I was going to post a savegame, but when I tested it everything works properly after a reload. However, the bug is easily replicated by starting a new game (at least on a creative one, haven't tested anything else). Fly to the nearest station (or any station) and select a surface module. You will be able to attack it's hull directly, as if the shield generator were just deactivated. However, once you fire at the shield generator, the shields will activate (but only if you hit the shield generator *that* particular surface module receives its shielding from--everything else remains unshielded).
Despite only being able to consistently replicate this on a new game, I did encounter this issue a couple of times on my new 7.0 beta play through. I have attached some screenshots to demonstrate the issue.
[Also noticed a UI issue when I was testing this once where the hull percentage and owner didn't display either, but that resolved itself after half a minute or so)
[7.0 Beta 4] Surface modules on stations do not receive shielding from shields
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[7.0 Beta 4] Surface modules on stations do not receive shielding from shields
Post by moonandstar99 » Fri, 3. May 24, 00:55
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