[#2230][7.0 Beta 4] Brorn M ship turret missing targets

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Gurith
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Joined: Thu, 6. Dec 18, 17:20
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[#2230][7.0 Beta 4] Brorn M ship turret missing targets

Post by Gurith » Fri, 3. May 24, 12:01

Hello,

Looks like there is an issue with Borom M turrets on M ships (not on L ship or station): when aiming at smaller targets, the aim point is misaligned (too low for turrets on top of the ship and too high for turest bellow the ship) and thus miss all shots.
As this issue is only on M ship, I suspect this is due to the special mechanic that place the turrets inside the ship when out of combat.

Could you please fix this? This is making the thresher perform horribly against any ennemy S ship (sad as I would expect gaol of gunboats to be specially dedicated at killing S Ships and drones)

Thank you

CBJ
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Re: [7.0 Beta 4] Brorn M ship turret missing targets

Post by CBJ » Fri, 3. May 24, 12:51

Please provide a savegame demonstrating the problem. We can't fix something if we can't see what's causing it. See the forum rules at the top of the forum for the information that you'll need to provide with each report for us to have much chance of fixing something.

Gurith
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Re: [7.0 Beta 4] Brorn M ship turret missing targets

Post by Gurith » Fri, 3. May 24, 13:55

Hello,

Please find attached a save I have created to demonstrate the issue.
To see the issue, please just "mark as hostile" the nearby boron laser tower . Once the ship turrets finaly decide to fire back you can notice the tower never get hit and if you press F3 you can see the turrets are aiming below the tower.
save_001.xml.gz
Boron M Ship turret aim issue
(33.04 MiB) Downloaded 3 times

linolafett
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Re: [7.0 Beta 4] Brorn M ship turret missing targets

Post by linolafett » Fri, 3. May 24, 14:55

I can confirm the issue with the save game you provided.
01001100 01101001 01101110 01100101 01110011 00100000 01101111 01100110 00100000 01110100 01101001 01101101 01100101 01110011 00101110 00101110 00101110

My art stuff

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