Thank you for TAA...
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Thank you for TAA...
Finally alising is gone! Next big visual/performance upgrade would be DLSS 3.5/FSR 2.~ with their own Frame Gen technologies. Also something like High Resolution Texture pack would be very welcome, especially for galaxy background textures. Hope its possible now.
Thank you guys.
Thank you guys.
Re: Thank you for TAA...
Indeed! Been waiting a looong time for this. And it sure works good, certainly so when combined with a sharpness filter.
Perhaps there's a chance for DLSS now. (Yes, there are cases/scenes when the GPU is the bottleneck.)
Perhaps there's a chance for DLSS now. (Yes, there are cases/scenes when the GPU is the bottleneck.)
"In the beginning the Universe was created. This has made a lot of people very angry and has been widely regarded as a bad move." - D.N.A
Re: Thank you for TAA...
I've been telling the game to run at higher resolution and scale down - the opposite of DLSS!
"If you can't take a little bloody nose, maybe you ought to go back home
and crawl under your bed. It's not safe out here! It's wondrous, with
treasures to satiate desires both subtle and gross, but it's not for the
timid." ---- Q
and crawl under your bed. It's not safe out here! It's wondrous, with
treasures to satiate desires both subtle and gross, but it's not for the
timid." ---- Q
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Re: Thank you for TAA...
I thing there is many discusions thread about dssl and x4 in this forum explaining this feature vs x4
Re: Thank you for TAA...
I think Egosoft have incorporated what they can with a small indie team, and its a good set of options for X4 depending on your rig.
The latest and greatest versions of DLSS / FSR etcetera even if the devs have time to look at them, would be years away. I would also love more DLSS for NVidia cards, but realistically I cant see it happening.
Jolt physics is the most recent overhaul and scales really well, it was a good move by Egosoft (even though there are still teething issues to iron out).
On my laptop I am putting up with FXAA Medium, plus FSR on Quality, purely because this game is so heavy in its CPU use I need to cut back on the more fancy details, and concentrate on giving up most of the CPU to the game running its universal economy / flight physics / big battle calculations.
Other games on this humble machine specs (see signature) do a marvellous job of visuals, but imho X4 is a special case game.
The latest and greatest versions of DLSS / FSR etcetera even if the devs have time to look at them, would be years away. I would also love more DLSS for NVidia cards, but realistically I cant see it happening.
Jolt physics is the most recent overhaul and scales really well, it was a good move by Egosoft (even though there are still teething issues to iron out).
On my laptop I am putting up with FXAA Medium, plus FSR on Quality, purely because this game is so heavy in its CPU use I need to cut back on the more fancy details, and concentrate on giving up most of the CPU to the game running its universal economy / flight physics / big battle calculations.
Other games on this humble machine specs (see signature) do a marvellous job of visuals, but imho X4 is a special case game.
Laptop Dell G15 5510 : Win 11 x64
CPU - 10th Gen' Core I7 10870H 2.2-5.0ghz, GPU - NVidia Geforce RTX 3060, VRAM 6gb GDDR5,
RAM - 32gb (2x16gb, Dual Channel mode set in BIOS) DDR4 2933mhz Kingston Fury Impact,
SSD - Kioxia M.2 NVME 512gb (System), + Samsung M.2 NVME 970 Evo Plus 1tb (Games)
Long live Queen Polypheides and may her tentacles always be supple.
Seeker of Sohnen.
CPU - 10th Gen' Core I7 10870H 2.2-5.0ghz, GPU - NVidia Geforce RTX 3060, VRAM 6gb GDDR5,
RAM - 32gb (2x16gb, Dual Channel mode set in BIOS) DDR4 2933mhz Kingston Fury Impact,
SSD - Kioxia M.2 NVME 512gb (System), + Samsung M.2 NVME 970 Evo Plus 1tb (Games)
Long live Queen Polypheides and may her tentacles always be supple.
Seeker of Sohnen.
Re: Thank you for TAA...
Can you please explain your logic for why you think DLSS is "years" away?alt3rn1ty wrote: ↑Sat, 6. Apr 24, 23:06I think Egosoft have incorporated what they can with a small indie team, and its a good set of options for X4 depending on your rig.
The latest and greatest versions of DLSS / FSR etcetera even if the devs have time to look at them, would be years away. I would also love more DLSS for NVidia cards, but realistically I cant see it happening.
Jolt physics is the most recent overhaul and scales really well, it was a good move by Egosoft (even though there are still teething issues to iron out).
On my laptop I am putting up with FXAA Medium, plus FSR on Quality, purely because this game is so heavy in its CPU use I need to cut back on the more fancy details, and concentrate on giving up most of the CPU to the game running its universal economy / flight physics / big battle calculations.
Other games on this humble machine specs (see signature) do a marvellous job of visuals, but imho X4 is a special case game.
EDIT - Never mind I answered my own question as while searching I found an explanation from Egosoft here viewtopic.php?p=5133289#p5133289
Re: Thank you for TAA...
I assume this is a feature with the new BETA?Mr.Freud wrote: ↑Fri, 5. Apr 24, 21:33Finally alising is gone! Next big visual/performance upgrade would be DLSS 3.5/FSR 2.~ with their own Frame Gen technologies. Also something like High Resolution Texture pack would be very welcome, especially for galaxy background textures. Hope its possible now.
Thank you guys.
Re: Thank you for TAA...
There was no logic to it, just reading everything the Egosoft developers have talked about on these forums.Ergoswot wrote: ↑Sat, 4. May 24, 06:58Can you please explain your logic for why you think DLSS is "years" away?alt3rn1ty wrote: ↑Sat, 6. Apr 24, 23:06I think Egosoft have incorporated what they can with a small indie team, and its a good set of options for X4 depending on your rig.
The latest and greatest versions of DLSS / FSR etcetera even if the devs have time to look at them, would be years away. I would also love more DLSS for NVidia cards, but realistically I cant see it happening.
Jolt physics is the most recent overhaul and scales really well, it was a good move by Egosoft (even though there are still teething issues to iron out).
On my laptop I am putting up with FXAA Medium, plus FSR on Quality, purely because this game is so heavy in its CPU use I need to cut back on the more fancy details, and concentrate on giving up most of the CPU to the game running its universal economy / flight physics / big battle calculations.
Other games on this humble machine specs (see signature) do a marvellous job of visuals, but imho X4 is a special case game.
EDIT - Never mind I answered my own question as while searching I found an explanation from Egosoft here viewtopic.php?p=5133289#p5133289
Yes, as promulgated in the patch notes sticky post in the beta forum ..Ergoswot wrote: ↑Sat, 4. May 24, 07:09I assume this is a feature with the new BETA?Mr.Freud wrote: ↑Fri, 5. Apr 24, 21:33Finally alising is gone! Next big visual/performance upgrade would be DLSS 3.5/FSR 2.~ with their own Frame Gen technologies. Also something like High Resolution Texture pack would be very welcome, especially for galaxy background textures. Hope its possible now.
Thank you guys.
viewtopic.php?f=192&t=405397
If you wish to participate in the beta, be sure to read the other sticky topics in that part of the forum, its a bit stricter in the forum rules.
Laptop Dell G15 5510 : Win 11 x64
CPU - 10th Gen' Core I7 10870H 2.2-5.0ghz, GPU - NVidia Geforce RTX 3060, VRAM 6gb GDDR5,
RAM - 32gb (2x16gb, Dual Channel mode set in BIOS) DDR4 2933mhz Kingston Fury Impact,
SSD - Kioxia M.2 NVME 512gb (System), + Samsung M.2 NVME 970 Evo Plus 1tb (Games)
Long live Queen Polypheides and may her tentacles always be supple.
Seeker of Sohnen.
CPU - 10th Gen' Core I7 10870H 2.2-5.0ghz, GPU - NVidia Geforce RTX 3060, VRAM 6gb GDDR5,
RAM - 32gb (2x16gb, Dual Channel mode set in BIOS) DDR4 2933mhz Kingston Fury Impact,
SSD - Kioxia M.2 NVME 512gb (System), + Samsung M.2 NVME 970 Evo Plus 1tb (Games)
Long live Queen Polypheides and may her tentacles always be supple.
Seeker of Sohnen.
Re: Thank you for TAA...
I just tried out TAA last night. Coming from using MSAA 4x, TAA both looks better and result in a significant fps increase.
Re: Thank you for TAA...
With the intro of taa (temperal info etc and motion vectors) now in x4 its gona be alot easier for ego to implement dlss and fsr 3.2 in the future as the main thing ego was wary of was the motion vectors bit needed but now thats in thanks to taa, it should be easier to implement if they choose to in the future, hopefully a good implementation as some games put it in but not optimised well and gets called crap, but when they fix it ppl go and praise it alot more.
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Re: Thank you for TAA...
The graphics element never bothered me that much, but I'll admit it does look quite nice now.
1. Please do more on NPC civilian/uniform variety, and bio customisations, Devs.
2. Stations need sirens when enemy is close in numbers.
Yes, for immersion. Thankyou ahead of time.
"If you`re looking for that one person who can change your life, take a look in the mirror."
2. Stations need sirens when enemy is close in numbers.
Yes, for immersion. Thankyou ahead of time.
"If you`re looking for that one person who can change your life, take a look in the mirror."