Script : Dock/Undock TS/TP Class at TL or M1
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I've been using this script for a while and it's been working ok.
Occasionally you have to repeat the orders to get it to work but today it's refusing to work at all if I'm in the same sector. If I fly to a different sector then it works but even then I'm having to issue the command four or five times and my Mercury will go so far and then 'lose' the command.
If I'm in sector and give a command I get the 'Command rejected, comand accepted' line but nothing happens. If I then dock my Mamba with the Orca I can change ships to the Mercury but it's 'frozen' in space (the Orca's hold?) and I have to reload the game.
Any ideas?
Occasionally you have to repeat the orders to get it to work but today it's refusing to work at all if I'm in the same sector. If I fly to a different sector then it works but even then I'm having to issue the command four or five times and my Mercury will go so far and then 'lose' the command.
If I'm in sector and give a command I get the 'Command rejected, comand accepted' line but nothing happens. If I then dock my Mamba with the Orca I can change ships to the Mercury but it's 'frozen' in space (the Orca's hold?) and I have to reload the game.
Any ideas?
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- Sith Lord
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this was puzzing me but i think i have sussed it.
while testing convoy's i noticed how bad the CD is for a TS docking at a mine in sector.
I assume the code tweaks have made it so the TS never gets to the positions it needs before executing the enter TL command as it's too busy avoiding the object.
try this fix.
open plugin.dockts.atTL
alter
to
change the 2500 to 5000 and let me know if that fixes it
while testing convoy's i noticed how bad the CD is for a TS docking at a mine in sector.
I assume the code tweaks have made it so the TS never gets to the positions it needs before executing the enter TL command as it's too busy avoiding the object.
try this fix.
open plugin.dockts.atTL
alter
Code: Select all
073 @ = $ts -> call script '!move.movetoposition' : sector=$tssec position x=$x position y=$y position z=$z precision=2500
Code: Select all
073 @ = $ts -> call script '!move.movetoposition' : sector=$tssec position x=$x position y=$y position z=$z precision=5000
LV's TC Scripts
Readme's For All My Scripts
I felt a great disturbance in the forum, Like millions of voices cried out in terror, then were silenced
si tacuisses, philosophus mansisses
Readme's For All My Scripts
I felt a great disturbance in the forum, Like millions of voices cried out in terror, then were silenced
si tacuisses, philosophus mansisses
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Cheers LV, I'll try it out although I may have found a solution (at least for out of sector command issuing). I had the Mercury's home base set to the Orca but I changed it to a complex and that seemed to work. Didn't try it IS, got caught up doing other things.
The other thing I noticed was, when the Mercury's home base was the Orca and the Mercury was undocked from it, if I ordered the Orca to jump to a different sector a few seconds later the Mercury jumped to the same sector on its own account. I had commanded it to dock at a station.
The other thing I noticed was, when the Mercury's home base was the Orca and the Mercury was undocked from it, if I ordered the Orca to jump to a different sector a few seconds later the Mercury jumped to the same sector on its own account. I had commanded it to dock at a station.
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A modder named Andras created a mod called Exodus Fleet. In it there's a M0 mother ship, a M1, and several support and combat ships.
One of the support ships is called a Trader Hauler, max cargo of 1250, 220+ speed, armed with main guns and front and back turrets. It its an EFS TS, but the game thinks of it as a M3. This means it can dock at any internal docking bay of ship/station without mods.
The author used the old X2 Argon Express bod for the ship, so its size is small enough to fit in hangars and launch doors.
And somebody explain to me why G0's are the size of Nova's, but have to dock externally of Trading stations and such?
One of the support ships is called a Trader Hauler, max cargo of 1250, 220+ speed, armed with main guns and front and back turrets. It its an EFS TS, but the game thinks of it as a M3. This means it can dock at any internal docking bay of ship/station without mods.
The author used the old X2 Argon Express bod for the ship, so its size is small enough to fit in hangars and launch doors.
And somebody explain to me why G0's are the size of Nova's, but have to dock externally of Trading stations and such?
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Here's an idea.
There must be a way to get the factories inside the stations, right?
How about the freighters and starfighters that dock take up a certain amount of room up to a certain number of ships smaller than an M6 (eg TS and TP's and smaller). That way the player is restricted but can still dock whatever he wants into it.
Or a second idea is to have several external docking ports for the ships that are inside the shields so that the TS (or whatever) jumps and/or moves with the capital ship.
There must be a way to get the factories inside the stations, right?
How about the freighters and starfighters that dock take up a certain amount of room up to a certain number of ships smaller than an M6 (eg TS and TP's and smaller). That way the player is restricted but can still dock whatever he wants into it.
Or a second idea is to have several external docking ports for the ships that are inside the shields so that the TS (or whatever) jumps and/or moves with the capital ship.
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He edited the tships.txt file (after extracting the game cats) and altered the ship class identifier on the Express from TP to M3.
The maker of the Exodus mod did something similar when he added the old X2 TP Express model and classed it as M3 so it could dock with the mothership.
The maker of the Exodus mod did something similar when he added the old X2 TP Express model and classed it as M3 so it could dock with the mothership.
Last edited by Jakesnake5 on Mon, 8. May 06, 22:10, edited 1 time in total.
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Yep. In my case, I copied the Argon Express, and pasted it after the last entry at the bottom (make sure the "sorted" check box is UNchecked). Changed it's variation index to a Vanguard (can't remember the number off hand) to make it unique. Then I changed the class description to match that of an M3 (again, can't remember the number). Finally, changed the ship type (one of the top entries on the info tab) to M3. In game, it is read as an M3 (has the M3 icon as well).
You could just as easily do it with the existing Express/other TPs, but that would change all of them, even the ones the NPC fly. This is why I made the Vanguard variant, so it wouldn't affect the NPC.
Since the script allows TS's to dock as well, I suppose in theory you could do the same thing to a TS entry. That is if you don't want to use the script.
You could just as easily do it with the existing Express/other TPs, but that would change all of them, even the ones the NPC fly. This is why I made the Vanguard variant, so it wouldn't affect the NPC.
Since the script allows TS's to dock as well, I suppose in theory you could do the same thing to a TS entry. That is if you don't want to use the script.
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How to dock @ a TL ? Best kept secret in the universe...HELP!
I Know this sounds stupid,...but I have yet to find the way to dock ANYTHING on a TL...nothing in the manual...or FAQs...there is somthing I am totally missing, can somone please help a cluless person?
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Re: How to dock @ a TL ? Best kept secret in the universe...HELP!
1) Make sure the script editor is enabled in your game (check stickies on how to do that)BongTut wrote:I Know this sounds stupid,...but I have yet to find the way to dock ANYTHING on a TL...nothing in the manual...or FAQs...there is somthing I am totally missing, can somone please help a cluless person?
2) Install the script, on this page you will find both the spk and the zip version, choose the one you prefer
3) Install a Transporter Device on the M1/TL.
4) Go to the command console of a TS/TP and you should find the "dock" command (if I remember correctly it should be in the navigation menu)
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- Sith Lord
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find the directory where your x3.exe is and just extract the zip to that location
LV's TC Scripts
Readme's For All My Scripts
I felt a great disturbance in the forum, Like millions of voices cried out in terror, then were silenced
si tacuisses, philosophus mansisses
Readme's For All My Scripts
I felt a great disturbance in the forum, Like millions of voices cried out in terror, then were silenced
si tacuisses, philosophus mansisses
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Yes... But by moding a line in the components.txt (not scriptable).Donsja wrote:Can it be done, so the TP will think my TL (mamont) is a station or so? so they will act like any other ship that docks to it?
The XFP mod takes advantage of changeing the docks so TS/TP's can dock at a TL / M1 as if they were a fighter.
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