[MOD] [AP/TC] X-Tra Ship/Station Pack - [V2.01 Hotfixed Available 21/5/2012]

The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

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Magnabyte
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Post by Magnabyte » Sat, 19. May 12, 21:58

Personal wish list for the future:
More paranid (3 eyes are better than 2!)
More boron (nice sweeping organic shapes)
More Argon (Terrans need to be contested by thier distant relatives with ship designs)

More Yaki and pirates (they need a few unique ships of thier own, especially a unique M6 design each surely?)

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DJ_D
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Post by DJ_D » Sat, 19. May 12, 22:43

Mass Effect ships do fit quite nicely into the X-Universe, but I say its best to stick with original ideas. One or two ports dont matter, but if they end up in a big mod like cadius shippack, Companies tend to go crazy if its a port.

If someone makes the exact same model from scratch, they generally dont jump at your throat. Bioware is very open minded in that regard and do respect their community for what they do.
"May you be in heaven half an hour before the devil knows you´re dead" - Garrus Vakarian, Mass Effect3
Alliance Normandy SR2 Mod

Sk_2013
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Post by Sk_2013 » Sun, 20. May 12, 02:41

blasted time zones. By my watch its been 26 hours since you posted "tomorrow". =/
Peace through superior firepower.

Sk_2013
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Post by Sk_2013 » Sun, 20. May 12, 03:59

HOLY SH*T. Finally got a look at the Daedalus. I like. I REALLY like.
Peace through superior firepower.

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Cadius
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Post by Cadius » Sun, 20. May 12, 13:58

Okay, v2.0 is up. Have fun people

On a related note I seemed to have run out of space on my file host, so the Ships Only version hasn't gone up yet. Gimme a minute to look for a mirror site

slypanzer
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Post by slypanzer » Sun, 20. May 12, 14:10

Wooooo XD
Finally I can build epic fleets on AP, thanks Cad :P

Fallencomrade182
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Post by Fallencomrade182 » Sun, 20. May 12, 14:41

"Select Mod Package" on AP start up is grayed out, I can't click it. Any ideas whats the matter?
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I was here to watch Heretic's End fall.

LarryBurstyn
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Complex CLeaner

Post by LarryBurstyn » Sun, 20. May 12, 14:45

Can this EASILY be made compatible with Complex Cleaner?

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Cadius
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Post by Cadius » Sun, 20. May 12, 14:55

"Select Mod Package" on AP start up is grayed out, I can't click it. Any ideas whats the matter?
did you install it right? copy the "addon" folder into your "Terran Conflict" directory. It should overwrite the addon folder already there. Launch AP and the Select Mod Package should be there.
Can this EASILY be made compatible with Complex Cleaner?
Ah snap, knew I forgot something. Yes it can be easily made compatible, you'll have to copy the entries into TFactories.

Fallencomrade182
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Post by Fallencomrade182 » Sun, 20. May 12, 15:07

did you install it right? copy the "addon" folder into your "Terran Conflict" directory. It should overwrite the addon folder already there. Launch AP and the Select Mod Package should be there.
Yeah, followed the readme to the point. I wouldn't mind, but I went into Terran Conflict and I was able to select the mod package from there, so I don't understand why it wouldn't on AP. Unless it needs a reinstall, in which case... Damn..
A black cat crossing the road signifies that an animal is going somewhere.

I was here to watch Heretic's End fall.

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Cadius
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Post by Cadius » Sun, 20. May 12, 15:28

Just to be sure here, you are talking about v2.0 right? Sounds to me like you've installed an older version meant for TC or you've copied the files into the wrong folder

Here's the instruction in picture form
[ external image ]
[ external image ]
[ external image ]
The files have already been arranged properly to make installation easy

EDIT: Ships Only version is up. Mediafire link for now.

Fallencomrade182
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Post by Fallencomrade182 » Sun, 20. May 12, 15:42

I had the older version for Terran conflict, but when I installed 2.0 it copied over most of the files from the old one. When I launch TC and select mod it says its the albion prelude one. 2.0. Its messy having both directories in the same folder but the fact that Terran conflict is at least noticing that its there means that its probably my AP copy and not the mod. I'm going to give a reinstall a shot and let you know.
A black cat crossing the road signifies that an animal is going somewhere.

I was here to watch Heretic's End fall.

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Cadius
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Post by Cadius » Sun, 20. May 12, 15:44

yep, sounds like you've installed it in the wrong folder. Look at the pics i've posted

Fallencomrade182
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Post by Fallencomrade182 » Sun, 20. May 12, 16:40

I reinstalled the game without moving any of the folders and its working fine now, there is something appearing in the mod packages section. But now, there is something funky happening with my mod manager and my game isn't launching when I take it out of vanilla. Going to work on that next, but it was just an uninstall that was needed.
A black cat crossing the road signifies that an animal is going somewhere.

I was here to watch Heretic's End fall.

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mr.WHO
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Post by mr.WHO » Sun, 20. May 12, 18:05

Hey Cadius if you're still in "rotationg section frenzy" the you might consider using this as Aldrin frigate:
http://media.moddb.com/images/mods/1/16 ... en0018.png
http://media.moddb.com/images/mods/1/16 ... UVWIP9.png
http://media.moddb.com/images/mods/1/16 ... en0116.png


Siege Frigate:
http://media.moddb.com/images/mods/1/16/15109/nara.png
http://media.moddb.com/images/mods/1/16 ... en0007.png
http://media.moddb.com/images/mods/1/16 ... rayana.png

Destroyer/Carrier (there is rotation section in the middle, but not visible in the shot):
http://media.moddb.com/images/mods/1/16 ... en0016.png

Source Blue Planet mod for Freespace:
http://www.moddb.com/mods/blue-planet-war-in-heaven

I'm sure they would be happy to give you the models considering that they use one of your models:
http://media.moddb.com/images/mods/1/16 ... en0065.png
Last edited by mr.WHO on Sun, 20. May 12, 22:12, edited 1 time in total.

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mega|Doc
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Post by mega|Doc » Sun, 20. May 12, 19:03

I have a problem with your mod.
x3tc and ap got newly-installed without others mods or scripts.
but ap always gets stuck with the loading screen.
I have waited more than 20 min once and nothing happened.

I have taken the complete package

sorry for my bad english!
Last edited by mega|Doc on Sun, 20. May 12, 19:16, edited 4 times in total.
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Gemini24
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Post by Gemini24 » Sun, 20. May 12, 19:03

Ok i cant seem to get v2.0 to work.

Every time i try to run a new game it locks up when on the loading screen, even left it alone for awhile to be sure.

Im running on a clean install of TC/AP, so there shouldnt be any conflicts there. Followed the instructions, tried both versions of the mod, tried it as a fake patch....At a loss atm.

Kodiak88
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Post by Kodiak88 » Sun, 20. May 12, 19:05

Hm, this mod locks up my game. With it installed (activated or not) it hangs indefinitely on the "loading" screen when trying to start a new game.


I tried it with no other mods or scripts included.

It's the Complete AP version and is installed correctly as per your instructions.


Edit: Apparently I was ninja'd while typing this out. At least it's a probably a bug and not something I did wrong.

LarryBurstyn
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Confirmed here

Post by LarryBurstyn » Sun, 20. May 12, 19:24

I also get locked up when I try to load the game...does not matter if I activate the mods or not...still locks up when loading.
Not sure what's wrong because it just stops responding when it tries to load...no error message no nothing game just hangs. Using Version 2 AP.

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Cadius
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Post by Cadius » Sun, 20. May 12, 19:27

so it's locking up for everyone? hmm.. I think I know what's wrong. I'll remove the links for a moment, I'll put up a hotfixed version in a moment. hang on, need to test the fix. Sorry bout this everyone

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