How To: Export Models, Re-Import. (Blender)
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Re: How To: Export Models, Re-Import. (Blender)
I am visual step by step learner lol... But if I had the bandwidth I would try to do it my upload is less than 1meg.
I was able to get both rebirth and x4 unpacked. Got the titurel in blender added a gun and engine, shield, for testing purposes. Part of what I couldnt find was what was the minimum needed parts wise to have the ship work in game, do you have to make a bridge for it to work?
Exported and tried to use the converter and got the texture errors, which I assume I hadnt told it UV only.
I think a reaver mod would be interesting to give the game some life, hence my Titurel being the first ship!
I was able to get both rebirth and x4 unpacked. Got the titurel in blender added a gun and engine, shield, for testing purposes. Part of what I couldnt find was what was the minimum needed parts wise to have the ship work in game, do you have to make a bridge for it to work?
Exported and tried to use the converter and got the texture errors, which I assume I hadnt told it UV only.
I think a reaver mod would be interesting to give the game some life, hence my Titurel being the first ship!
Re: How To: Export Models, Re-Import. (Blender)
Also why isn't your guide in the list stickied by the mods? Having trouble searching to find itBrummBear02 wrote: ↑Mon, 18. Mar 19, 02:22depending on the model this would take several hours or, if S or M sized, days for a sloppy port. read up my tutorial on creating your own ship for dummies. it covers most of the porting process for L and XL ships.
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Re: How To: Export Models, Re-Import. (Blender)
i dont know.
this is my unfinished tutorial
viewtopic.php?f=181&t=414274
here you can also find some answers
viewtopic.php?f=181&t=414599
this is my unfinished tutorial
viewtopic.php?f=181&t=414274
here you can also find some answers
viewtopic.php?f=181&t=414599
Gebt mir einen Spiegel dann schlage ich ihn mit seinem eigenen Gesicht
Re: How To: Export Models, Re-Import. (Blender)
Any idea why it could not worked?
There are no logs about errors, absolutely nothing.
There are no logs about errors, absolutely nothing.
Code: Select all
c:\Program Files (x86)\Steam\steamapps\common\X4 Foundations>XRConvertersmain.exe importxmf "C:\Program Files (x86)\Steam\steamapps\common\X4 Foundations" "C:\Program Files (x86)\Steam\steamapps\common\X4 Foundations\extensions\ashipmod\dev\assets\units\size_xl\units_sco_xl_capital_destroyer_2.xml"
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Re: How To: Export Models, Re-Import. (Blender)
go and read my tutorial i linked in the post right above yours.Ateiri wrote: ↑Fri, 27. Sep 19, 18:41Any idea why it could not worked?
There are no logs about errors, absolutely nothing.Code: Select all
c:\Program Files (x86)\Steam\steamapps\common\X4 Foundations>XRConvertersmain.exe importxmf "C:\Program Files (x86)\Steam\steamapps\common\X4 Foundations" "C:\Program Files (x86)\Steam\steamapps\common\X4 Foundations\extensions\ashipmod\dev\assets\units\size_xl\units_sco_xl_capital_destroyer_2.xml"
Gebt mir einen Spiegel dann schlage ich ihn mit seinem eigenen Gesicht
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Re: How To: Export Models, Re-Import. (Blender)
Is there any documents or source code about how to parse .xmf files in you own code?
Re: How To: Export Models, Re-Import. (Blender)
Has anyone got import/export of models working in blender 2.8?
I used 2.7 for changing some vertex colours, but i'm trying to make and kitbash ships and I just cant stand 2.7 for that.
I used 2.7 for changing some vertex colours, but i'm trying to make and kitbash ships and I just cant stand 2.7 for that.
Re: How To: Export Models, Re-Import. (Blender)
2.81 works. But not always. Sometimes after you exported some models and try to convert them, it says something like "texture coordinates missing" or so. But when you export the same file in 2.7 it works without a problem. So you have to try it out.
Re: How To: Export Models, Re-Import. (Blender)
Thanks, yeh I can import and export collada, but the converter doesnt work like you said. I tried saving in 2.8 and opening in 2.7 but the 2.8 blend files are not backwards compatible.
Re: How To: Export Models, Re-Import. (Blender)
Export it as .dae file in 2.81 and import that in 2.7. Works fine.Axeface wrote: ↑Mon, 27. Jan 20, 20:39Thanks, yeh I can import and export collada, but the converter doesnt work like you said. I tried saving in 2.8 and opening in 2.7 but the 2.8 blend files are not backwards compatible.
Re: How To: Export Models, Re-Import. (Blender)
Ha! I hadnt thought of that, lol. So export to dae in 2,8, import in 2.7 and export again as dae? Thanks a lot.Max Bain wrote: ↑Mon, 27. Jan 20, 20:56Export it as .dae file in 2.81 and import that in 2.7. Works fine.
Re: How To: Export Models, Re-Import. (Blender)
XRConverters-v0.2.1 not works patch 3.20
Re: How To: Export Models, Re-Import. (Blender)
Quick question. Can I just export the ship xmls I want, to import into blender? Or do I need to unpack the entire game before I can convert them.
I've tried just the ship XMLs and when I run the command from the cmd, it crashes. Wondering if it's something obvious like not unpacking the entire game.
I've tried just the ship XMLs and when I run the command from the cmd, it crashes. Wondering if it's something obvious like not unpacking the entire game.
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Re: How To: Export Models, Re-Import. (Blender)
I posted a topic about missing coordinates of texture. "Export it as .dae file in 2.81 and import that in 2.7. Works fine" does not work fine if .dae has missing coordinates. To solve it you need to open .dae file with text editor and fix a problem yourself. To find a row where problem is you need to import it to Blender, toggle console and look what row has a problem. There could be more than 1 bugged row so try to import until your Blender 2.8 will import .dae file without errors.
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Re: How To: Export Models, Re-Import. (Blender)
Hi,
is there a new link to the converter? the link to dropbox seems not to work.
is there a new link to the converter? the link to dropbox seems not to work.
Re: How To: Export Models, Re-Import. (Blender)
Hey, hope I'm not too late!kleiner-elf wrote: ↑Wed, 17. Mar 21, 23:48Hi,
is there a new link to the converter? the link to dropbox seems not to work.
Here's a mirror:
https://www.dropbox.com/s/ik5sgzg0y7bqk ... s.rar?dl=0
Re: How To: Export Models, Re-Import. (Blender)
I also have a question of my own: Does anyone still have the source code for this converter? The link to it appears to be down as well.
I'm interested in how the .xac converter works in particular. If you also have the .xac documentation lying around, that would also be a huge plus!
I'm interested in how the .xac converter works in particular. If you also have the .xac documentation lying around, that would also be a huge plus!
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Re: How To: Export Models, Re-Import. (Blender)
Seems like any model that was updated in 4.0 can no longer be converted, can any one confirm that ? I tried converting some split ships after the update and none of them resulted in a doe files. Also COH ships are not being converted. I also tried to use the blender addon, which resulted in this message https://prnt.sc/131hqct for the effected files (only the updated files are not being converted).
Re: How To: Export Models, Re-Import. (Blender)
I also some time ago tried to convert with ".xmf/.xac <-> .dae converter" Split ships from Split Vendetta DLC, but they not converted, there was error or simply nothing converting, or something like that.
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Re: How To: Export Models, Re-Import. (Blender)
i have a lots of trouble trying to convert the files in to DAE for day's... So, i was wondering if someone make an add-on for blender to directly convert and import them?