Sorry that was a typo on my part just to clarify, what I meant was that the current shielding that they have would be doubledI don't know what game you're playing but in my X3AP Universe the Megalodon and I already have 12GJ of shields and the Valhalla/Kyoto have 14GJ
So the Xenon I and Megalodon which currently have 6 x 2 GJ Shield would get doubled to 12, the Terran Kyoto and Valhalla which currently have 7 x 2 GJ Shield which would get doubled to 14
And the Pteranodon which currently has 5 x 2 GJ Shield would get 6 x 2 GJ which is only half what the m2+ ships get so to compensate its speed and manoeuvrability would be doubled it would be given a proper selection of weapons equal to other cap ships because its underpowered either that or it would be getting a hell of a lot more turrets because PALCs are weak by comparison to PPCs and for PALCs to even come close to equalling the fire power of even a standard cap ship then you need at least 2 or 3 times as many which is why I say the Pteranodon is underpowered the Pteranodon is not a cap ship much less a super cap ship its an over sized frigate.
Yes I understand that whole instant hit / near perfect accuracy aspect of PALCs make them do far more damage in reality then on on paper which makes them a bit more difficult to balance against other projectile based weapons but that still doesn't change the fact the the Pteranodon has only a fraction of the fire power of even a standard capital ship which needs fixing.
Why not? There is nothing to say that super cap ships have to be bigger if anything it actually makes more sense to make them smaller and the reason it makes sense to make then smaller isif they're "super cap ships" why have a smaller model?
a.) The fire power is more tightly packed eliminating blind spots.
b.) If there smaller there harder to hit.
c.) If there smaller they are also lighter and therefore faster and more manoeuvrable.
d.) Most importantly of all smaller ships are easer to fly, have a much smaller turning circle and are therefore much less likely to run things over, collide with the target you are attacking or collide with the gate.
Collisions are a frequent problem I encounter when piloting bigger ships, part of the reason for this is because the range finder is taken from the centre of the ship instead of the front making it difficult to judge distance and the view from the cockpit of a lot of these bigger ships is also deceptive again making it tough to judge distance while the range finder might indicate that you and 1.5km away from the target that is in fact false because the distance from the bridge to the front of the ship particularly on capital ships can be as much as 2km or more combined with the inability of capital ships to manoeuvre due to there manoeuvrability being set so low this makes it incredibly easy to collide with things realistically there is no reason for any cap ship to be much bigger then the Boreas
Don’t get me wrong I understand the whole super cap ships should be bigger mentality but that is completely foolish and never works because ultimately there is a finite limit to how big you can make things before they become completely impractical and the Valhalla is a prime example of this while this ship should be just about untouchable I can have one off in a nova and if the ship is going to be that big and slow its needs way more shields and fire power then it has currently
Hell the Valhalla is the second easiest capital ship in the game to have off after the Pteranodon you don’t even need your own capital ship to do it can do it in a nova and the reason its so easy to take down is because its got blind spots big enough to park a frigate and the Pteranodon is just as bad because it has only left and right turrets you can just park under its belly and have the ship off.
by the looks of things m2+ ships where never tested properly before being implemented and as a consequence now they need some proper testing and some fixes applied to correct issue that should have been picked up before they where put into the game like for example turret placement bugs, blind spots, collision issues, issues of being underpowered, issues of being to big and not having even close to enough shields/fire-power to compensate.
I trust that answers your question.