7.0 beta likely broke every single one of my mods
Even mods that still mostly function will have missing features.
Sir nukes mod api appears to not be working as well.
I do not plan on trying to maintain beta compatibility as it would take a substantial amount of time each patch to review freshly broken stuff. Once it is more stable then I will be testing my newest project that I have worked on for the past 5 months.
If you are on 6.2 and would like to help test stuff (and don't mind broken saves) then feel free to help me test deadair_eco and deadair_scripts on my github. As always, readme's are the lowest priority below improving my mods, writing in-depth patch notes, and testing my code for plenty of situations. If you have any questions feel free to ask me on the egosoft discord in the modding channel or on here.
Expect a new post when the time comes.
Old and some out dated info below:
Mod type: Galaxy/Universe rework
Features:
- Connects Antigone Memorial to Second Contact 11
- Connects Morning Star 4 to Silent Witness
- Connects Ianamus Zura to Hewa's Twin
- Connects Bright Promise to Hewa's Twin I
- Connects Zyarth's dominion 4 to Family Nhuut
- Properly removes the ring highway.
- Adds several resource regions to Xenon sectors
- Adds/improves Split resource regions
- Removes rotation from asteroids.
- Adds additional defense modules to important stations
- Adds extra docking for L/XL at shipyard/wharf
- Standalone and highly compatible
Mod name: DeadAir Ware
Mod type: Economy Rework
Features:
- Standardizes production cycle times.
- Reduces construction times on storage, habitation, and docking modules
- Rebalances ware pricing based on volume
- Adjusts workforce rate on food, meds, shipwares, and refined goods.
- Increases trade desirability to stations that are low on resources
- Reduces trade desirability to stations that are not low on resources
- AI stations are capable of having more modules focused on one product at game start
- Standalone and highly compatible
Mod name: DeadAir Fill
Mod type: Economy Support
Features:
- Removes/Adds cargo from tradestations/shipyards/wharfs/equipment docks at adjustable intervals
- Rewards random L/XL ship with a shipmod if faction reaches %max ware at a tradestation
- SirNukes Mod Support API
Mod name: DeadAir God
Mod type: Economy Enhancement
Features:
- Improves universe spawning for a war heavy gamestart
- Applies when starting a new game
- Rebalanced ratio of ship, station, food, equipment, and refined goods for a much more robust economy
- Works best with DeadAir Ware to provide a much stronger economy without causing performance degredation due to increased number of stations
Mod name: DeadAir Jobs
Mod type: Job Rework
Features:
- Improves NPC jobs for a war heavy gamestart
- Rebalanced economy ships to improve movement of goods
- Rebalanced military fleets for higher amount of L/XL/M : S
- Increased defense fleet coverage and reduced low impact jobs
- More ships are capable of being used for invasions
- Well balanced with VRO and DeadAir Mods
Mod name: DeadAir Faction Caldari
Mod type: Faction
Features:
- Adds a new faction - Caldari State
- Uses Teladi ships with a focus on missiles and rail guns.
- Has a complete economy and logic.
- At war with Ministry, Teladi, Holy Order, Gallente, and Minmatar
- Allied with Paranid, Zyarth, and Amarr.
- 7 Clusters owned by Caldari state with a connection to Paranid and Xenon
- 1 neutral cluster available to player initially. Upon claiming any of DeadAir Faction neutral systems, the AI will move to capture the others.
- Well balanced with VRO and DeadAir Mods
Mod name: DeadAir Caldari Ships
Mod type: Ship Pack
Features:
7 L ships
- Caracal
- Charon
- Drake
- Naga
- Raven
- Rokh
- Tengu
- Chimera
- Leviathan
- DeadAir Factions VRO
- DeadAir Faction Caldari
Mod name: DeadAir Faction Amarr
Mod type: Faction
Features:
- Adds a new faction - Amarr Empire
- Uses Argon ships with a focus on laser weapons.
- Has a complete economy and logic.
- At war with Ministry, Teladi, Holy Order, Gallente, and Minmatar
- Allied with Paranid, Zyarth, and Caldari.
- 7 Clusters owned by Amarr Empire with a connection to Paranid and Teladi
- 1 neutral cluster available to player initially. Upon claiming any of DeadAir Faction neutral systems, the AI will move to capture the others.
- Well balanced with VRO and DeadAir Mods
Mod name: DeadAir Amarr Ships
Mod type: Ship Pack
Features:
7 L ships
- Abaddon
- Armageddon
- Harbinger
- Legion
- Omen
- Oracle
- Providence
- Archon
- Avatar
- DeadAir Factions VRO
- DeadAir Faction Amarr
Mod name: DeadAir Factions Gallente
Mod type: Faction
Features:
- Adds a new faction - Gallente Federation
- Uses Paranid ships with a focus on short range weaponry.
- Has a complete economy and logic.
- At war with Argon, Antigone, Paranid, Amarr, and Caldari
- Allied with Ministry, Teladi, Holy Order, and Minmatar
- 7 Clusters owned by Gallente Federation with a connection to Paranid and HolyOrder
- 1 neutral cluster available to player initially. Upon claiming any of DeadAir Faction neutral systems, the AI will move to capture the others.
- Well balanced with VRO and DeadAir Mods
Mod name: DeadAir Gallente Ships
Mod type: Ship Pack
Features:
7 L ships
- Brutix
- Hyperion
- Megathron
- Obelisk
- Proteus
- Talos
- Thorax
- Erebus
- Thanatos
- DeadAir Factions VRO
- DeadAir Faction Gallente
Mod name: DeadAir Factions Minmatar
Mod type: Faction
Features:
- Adds a new faction - Minmatar Republic
- Uses Split ships with a focus on projectile weaponry.
- Has a complete economy and logic.
- At war with Argon, Antigone, Paranid, Amarr, and Caldari
- Allied with Ministry, Teladi, Holy Order, and Gallente
- 7 Clusters owned by Minmatar Republic with a connection to Argon and Teladi
- 1 neutral cluster available to player initially. Upon claiming any of DeadAir Faction neutral systems, the AI will move to capture the others.
- Well balanced with VRO and DeadAir Mods
Mod name: DeadAir Minmatar Ships
Mod type: Ship Pack
Features:
7 L ships
- 7 L ships
- Fenrir
- Hurricane
- Loki
- Maelstrom
- Stabber
- Tempest
- Tornado
- Nidhoggur
- Ragnarok
- DeadAir Factions VRO
- DeadAir Faction Minmatar
Mod name: DeadAir Factions VRO
Mod type: Faction compatibility
Features:
- Updates DeadAir Factions to use VRO weapons and Ships
- At least one DeadAir Faction mod and VRO or VRO Lite
Mod name: DeadAir Dynamic Wars
Mod type: Diplomacy
Features:
- Every 30 minutes, has a chance to raise/lower relations between two AI factions(Inspired by nexelren from StarSector)
- Chance for factions to gain/lose a large or small amount of relation, become instant max positive/negative relation, or for no changes to occur
- Uses military strength weighting based on number of combat ships and sectors
- Stronger factions will tend to have more enemies
- Weaker factions will tend to have less enemies
- Does not change player relations
- Allows player to resolve/create conflicts using the diplomacy menu
- Allows player to raise/lower relations with another faction by using the diplomacy menu (aka declare war)
- SirNukes Mod Support API
Mod name: Kuertee Attack AI tweaks and DeadAir AI Tweaks
Mod type: AI changes
Recommended Mods:
- Standalone and highly compatible
Mod name: Tater Trader
Mod type: Trade Script
Original Author: Ludsoe
Recommended Mods:
- Standalone and highly compatible