First off, yes, there is a param, but from what i´ve experienced it has almost no really noticeable effect on ai pilots, unlike morale for example, where ai pilots don´t bail at higher levels.Earth ultimatum IV. wrote:...hawat wrote:With the old x game we had npc trader experience, it would be nice to have a similar thing but for fighter, I think there was already a parameter in the game that affected fighter skill but something more advanced would be nice.
Npc fighter experiences + upgrades would be nice for the ship we hire or just npc hanging around.
I would love to have some very good ai pilots around to have a feel of competition, that would improve over time if they don't die and upgrade to new ships, skill and armament.
And it would be nice if when we start the game, meet an ai pilot named bob in space alone in a starter ship then after a month of play we find him in an m2 with an escort of hired ai fighers.
The world would feel more alive if ai fighter and traders ships evolve that way I think.
But the idea in general is very good, i´d like to hire really good pilots for my ships, and when they advance in rank to give´em a cap sized ships, which they put to good use, unlike it´s now, where they simply head straight on against any foe, without considering manoevering to evade incoming fire, selfpreservation seems not be desirable perk in the xverse