Hi guys,
I have been trying to figure out in the script editor how to set a missile as installed for a ship to use. I've found the part to set a laser in a gun but there seems to be no equivalent for missiles. I've looked over names the available scripts but not seen anything that indicates it would do what I need. Anyone have any ideas?
Thanks
Setting loaded missiles via script?
Moderators: Moderators for English X Forum, Scripting / Modding Moderators
-
- Moderator (Deutsch)
- Posts: 24965
- Joined: Sun, 2. Apr 06, 16:38
Re: Setting loaded missiles via script?
If I remember correctly, that's not possible. Having a missile installed is only relevant to manual missile firing by the player.
Nun verfügbar! X3: Farnham's Legacy - Ein neues Kapitel für einen alten Favoriten
Die komplette X-Roman-Reihe jetzt als Kindle E-Books! (Farnhams Legende, Nopileos, X3: Yoshiko, X3: Hüter der Tore, X3: Wächter der Erde)
Neuauflage der fünf X-Romane als Taschenbuch
The official X-novels Farnham's Legend, Nopileos, X3: Yoshiko as Kindle e-books!
Die komplette X-Roman-Reihe jetzt als Kindle E-Books! (Farnhams Legende, Nopileos, X3: Yoshiko, X3: Hüter der Tore, X3: Wächter der Erde)
Neuauflage der fünf X-Romane als Taschenbuch
The official X-novels Farnham's Legend, Nopileos, X3: Yoshiko as Kindle e-books!