[3D Modeling\Video Tutorial] Collada and blender import/export 101 guide
Posted: Tue, 31. Aug 21, 05:22
EDIT - 1/18/2024
after Blender 4.0 and above - Better collada started to work again 95% as it should
blender 2.8a still works 100% with better collada , but blender 2.8 its old and have less things you can do, i personally if i just want to move part locations i use 2.8a
and if i want to edit mash's like resize, cut or other vertex's sculpting i use blender 4
New: Video
make Batch file Convertor from xml to dae collada in 3 minuts
Convert Xml to dae Collada File
https://youtu.be/DP8sfcbmmBg
for xrebirth use this - newer versions didnt work for me
blender 2.81a
https://download.blender.org/release/Bl ... dows64.zip
better collada for blender 2.81a : https://github.com/ctforks/collada-expo ... r-2.81.zip
info \install better collada plugin : https://github.com/ctforks/collada-exporter-2.81 (gold !!! big thanks to the creators)
https://www.youtube.com/watch?v=W8EsDIvCXiQ&t=40s
PREPARING :
first remove all lights and cameras + the cube added by default when opening blender
make sure units set to none - this way XRConverters will inject back the xyz locations and other info to the xml as it should
(not like in 3ds max that cm must to be select and other options ...etc - in our case (for now) blender imports are easier then autodesk - just import and do nothing
and if you a beginner blender collada easy to use on the fly like by far from any 3dsmax around)
Grid setting - to make things snap - you can go up to 0.0000000001 (1e-10) for zoom\snap even more
but 0.00001 will also do the job - close window and activate snap (shift+tab)
view setting - because the Xrebirth collada items are very small - this is a must have setting : Clip start 0.001 end 1000.0
optional - i use - 0.000005 for max zoom in
open collada file :
Long story short - after importing xrebirth collada the xyz/collada file should look like this (sometimes without the minus on the x)
again long story short ...
before exporting :
not like editing x4 files - with xr files no need to change the x= 90 degrees effected by the import - leave it as is
later when converting back to xml the XRConverters will deal with it and filp it back as it should.
this also apply for fixing scaling orientation if you imported /unparent then reparent parts to other objects (xrconverter smarter then he looks )
exporting collada : select export - better collada
select Triangulate-
also if modifier used or added to the object then - apply modifiers - should be selected as well
export name - same as the original name ... overwrite (but its always good do have a beckup just in case)
more info on the way ... ill keep update it soon
after Blender 4.0 and above - Better collada started to work again 95% as it should
blender 2.8a still works 100% with better collada , but blender 2.8 its old and have less things you can do, i personally if i just want to move part locations i use 2.8a
and if i want to edit mash's like resize, cut or other vertex's sculpting i use blender 4
New: Video
make Batch file Convertor from xml to dae collada in 3 minuts
Convert Xml to dae Collada File
https://youtu.be/DP8sfcbmmBg
for xrebirth use this - newer versions didnt work for me
blender 2.81a
https://download.blender.org/release/Bl ... dows64.zip
better collada for blender 2.81a : https://github.com/ctforks/collada-expo ... r-2.81.zip
info \install better collada plugin : https://github.com/ctforks/collada-exporter-2.81 (gold !!! big thanks to the creators)
https://www.youtube.com/watch?v=W8EsDIvCXiQ&t=40s
PREPARING :
first remove all lights and cameras + the cube added by default when opening blender
make sure units set to none - this way XRConverters will inject back the xyz locations and other info to the xml as it should
(not like in 3ds max that cm must to be select and other options ...etc - in our case (for now) blender imports are easier then autodesk - just import and do nothing
and if you a beginner blender collada easy to use on the fly like by far from any 3dsmax around)
Grid setting - to make things snap - you can go up to 0.0000000001 (1e-10) for zoom\snap even more
but 0.00001 will also do the job - close window and activate snap (shift+tab)
view setting - because the Xrebirth collada items are very small - this is a must have setting : Clip start 0.001 end 1000.0
optional - i use - 0.000005 for max zoom in
open collada file :
Long story short - after importing xrebirth collada the xyz/collada file should look like this (sometimes without the minus on the x)
again long story short ...
before exporting :
not like editing x4 files - with xr files no need to change the x= 90 degrees effected by the import - leave it as is
later when converting back to xml the XRConverters will deal with it and filp it back as it should.
this also apply for fixing scaling orientation if you imported /unparent then reparent parts to other objects (xrconverter smarter then he looks )
exporting collada : select export - better collada
select Triangulate-
also if modifier used or added to the object then - apply modifiers - should be selected as well
export name - same as the original name ... overwrite (but its always good do have a beckup just in case)
more info on the way ... ill keep update it soon