Should there be a cool down or any other ...
4# ... penalty, for example shield drain?
5# Should the EMP only destroy mines or also missiles?
"In any special doctrine of nature there can be only as much proper science as there is mathematics therein.”
- Immanuel Kant (1724-1804), Metaphysical Foundations of the Science of Nature, 4:470, 1786
- Immanuel Kant (1724-1804), Metaphysical Foundations of the Science of Nature, 4:470, 1786
î am pretty sure it is possible, the question is how effective this is (probably depends on the Ship), and if someone invests the time to make this..
if not stated otherwise everything i post is licensed under WTFPL
Ich mache keine S&M-Auftragsarbeiten, aber wenn es fragen gibt wie man etwas umsetzen kann helfe ich gerne weiter
I wont do Script&Mod Request work, but if there are questions how to do something i will GLaDly help
Ich mache keine S&M-Auftragsarbeiten, aber wenn es fragen gibt wie man etwas umsetzen kann helfe ich gerne weiter
I wont do Script&Mod Request work, but if there are questions how to do something i will GLaDly help
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- Posts: 385
- Joined: Fri, 6. Aug 10, 03:15
Hi guys,
I have noticed something really annoying : big ships won't orient themselves along the Y axis.
This is annoying because in order to have fast miners, your station must be in a zone without the aimed resources so you can attribute your station big miners that will fly in fast mode to the zones having aimed resources. And when you play the campaign, to gather ions and plasma safely in Devries, Bleax Peable is the sector you want, however the nearest empty space zone devoid of any resources is upwards... see where i'm going with it ? If you do build your station like say 150km above regular Y level, you big ships will make more than 25mn to travel from the resources to you station... All of this because of this nonsense lacking ability to fully to face "upwards" or "downwards"...
I know that modding allows to correct it as this is a modification seen on the Sucellus in MICT. But in order correct it, does it mean you have to do the same thing on every L/XL ships ? Or is there a more global place where we could achieve it ? (or even a mod that already correct this stuff)
I have noticed something really annoying : big ships won't orient themselves along the Y axis.
This is annoying because in order to have fast miners, your station must be in a zone without the aimed resources so you can attribute your station big miners that will fly in fast mode to the zones having aimed resources. And when you play the campaign, to gather ions and plasma safely in Devries, Bleax Peable is the sector you want, however the nearest empty space zone devoid of any resources is upwards... see where i'm going with it ? If you do build your station like say 150km above regular Y level, you big ships will make more than 25mn to travel from the resources to you station... All of this because of this nonsense lacking ability to fully to face "upwards" or "downwards"...
I know that modding allows to correct it as this is a modification seen on the Sucellus in MICT. But in order correct it, does it mean you have to do the same thing on every L/XL ships ? Or is there a more global place where we could achieve it ? (or even a mod that already correct this stuff)
Re: Script & Mod Requests
I'm looking for a mod that changes the way the boost works for the player.
I'm not a huge fan of having to use shields to boost. Ideally it would be nice to have SOME sort of resource required / limitation so as to not be too abuseable. But at this point I think I would even take unlimited boost (but only for player ship )
I'm not a huge fan of having to use shields to boost. Ideally it would be nice to have SOME sort of resource required / limitation so as to not be too abuseable. But at this point I think I would even take unlimited boost (but only for player ship )
Check out my mod Crystal Rarities
Re: Script & Mod Requests
I have a few requests for a convienience mod.
- Make station icons targettable and scannable at the same range that they are appear (about 3k it seems to be?)
- Make getting a 'proc' scan (when you unlock more than one node if you are lucky) twice as likely to happen.
- Make all highway/superhighway traffic travel at the same speed, so collisions dont happen (or make 'problem' highways (HoL) more like Albion highways).
- Make all highways in the game the same speed.
- Remove ability to boost in highway or change speed.
- Make superhighway speed 50% slower so we can at least take in the sights.
- Remove superhighway hazards (both visually and mechanically).
Cheers. Hoping someone thinks these things are worth making.
Oh, is there a mod that allows us to move architects from CV's to the station and then remove the CV yet?
- Make station icons targettable and scannable at the same range that they are appear (about 3k it seems to be?)
- Make getting a 'proc' scan (when you unlock more than one node if you are lucky) twice as likely to happen.
- Make all highway/superhighway traffic travel at the same speed, so collisions dont happen (or make 'problem' highways (HoL) more like Albion highways).
- Make all highways in the game the same speed.
- Remove ability to boost in highway or change speed.
- Make superhighway speed 50% slower so we can at least take in the sights.
- Remove superhighway hazards (both visually and mechanically).
Cheers. Hoping someone thinks these things are worth making.
Oh, is there a mod that allows us to move architects from CV's to the station and then remove the CV yet?
Last edited by Axeface on Tue, 13. Nov 18, 19:07, edited 1 time in total.
Re: Script & Mod Requests
I have another couple of requests. Wouldnt it be cool if we could temporarily hack a station to allow us to dock?
Many stations have an unused (unless im mistaken) 'Bureau Security' module - would be very cool to use Trojan drone to hack that module and gain access to hostile stations for a while, and trick all onboard npcs that you are not hostile (so you can use smalltalk to improve rep too).
For other stations that dont have it, like Cartel stations, something else would need to be used (Cartel is probably one of the factions we'd get the most use of this feature with).
Also, is it possible to make the Skunks booster drain shield more slowly (increasing boost range), where higher rank shields = more efficient?
So mk1 or 2 shields will be about the same as vanilla, but mk5 will last a lot longer.
Cheers
Many stations have an unused (unless im mistaken) 'Bureau Security' module - would be very cool to use Trojan drone to hack that module and gain access to hostile stations for a while, and trick all onboard npcs that you are not hostile (so you can use smalltalk to improve rep too).
For other stations that dont have it, like Cartel stations, something else would need to be used (Cartel is probably one of the factions we'd get the most use of this feature with).
Also, is it possible to make the Skunks booster drain shield more slowly (increasing boost range), where higher rank shields = more efficient?
So mk1 or 2 shields will be about the same as vanilla, but mk5 will last a lot longer.
Cheers
Re: Script & Mod Requests
Add a setting to the ship's transport/space crate collection laser beam to ignore/do not collect illlegal wares.
Mabe different modes:
1. Collect everything
2. Collect if legal or player owns licence for all factions
3. Collect if legal or player owns licence for faction in current system
4. Do not collect illegal wares
Mabe different modes:
1. Collect everything
2. Collect if legal or player owns licence for all factions
3. Collect if legal or player owns licence for faction in current system
4. Do not collect illegal wares
i7-5960X @4Ghz 8 Cores, RTX 2080 Founders Edition, 64GB DDR4 RAM
Re: Script & Mod Requests
Can someone please make a mod which fixes managers?
In both 1.2 and 1.3 my station manager tries to be the manager of the dock that i've docked at, he's on the travel list as the manager in green, he's not in his office, he can't be found by running around the dock, and as a result i can't fire the manager or assign a new manager, and in each of the characters ive created it's the same issue every time.
Picture to help you understand my issue.
http://puu.sh/Cg1iO/0e13d89627.JPG
{Images posted directly to the forums should not be greater than 640x480 or 100kb, oversize image now linked - Terre}
In both 1.2 and 1.3 my station manager tries to be the manager of the dock that i've docked at, he's on the travel list as the manager in green, he's not in his office, he can't be found by running around the dock, and as a result i can't fire the manager or assign a new manager, and in each of the characters ive created it's the same issue every time.
Picture to help you understand my issue.
http://puu.sh/Cg1iO/0e13d89627.JPG
{Images posted directly to the forums should not be greater than 640x480 or 100kb, oversize image now linked - Terre}
Re: Script & Mod Requests
X4 is here
viewforum.php?f=181
And if this is a bug, then write here.
viewforum.php?f=180
if beta, here
viewforum.php?f=192
viewforum.php?f=181
And if this is a bug, then write here.
viewforum.php?f=180
if beta, here
viewforum.php?f=192
Re: Script & Mod Requests
I have no idea how to mod or program so figured I would throw my wish in here and hope some one with skills will grant it!
would it be possible to mod in the ability to build your own highways? Would be amazing to be able to claim an empty sector build your stations then place a high around to stream line the trade and traffic!
would it be possible to mod in the ability to build your own highways? Would be amazing to be able to claim an empty sector build your stations then place a high around to stream line the trade and traffic!
Re: Script & Mod Requests
I stumbled across a problem with the different storage types.
I thought I can transfer some cargo drones from my station to a newly caped ship instead of buying them. Turns out my station allows me to transfer them only as cargo and not as usable drones. And before you ask the station drones are not in the station's cargo.
I have shuffled the drones from ship to ship to see if I can turn them to equipment. Sometimes I am allowed to transfer them as cargo and sometimes I can turn them to equipment.
If a receiving ship is of the container type class and has no equipped cargo drones, one can only transfer drones to its cargo.
Can someone please make a mod to unlock all storage type transfer option. I mean they are there. The images show that. Why not let the player choose where to put wares.
I thought I can transfer some cargo drones from my station to a newly caped ship instead of buying them. Turns out my station allows me to transfer them only as cargo and not as usable drones. And before you ask the station drones are not in the station's cargo.
I have shuffled the drones from ship to ship to see if I can turn them to equipment. Sometimes I am allowed to transfer them as cargo and sometimes I can turn them to equipment.
If a receiving ship is of the container type class and has no equipped cargo drones, one can only transfer drones to its cargo.
Can someone please make a mod to unlock all storage type transfer option. I mean they are there. The images show that. Why not let the player choose where to put wares.
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- Posts: 16
- Joined: Thu, 2. Mar 17, 12:23
Re: Script & Mod Requests
I know I'm kind of late to the party, but I am looking for a way to make X rebirth VR playable while lying in bed. I have a medical condition which makes it very hard for me to play sitting or standing.
I am a software developer though, so with some pointers to help I could maybe do it on my own. I use oculus, so basically it would do the trick if I could just somehow rotate the player controller by 90° around the left-right axis. So far my research into UI modding hasn't turned up anything to expose this kind of function...
I am a software developer though, so with some pointers to help I could maybe do it on my own. I use oculus, so basically it would do the trick if I could just somehow rotate the player controller by 90° around the left-right axis. So far my research into UI modding hasn't turned up anything to expose this kind of function...
display trading subscriptions
There is no display for trade subscriptions from a station. The game needs to add an element in the menus to display if you have a trade subscription or you don't.
This is beyond my current modding skills. So, I'm not able to do this myself. This would be a very useful addition to the menus.
This is beyond my current modding skills. So, I'm not able to do this myself. This would be a very useful addition to the menus.