[SCRIPT] Trading System Extension MK2/MK3 : V1.00 : 2022-07-17

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Cycrow
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[SCRIPT] Trading System Extension MK2/MK3 : V1.00 : 2022-07-17

Post by Cycrow » Sun, 17. Jul 22, 12:49

===================================================
Script: Trading System Extension MK2/MK3
Version: V1.00
Author: Cycrow
Created: 2022/07/17
Game: X3: Farnham's Legacy V1.3
===================================================

:arrow: Downloading Install via the Plugin Manager

:arrow: Requirements:
  • :!: Ware Manager V1.20 : Zip
:arrow: Introduction:
This script adds 2 new wares into the game, including ship commands to utilise them.
  • Trading System Extension MK2
  • Trading System Extension MK3
:arrow: Trading System Extension MK2

The MK2 allows you to search the universe for a ware to buy or sell. This utilises your satellite network to check the prices/availability of wares at all stations.

The ship command, Ware Search, is available in the ships command console trade menu.
tradesys_buy.png
tradesys_sell.png
From the menu you can find all stations with the ware available (ordered by price) and order the ship to dock at and buy a set number of wares.

:arrow: Trading System Extension MK3

The MK3 allows you to analyse the local area to see the production and consuming of wares, this can allow you to spot gaps in the market
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Brinnie
Posts: 800
Joined: Mon, 5. Jun 06, 08:26
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Re: [SCRIPT] Trading System Extension MK2/MK3 : V1.00 : 2022-07-17

Post by Brinnie » Sun, 15. Jan 23, 14:22

Nice.

Thanks

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Perahoky
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Re: [SCRIPT] Trading System Extension MK2/MK3 : V1.00 : 2022-07-17

Post by Perahoky » Fri, 17. May 24, 23:33

the language file for german L0049 contains the wrong textsw. its seemingly russian not english or german.
And it causes weird broken war entries in my equipment docks.
german 0049. i'm trying to find a fix.

Edit:
I was unable to fix the plugin.
Once i fix the textfiles, the broken Wares dissappear and are listed as 28cr without a name.
Seems like something is missing.

Edit2:
seems like the ware slot is missing on my end.
If i open the script in script editor, on the position where it writes "ware=" there is nothing. And "product to add = " is empty too.

Edit3:
when i open the commands in encyclopedia, they are shown and described as expected.
Except for the wares references, there is a line for a required ware but the text on the line is empty.
When i open this referenced wares, all informations are empty except for the price which is 28cr for both.

Edit4:
Seems like EMP is not working properly. It comes with plugin manager. Dont know how it should like. I see EMP TWareT.pck in main directory /types but not in fl.

I switched the directory setting in plugin manager. From farnhams legacy to none and back. The TwareT was one created and deleted when i switch back.
Looks to me like a bug in plugin manager.

Edit5:
Switch furth and back and closing an reopening plugin manager somehow solved the TWaresT/EMP problem.

Seems like a bug in plugin manager: under unknown circumstances it happens the plugin manager removes EMP and does not restore it.
A solution could be to check the game directory for correct files on startup and detect missing/wrong files.
"Hope is the last force i have"
"This is how liberty dies, with thounderous applause"
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