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Re: [SCRIPT] Salvage Network 2.8 [08.11.08]

Posted: Wed, 14. Feb 24, 20:30
by danadi712
Thankyou.
Yes is good.
But will this command find also debris?
In x3ap.The.All.Seeing.Eye script it was a command who shows the value of all asteroids in a sector.
From that it was very easy to understand what sectors have nividium (debris or asteroids)

Re: [SCRIPT] Salvage Network 2.8 [08.11.08]

Posted: Thu, 15. Feb 24, 10:20
by TECSG
danadi712 wrote:
Wed, 14. Feb 24, 20:30

But will this command find also debris?
Do you mean Ship/Station Debris like you get in President's End?

Re: [SCRIPT] Salvage Network 2.8 [08.11.08]

Posted: Thu, 15. Feb 24, 11:49
by danadi712
No.
I mean NIVIDIUM debris.
For those i only need a ship with good shields to grab them.
No need for MINERAL DRILL weapon to crush asteroid.

Re: [SCRIPT] Salvage Network 2.8 [08.11.08]

Posted: Thu, 15. Feb 24, 18:30
by TECSG
danadi712 wrote:
Thu, 15. Feb 24, 11:49
No.
I mean NIVIDIUM debris.
For those i only need a ship with good shields to grab them.
No need for MINERAL DRILL weapon to crush asteroid.
I've checked and have found that I already wrote a script to locate and display rock (debris) counts and values, it shouldn't be a problem to add it to the "Find Best Asteroid to mine" command.

Re: [SCRIPT] Salvage Network 2.8 [08.11.08]

Posted: Thu, 15. Feb 24, 19:36
by danadi712
OK
So you will add to the script of main page?

Re: [SCRIPT] Salvage Network 2.8 [08.11.08]

Posted: Thu, 15. Feb 24, 21:33
by TECSG
I'll see what I can do, but it may be a while as I'm still working on the SCS scripts (Salvage Network for X3TC, AP and FL) which is a much larger version of this script.