The 'sail' on the Terran carrier

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How do you like the new sail on the Terran carrier (as seen in trailer)

I love it!
47
22%
I like it
28
13%
I'm OK with it, don't care
37
18%
I don't like it
67
32%
I hate it!
32
15%
 
Total votes: 211

captainradish
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Re: The 'sail' on the Terran carrier

Post by captainradish » Fri, 5. Mar 21, 03:17

Panos wrote:
Thu, 4. Mar 21, 22:16
Tamina wrote:
Thu, 4. Mar 21, 14:57
Having seen it on Werits preview video I have to say I don't like it that much anymore 😅 I love the general idea but I also think it sticks out way too much from the base ship design.
Imho I love it as it looks really cool far away than the normal designs.
Reminds me of the Minmatar ships in EVE Online.
I'm with you. I got a good look at it in one of the preview videos and I have to say it really appealed to me (for some unknown reason). I honestly would say I'd go for it for a personal craft.

Y-llian
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Re: The 'sail' on the Terran carrier

Post by Y-llian » Fri, 5. Mar 21, 03:26

Jeez folks...

Talk about pulling a boron out of the water. Occom’s Razor - the simplest solution tends to be the right one.

The “fin” is a spacefly collector ... duh! The honeycomb like structure captures the little creatures safely and places them in hibernation. When the ship goes in for maintenance, specialists remove the flies and they are taken to conservation areas in known space. It’s just one of the many ways the Terran military assists in conservation - any good recruitment video makes this quite clear.

Any suggestion that it’s ruse to enter restricted areas of other races is, of course, slander of the highest order. The fact that the conservation areas happen to be in restricted or military sensitive areas is purely coincidental. Spaceflies just happen to like these places, that’s all.

Save the spaceflies!

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chew-ie
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Re: The 'sail' on the Terran carrier

Post by chew-ie » Fri, 5. Mar 21, 07:11

Y-llian wrote:
Fri, 5. Mar 21, 03:26
Jeez folks...

Talk about pulling a boron out of the water. Occom’s Razor - the simplest solution tends to be the right one.

The “fin” is a spacefly collector ... duh! The honeycomb like structure captures the little creatures safely and places them in hibernation. When the ship goes in for maintenance, specialists remove the flies and they are taken to conservation areas in known space. It’s just one of the many ways the Terran military assists in conservation - any good recruitment video makes this quite clear.

Any suggestion that it’s ruse to enter restricted areas of other races is, of course, slander of the highest order. The fact that the conservation areas happen to be in restricted or military sensitive areas is purely coincidental. Spaceflies just happen to like these places, that’s all.

Save the spaceflies!
Just a honeypot. I knew it! :shock:

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MSterling
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Re: The 'sail' on the Terran carrier

Post by MSterling » Fri, 5. Mar 21, 14:41

zakaluka wrote:
Thu, 4. Mar 21, 16:37
MSterling wrote:
Thu, 4. Mar 21, 14:59

You don't know that unless you can see the density distribution of the internals, which you can't.
so, like, ballast.

it's either loaded to fly straight and therefore heavier than it needds to be. Or, well, there's a gradient of possibilities.

I *can* look at the shape and say it has to be loaded with extra mass on the right to fly straight (which is what I said). Very little possibility of that mass being structural.
Uh, no. There is a ship there. See the pointy thing beside and at right angles to the sail? That is a mass of metal and alloys and other bits and bobs. The sail's characteristics aren't relevant, unless you are going to say they are constructed of the same material as Moljnir...?

MSterling
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Re: The 'sail' on the Terran carrier

Post by MSterling » Fri, 5. Mar 21, 14:43

Bastelfred wrote:
Thu, 4. Mar 21, 15:32
And that's why you use a bike with mini generator to charge your battery? Because you don't want to use a charger?
In my car the generator for the electricity is also connected to the engine, I do not have a wind driven generator on the roof.
And that is what the sail is. A recharger for batteries, not an antimatter cell and its conversion to energy and down to e-cell voltages and current.

There is a reason why we move e-cells rather than A-M cells and then burn the antimatter and siphon off the energy instead for factories. Even if we make one up, this is a game, where we make the rules. And, apparently, the rule is you can't just plug into an Antimatter cell's output instead of using e-cells.


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Cadius
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Re: The 'sail' on the Terran carrier

Post by Cadius » Fri, 5. Mar 21, 17:12

I was on the fence previously, but now I really think the ship would look much better without the sail. It's already a sleek looking ship that looks different from the Tokyo and the freighter, why ruin the sleek design with a sail that would catch bullets and block docking ships pathfinding?

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KrYcHokE
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Re: The 'sail' on the Terran carrier

Post by KrYcHokE » Fri, 5. Mar 21, 17:15

Last edited by Terre on Fri, 5. Mar 21, 19:38, edited 1 time in total.
Reason: Images posted directly to the forums should not be greater than 640x480 or 100kb, oversize image now linked

boogieman335
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Re: The 'sail' on the Terran carrier

Post by boogieman335 » Fri, 5. Mar 21, 18:59

As soon as some modder makes a mod that removes the sail I will add it to my "must have " mod list right along with the one that removes the highways.

GCU Grey Area
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Re: The 'sail' on the Terran carrier

Post by GCU Grey Area » Fri, 5. Mar 21, 19:25

Would not advise removing the sail. Judging by the speed of the ship (as shown in the video linked above) I suspect that sail may be it's primary means of propulsion & the thing everyone thinks is an engine is merely a warning light, so faster ships don't run into the back of it in the dark. Damn that thing is SLOW...

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Axeface
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Re: The 'sail' on the Terran carrier

Post by Axeface » Fri, 5. Mar 21, 19:27

GCU Grey Area wrote:
Fri, 5. Mar 21, 19:25
Would not advise removing the sail. Judging by the speed of the ship (as shown in the video linked above) I suspect that sail may be it's primary means of propulsion & the thing everyone thinks is an engine is merely a warning light, so faster ships don't run into the back of it in the dark. Damn that thing is SLOW...
A solar sail, especially of that size, would not produce hardly any propulsion (in a relevant timeframe).

capitalduty
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Re: The 'sail' on the Terran carrier

Post by capitalduty » Fri, 5. Mar 21, 20:11

I will just say the magical words: "make it optional" like for example a module to produce energy cells...but we should be able to live without it!

Shehriazad
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Re: The 'sail' on the Terran carrier

Post by Shehriazad » Fri, 5. Mar 21, 20:11

I actually like the thing...sure I would probably have preferred to see such a sail on a smaller ship but it's not an absolutely horrible thing.

It doesn't have a function though, does it? Like if it actually has an on-board energy cells production or something that'd be absolutely baller. I kind of want my mobile food and energy production facilities back. That could potentially help people to set up in a sector faster...but that's an entirely different can of worms.


So if it was up to me I'd have the sail be there by default but I guess add a build option to leave out the sail for people who really hate it? Or...you know...just don't fly it. There are already a lot of other ships people absolutely dislike visually like Teladi capitals are generally more disliked than liked. Sometimes it helps to have some ships look worse than others :p

jlehtone
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Re: The 'sail' on the Terran carrier

Post by jlehtone » Fri, 5. Mar 21, 20:18

Axeface wrote:
Fri, 5. Mar 21, 19:27
A solar sail, especially of that size, would not produce hardly any propulsion (in a relevant timeframe).
What timeframe? (In a game, where anyone can become a billionaire in one "day" ...)
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shovelmonkey
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Re: The 'sail' on the Terran carrier

Post by shovelmonkey » Fri, 5. Mar 21, 21:04

If the ship was rusty, they sail makes it look like a Minmatar ship from Eve Online.
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abisha1980
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Re: The 'sail' on the Terran carrier

Post by abisha1980 » Fri, 5. Mar 21, 22:21

wait this is a real ingame design..... I thought it was Paint shop.

ah the sails is bit off to be honest inside the game
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zakaluka
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Re: The 'sail' on the Terran carrier

Post by zakaluka » Sat, 6. Mar 21, 01:56

well, I still think it's not an ambi-turner. If it can only go left I'll be coming for that warranty :b.

Center of mass is an integral. This thing is a flying habitation complex and hangar. The most obvious place to even things out would be main weapons, power systems, engines. If the engine compartment were lopsided on the right I'd buy it; power & propulsion systems do tend to be something like thirty times more dense than habitable spaces.

"It's a game". Fine. I'm not a fan, because it's not plausible. but surely plenty of people out there love the aesthetic. I would find it annoying to look at, because it's implausible. Not everything has to be made for me.

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BigBANGtheory
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Re: The 'sail' on the Terran carrier

Post by BigBANGtheory » Sat, 6. Mar 21, 09:51

at least we now know its the support and resupply ship, I'll keep an open mind until I experience it in game

I would have thought a solar array either curved or arced along the length of the ship (like Darth Vaders Tie fighter wings) would have fitted the design better, but maybe it serves some other purpose that we don't know about yet :?

Pares
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Re: The 'sail' on the Terran carrier

Post by Pares » Sat, 6. Mar 21, 14:41

Well, after it being revealed that the "sail" is in fact a solar array, I have to say I'm ok with it. I don't like it that much, but It's not that bad either. What would make this design absolutely awesome, if the solar arrays could turn 90 degrees to be always perpendicular to the sector's star (assuming the solar array is two sided), so as to always receice the maximum amount of solar energy. I don't know whether this level of dynamicity is possible with the ship models, but I can dream, can't I?

MSterling
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Re: The 'sail' on the Terran carrier

Post by MSterling » Sat, 6. Mar 21, 16:35

zakaluka wrote:
Sat, 6. Mar 21, 01:56
well, I still think it's not an ambi-turner. If it can only go left I'll be coming for that warranty :b.

Center of mass is an integral. This thing is a flying habitation complex and hangar. The most obvious place to even things out would be main weapons, power systems, engines. If the engine compartment were lopsided on the right I'd buy it; power & propulsion systems do tend to be something like thirty times more dense than habitable spaces.

"It's a game". Fine. I'm not a fan, because it's not plausible. but surely plenty of people out there love the aesthetic. I would find it annoying to look at, because it's implausible. Not everything has to be made for me.
If the crew quarters are one one side and the equipment on another, then the air that the crew walk through will be less dense than the metal the equipment is made of. Tell us where the crew beds are.

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