flywlyx wrote: ↑Thu, 25. Apr 24, 21:54
jlehtone wrote: ↑Thu, 25. Apr 24, 21:40
RISK is perhaps closer to that (desired) level of "RTS"; one tells armies to take an area and they do (or die). We have no control on details, on tactics. We can only harness the logistics to send enough numbers to beat the odds. (I presume, can't remember rules of that game.)
What you said is a typical turn-based strategy game(TBS) rule, not Real-time strategy (RTS).
True. The point was that "destroy that station" sounds like what you order your troops to do for next "turn". The RTS, I assume (since I don't play those either), differs from turn-based, because the player
can interrupt and issue new orders at any time.
Lets say that I order troops to "Move to B". There is enemy ambush on the route.
On TBS the effect of ambush is applied to the troops, isn't it?
On RTS I could pay attention and change orders when I spot first signs of danger? This should reduce damage.
However, I got the impression from earlier comments that on "real RTS" the AI would automatically do the ambush avoidance (just like I would re-order them) all on their own -- "without a mess". Is that true?
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Another point is that if you ask some people to do something IRL, and they probably delegate the task, will it be done like you would have done it? How specific orders and how much followup is required in order to get the "like I had done it myself" result? Isn't it "realism" that AI does not do exactly what you ask them to do? (Then again, we don't seem to like realism.)
We are not admirals. We start as penniless privateers and hire anyone that is willing to our crew. Probably most of them are paupers and murderers. Not well-trained "units", like crew of NCC-1701, but perhaps more like that of Shinano. Overall, they perform better than one could expect. (Yes, I have
lowered expectations.)
Should AI really act like we do? I do run into range of big turrets and get killed. I do attack when outnumbered and get killed. I do crash on big things (and get killed in X3). I do unexpected things. Should the AI really chase all those "achievements"?