[Mod]/[Ressource] Shipexpansion V1.7d [2.7/3.0]
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- EGOSOFT
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lol ok i knew i messed something up. thanksi think the "unless" must be "when" or something..?
I paid more attention to the front&middlepart at first, but you're right of course .but the rear is a bit boxy imho.
I think that would not fit to the front part. It should be a bit boxy imho because it's a 'simple' pirateship, big armorplates glued together ^^. No need for 'smoothness' ;D (teladi influence)I'd also rotate them slightly to the front [...] (no engine on the central box, so it ends narrowing with exposed tubes and things like that).
But thanks for input, it helps to see some things from another direction.
I think that wouldn't fit to the current pirateships. I want all my ships to fit as much as possible in the vanilla game.that new pirate ship should have a logo at the front something like this, IMHO:
The next thing about a new logo would be a new texture and ... well i suck at texturing xD
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X-Tended TC Mod Team Veteran.
Modeller of X3AP Split Acinonyx, Split Drake, Argon Lotan, Teladi Tern. My current work:
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just a thought... the M2 you were working on is still in-progress? looks cool and I'd like to see that in game.
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Next release i will add a jobs file so they are used by NPCs. I'll also add a script that will add all ships to the supershipyards of their race.e1team wrote:Damn good looking babes. We need a mod which adds these to shipyards so that NPCs could use them.
I'd like to see it ingame too ^^ But i have so much ideas, i can't focus on one ship have 5-6 other ships as well in 'Not done yet' status... And 4 more in my mind/on paper and more on my 'todo' list...the M2 you were working on is still in-progress? looks cool and I'd like to see that in game. Very Happy
Wish i had a 'add cool details'-button cause i hate working on dwarfish details if you already have the shape to kill planets lol
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Modeller of X3AP Split Acinonyx, Split Drake, Argon Lotan, Teladi Tern. My current work:
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It's already in the current version but this one is not updated to 2.1
I'll finish the maverick and a new turretmodel and then release a 2.1ready version with a jobs file and a script that ads the ships to shipyards if executed.
Maybe i will make a bigger quadturret (same model) to fit on Capitalclass.
I'll finish the maverick and a new turretmodel and then release a 2.1ready version with a jobs file and a script that ads the ships to shipyards if executed.
Maybe i will make a bigger quadturret (same model) to fit on Capitalclass.
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X-Tended TC Mod Team Veteran.
Modeller of X3AP Split Acinonyx, Split Drake, Argon Lotan, Teladi Tern. My current work:
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maybe a cooler Turret that is made to be swapped with Vanilla one (that is the very definition of "uncool") without changing all the scenes and Tships file.
that would be much appreciated.
that would be much appreciated.
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No i already have a concept - it will be like a classic WW2 cannon.
I'll use that on a future ship
Racespecific lasertowers would be cool, but that would be hard work...
I'll not create a turretreplacermod but if i need a racespecific turretmodel (split at first it will be included
If someone has designideas (on paper/picture and no copies from scifi-games/movies) for X-racespecific turrets you can post em.
I'll use that on a future ship
Racespecific lasertowers would be cool, but that would be hard work...
I'll not create a turretreplacermod but if i need a racespecific turretmodel (split at first it will be included
after a couple of days it would be uncool as vanilla cuz every ship has them... i can't imagine how it has to look like either.swapped with Vanilla one (that is the very definition of "uncool") without changing all the scenes and Tships file.
If someone has designideas (on paper/picture and no copies from scifi-games/movies) for X-racespecific turrets you can post em.
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X-Tended TC Mod Team Veteran.
Modeller of X3AP Split Acinonyx, Split Drake, Argon Lotan, Teladi Tern. My current work:
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oops I meant the turrets mounted on ships.Racespecific lasertowers would be cool, but that would be hard work...
still you want images for the turrets placed on ships or for the Laserturrets?
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i actually meant shipturrets ;D yes of course i do...
since LT (those you drop) are somewhat hardcoded and rarely been used by player i wouldn't bother with them.
since LT (those you drop) are somewhat hardcoded and rarely been used by player i wouldn't bother with them.
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Modeller of X3AP Split Acinonyx, Split Drake, Argon Lotan, Teladi Tern. My current work:
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I say to make them with a similar bodies structure (one base body and two gun bodies) to the other turrets to make easier the work needed to integrate them in game.
i have some images for you: they are from other people though (I suck at drawing)
a boron-ish design
a split-ish design--side view
p.s. images here meant to inspire your art, not to rip off others art.
i have some images for you: they are from other people though (I suck at drawing)
a boron-ish design
a split-ish design--side view
p.s. images here meant to inspire your art, not to rip off others art.
Trade, Fight, Build, Think, Modify.
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Remember young Padawan: money stolen can be, time cannot.
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Remember young Padawan: money stolen can be, time cannot.
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the split one is cool (but it couldn't elevate high from a practical side of view^^). Good inspiration though. The Boron - doesn't fit imho... They should have some round,smooth gun. That one looks too aggressive.
The problem for both turret designs is the rotationbehavior of turrets.
The standardturretrotation isn't equal to a ww2 battleshipturret.
(now that's difficult to describe it by words in a language that is not your own lol)
For example if you are sitting in a battleshipturret (did you played Battlefield?) and it's at low height your turret looks like this from the side: ==O. Now the plane is directly above, both turretmodels would point directly upwards. Now the plane flies over your head from 12 o clock to 6 o clock position. The WW2 Gun would rotate around the Z-axis wich would be this one: | , the X3model would turn around the X-axis: .
Don't know if it is possible to let them rotate like a ww2gun. At least i couldn't figure how to.
So i'm limited somehow to certain designs.
The problem for both turret designs is the rotationbehavior of turrets.
The standardturretrotation isn't equal to a ww2 battleshipturret.
(now that's difficult to describe it by words in a language that is not your own lol)
For example if you are sitting in a battleshipturret (did you played Battlefield?) and it's at low height your turret looks like this from the side: ==O. Now the plane is directly above, both turretmodels would point directly upwards. Now the plane flies over your head from 12 o clock to 6 o clock position. The WW2 Gun would rotate around the Z-axis wich would be this one: | , the X3model would turn around the X-axis: .
Don't know if it is possible to let them rotate like a ww2gun. At least i couldn't figure how to.
So i'm limited somehow to certain designs.
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X-Tended TC Mod Team Veteran.
Modeller of X3AP Split Acinonyx, Split Drake, Argon Lotan, Teladi Tern. My current work:
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this tutorial can help... http://after-domination.net/phpbb3/view ... ?f=67&t=30
you can create a capital turret dummy and a up/down turret dummy like the ones we have in game.
look at bigturretdummy5, it is a up/down turret dummy. The others are standard turrets.
you can create a capital turret dummy and a up/down turret dummy like the ones we have in game.
look at bigturretdummy5, it is a up/down turret dummy. The others are standard turrets.
Trade, Fight, Build, Think, Modify.
Ship Rebalance Mod
OOS Rebalance
Resized Aldrin Big Rock
SIDE/TOP/FRONT Ship Size Comparison
Remember young Padawan: money stolen can be, time cannot.
Ship Rebalance Mod
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Resized Aldrin Big Rock
SIDE/TOP/FRONT Ship Size Comparison
Remember young Padawan: money stolen can be, time cannot.
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The method in the tutorial is the one i choosed on both new turretmodels (flak and paranidlaser)... I mean that one: if you have an asymetrical topturret firing at a target in front of you: =/0 now firing at a target behind you: 0/=
A ww2 type rotation would look like this: 0\= because it behaves differently.
This ww2 type would have only 90° x rotation but 360° z rotation. in X3 it is 180° x 180° z
€dit:
any suggestions of making the back looking cooler?
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A ww2 type rotation would look like this: 0\= because it behaves differently.
This ww2 type would have only 90° x rotation but 360° z rotation. in X3 it is 180° x 180° z
€dit:
any suggestions of making the back looking cooler?
[ external image ]
[ external image ]
X-Tended TC Mod Team Veteran.
Modeller of X3AP Split Acinonyx, Split Drake, Argon Lotan, Teladi Tern. My current work:
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Zip is too big and SPK isn't good for use as ressource...
Apart from that you shouldn't use the current version if you use patch 2.1
Apart from that you shouldn't use the current version if you use patch 2.1
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X-Tended TC Mod Team Veteran.
Modeller of X3AP Split Acinonyx, Split Drake, Argon Lotan, Teladi Tern. My current work:
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