[SCRIPTS] Collection of my Scripts : Updated 21/11/2007
Moderators: Moderators for English X Forum, Scripting / Modding Moderators
-
- Moderator (Script&Mod)
- Posts: 22248
- Joined: Sun, 14. Nov 04, 23:26
lancefighter, did you get any error messages when the installer closed ?
StormSinger, most ppl havn't had any major problems with the installer, but you make it sound like its really unstable.
also, you do have choise, you could just use the SPK Explorer instead.
althou it would mean certain ships wont function correctly as they require the installer to function
StormSinger, most ppl havn't had any major problems with the installer, but you make it sound like its really unstable.
also, you do have choise, you could just use the SPK Explorer instead.
althou it would mean certain ships wont function correctly as they require the installer to function
-
- Posts: 89
- Joined: Tue, 15. Mar 05, 18:04
Didn't actually intend to make it sound quite that bad, I just prefer doing it myself--then I have only myself to blame if I foul things up.
I've used the program with good results overall, but when things go bad, they seem to really tank. No matter though, I use the packager to open and extract the contents of the spks. I can't use the explorer, it gives me nothing but error messages about "old" version spks. The packager works fine, so I go with that.
Anyway, not to sound harsh here. If it weren't for your scripts, I surely wouldn't be playing the game as often as I do. Great stuff, and I do honestly appreciate your work.
I've used the program with good results overall, but when things go bad, they seem to really tank. No matter though, I use the packager to open and extract the contents of the spks. I can't use the explorer, it gives me nothing but error messages about "old" version spks. The packager works fine, so I go with that.
Anyway, not to sound harsh here. If it weren't for your scripts, I surely wouldn't be playing the game as often as I do. Great stuff, and I do honestly appreciate your work.
-
- Posts: 3144
- Joined: Sun, 19. Dec 04, 02:41
It goes through all the installations, and then decides that the plugin manager has stopped responding. Vista gives me this:Cycrow wrote:lancefighter, did you get any error messages when the installer closed ?
StormSinger, most ppl havn't had any major problems with the installer, but you make it sound like its really unstable.
also, you do have choise, you could just use the SPK Explorer instead.
althou it would mean certain ships wont function correctly as they require the installer to function
"XPMinstaller.exe has stopped working
A problem caused the program to stop working correctly. Windows will close the program and notify you if a solution is available"
-
- Moderator (Script&Mod)
- Posts: 22248
- Joined: Sun, 14. Nov 04, 23:26
its because theres 2 different formats of spk files. The explorer only works on the new format ones. Because the new format was designed specifically to be easier to manage.StormSinger wrote:I've used the program with good results overall, but when things go bad, they seem to really tank. No matter though, I use the packager to open and extract the contents of the spks. I can't use the explorer, it gives me nothing but error messages about "old" version spks. The packager works fine, so I go with that.
the packager does work fine with both formats. You can also use the spkconvert tool to convert the old ones to the new ones.
i purposly didn't put the conversion in the explorer coz i wanted to keep it free from old code.
and there is of course spktool, that you can use, which is a command line program that can extract spk files, althou that too only works with new format spk files
Lancefighter, not sure the reason its not working, hopefully it will be fixed in 2.20 when i get chance to finish it. I will be releasing a debug version first so anyone with problems could test it and get debug information for me to look at. But i dont know when that will be yet
-
- Posts: 3144
- Joined: Sun, 19. Dec 04, 02:41
-
- Posts: 2187
- Joined: Wed, 6. Nov 02, 20:31
Heres an idea for a script that i cannot believe was not actually in the game already, jump to sector and idle or move to sector and idle, this means that i wouldnt have to sit there and babysit ships that i tell to go places.
also a few of your scripts havent been fully updated to your new site yet Cycrow, maybe put your script host in your siggie or something to make life so much easier?
also a few of your scripts havent been fully updated to your new site yet Cycrow, maybe put your script host in your siggie or something to make life so much easier?
About the name - i was lost for a name on the forum and looking round, then a Bob Hope film came on, and i thought "that will do nicely"
i was born and raised argumentative i dont mean to offend ...... sorry
i was born and raised argumentative i dont mean to offend ...... sorry
-
- Posts: 10
- Joined: Sun, 17. Oct 04, 11:55
Hi
I recently had to reinstall my game and downloaded the latest X Plugin Manager. When I try to use it for installing the Script Packs I get the meassage "XPMInstaller.exe has stopped working", and no scripts are installed. It will accept single scripts however these are deleted by the installer when I try the packs.
My OS is Windows Vista 32 with SP 1
any help would be much appreciated
JamesT
I recently had to reinstall my game and downloaded the latest X Plugin Manager. When I try to use it for installing the Script Packs I get the meassage "XPMInstaller.exe has stopped working", and no scripts are installed. It will accept single scripts however these are deleted by the installer when I try the packs.
My OS is Windows Vista 32 with SP 1
any help would be much appreciated
JamesT
-
- Posts: 10
- Joined: Sun, 17. Oct 04, 11:55
-
- Posts: 89
- Joined: Mon, 27. Mar 06, 03:59
-
- Posts: 77
- Joined: Sun, 15. Oct 06, 19:37
I have had this problem but it seems fine if you have a internet connection.Lancefighter wrote:It goes through all the installations, and then decides that the plugin manager has stopped responding. Vista gives me this:Cycrow wrote:lancefighter, did you get any error messages when the installer closed ?
StormSinger, most ppl havn't had any major problems with the installer, but you make it sound like its really unstable.
also, you do have choise, you could just use the SPK Explorer instead.
althou it would mean certain ships wont function correctly as they require the installer to function
"XPMinstaller.exe has stopped working
A problem caused the program to stop working correctly. Windows will close the program and notify you if a solution is available"
-
- Moderator (Script&Mod)
- Posts: 22248
- Joined: Sun, 14. Nov 04, 23:26
did you try all 3 mirrors ?jagji56 wrote:Hello, I can't get this to download, I just keep getting a 404 error messing. It could have something to do with me benign caped, but I just thought I would tell you, in case there is a problem.
they are all working, so its very likly that u'll be able to get it from at least one, even if the others might be busy.
if you cant get it from any of them, then it could be a problem with ur connection
-
- Moderator (Script&Mod)
- Posts: 22248
- Joined: Sun, 14. Nov 04, 23:26
strange, was the problem in vista too ?Deathwalker1701 wrote:I have had this problem but it seems fine if you have a internet connection.Lancefighter wrote:It goes through all the installations, and then decides that the plugin manager has stopped responding. Vista gives me this:Cycrow wrote:lancefighter, did you get any error messages when the installer closed ?
StormSinger, most ppl havn't had any major problems with the installer, but you make it sound like its really unstable.
also, you do have choise, you could just use the SPK Explorer instead.
althou it would mean certain ships wont function correctly as they require the installer to function
"XPMinstaller.exe has stopped working
A problem caused the program to stop working correctly. Windows will close the program and notify you if a solution is available"
the program doesn't, or at least, shouldn't require an internet connection. And the only time it uses them is when you do the automatic update or find new scripts.
it doesn't use internal sockets as a way of multiple programs on the same computer talking to each other, which does some times causes problems, but that can also be disabled
unless its something vista specific, its something i couldn't check as i dont have vista
-
- Posts: 49
- Joined: Mon, 5. May 08, 00:00
-
- Posts: 4447
- Joined: Tue, 2. Dec 03, 22:28
Hmmm...works for me.I recently had to reinstall my game and downloaded the latest X Plugin Manager. When I try to use it for installing the Script Packs I get the meassage "XPMInstaller.exe has stopped working", and no scripts are installed. It will accept single scripts however these are deleted by the installer when I try the packs.
My OS is Windows Vista 32 with SP 1
It could be a permissions issue. Try running it as an Administrator. If that doesn't work, try running it in compatibility mode.
-
- Posts: 49
- Joined: Mon, 5. May 08, 00:00
-
- Posts: 12
- Joined: Sat, 27. Nov 04, 00:53
-
- Posts: 7
- Joined: Thu, 19. Apr 07, 16:10
Hi,
maybe astiupid question, but how do i do a clean uninstall of these scripts
Bounty Hunters Guild
Assassins Guild
Mercenaries Guild
Racers Guild
i'm going to reinstall the merc pack, but after removing the others,
in the info "mail" where the exp are written the other's are left behind.
also the stations are still there.
there arent any uninstall scripts exept for the assasins guild.
any chance of cleaning my save?
ty fanam
maybe astiupid question, but how do i do a clean uninstall of these scripts
Bounty Hunters Guild
Assassins Guild
Mercenaries Guild
Racers Guild
i'm going to reinstall the merc pack, but after removing the others,
in the info "mail" where the exp are written the other's are left behind.
also the stations are still there.
there arent any uninstall scripts exept for the assasins guild.
any chance of cleaning my save?
ty fanam
-
- Moderator (Script&Mod)
- Posts: 22248
- Joined: Sun, 14. Nov 04, 23:26
try going to the AL settings menu and disablling everything for those that you want to remove.
this will include removing any stations that were created for the guilds.
if that doesn't remove the guild status, then i can tell you how to make a simple script to remove them.
its just a matter of unsetting a few varibles to remove them
this will include removing any stations that were created for the guilds.
if that doesn't remove the guild status, then i can tell you how to make a simple script to remove them.
its just a matter of unsetting a few varibles to remove them
-
- Posts: 7
- Joined: Thu, 19. Apr 07, 16:10
hi,
i've done so far
1 loaded the save ^^
2 moved out of a sector with an guild station
3 disabled anything in the AL menu
4 saved
5 disabled anything in the scripts manager
6 loadet again
7 moved to the sector with the guild station
but its still there...
and wor the revove script is you have the time whould you write it for me?
becaus i had read throu all the guides first ^^
no idea how to use it ( when writing stuff // using is a another thing )
ty
i've done so far
1 loaded the save ^^
2 moved out of a sector with an guild station
3 disabled anything in the AL menu
4 saved
5 disabled anything in the scripts manager
6 loadet again
7 moved to the sector with the guild station
but its still there...
and wor the revove script is you have the time whould you write it for me?
becaus i had read throu all the guides first ^^
no idea how to use it ( when writing stuff // using is a another thing )
ty